Franchise: Star Wars
Star Wars: Uprising
Star Wars: Rogue Squadron III - Rebel Strike
LEGO Star Wars III: The Clone Wars
Star Wars: The Force Unleashed II
Super Star Wars
Star Wars: X-Wing
Star Wars: Knights of the Old Republic II - The Sith Lords
Star Wars: Dark Forces
Star Wars: Jedi Knight II - Jedi Outcast
Star Wars: The Old Republic
LEGO Star Wars II: The Original Trilogy
Star Wars: Obi-Wan
Star Wars Jedi: Survivor
LEGO Star Wars: The Skywalker Saga
Star Wars: Demolition
Star Wars: Jedi Knight - Dark Forces II
Star Wars: Knights of the Old Republic
Star Wars: Battlefront III
Star Wars Episode I: The Phantom Menace
Star Wars: DroidWorks
Star Wars Galaxies: An Empire Divided
Star Wars: Outpost
Star Wars: The Clone Wars
LEGO Star Wars: The Force Awakens
Star Wars: Episode III - Revenge of the Sith
Star Wars: Shadows of the Empire
Star Wars: Knights of the Old Republic III
Star Wars: Battlefront
Star Wars: Masters of Teräs Käsi
Star Wars Jedi: Fallen Order
Star Wars: TIE Fighter
Star Wars: Clone Wars Adventures
Star Wars Chess
Star Wars: Republic Commando
Star Wars: Starfighter
Disney Infinity 3.0
Star Wars: Flight of the Falcon
Star Wars: Galaxy of Heroes
Star Wars: The Force Unleashed
Disney Emoji Blitz
Star Wars: Rogue Squadron
Star Wars Battlefront
Star Wars: Force Arena
LEGO Star Wars: The Video Game
Star Wars: Super Bombad Racing
LEGO Star Wars: The Complete Saga
Star Wars: Tiny Death Star
Star Wars: Rebel Assault II - The Hidden Empire
subdirectory_arrow_right Star Wars: Battlefront III (Game)
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A finished version of the canceled Star Wars: Battlefront III developed by Free Radical was to be released onto Steam by developer Frontwire Studios and renamed to Galaxy in Turmoil. The game would've been free to download with publisher Valve agreeing to let it onto the service, however in June of 2016, Lucasfilm sent Frontwire a letter telling them to halt production.
Frontwire's president, Tony Romanelli, had met with Lucasfilm who told him that although they would've been open to negotiating a license with them, they wouldn't be able to due to the current license with EA and it would be "taking away attention from their Battlefront franchise." Romanelli suggested putting it behind EA's "paywall" and tried directly contacting the company to no avail.
Frontwire's president, Tony Romanelli, had met with Lucasfilm who told him that although they would've been open to negotiating a license with them, they wouldn't be able to due to the current license with EA and it would be "taking away attention from their Battlefront franchise." Romanelli suggested putting it behind EA's "paywall" and tried directly contacting the company to no avail.
subdirectory_arrow_right Star Wars: Outpost (Game)
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Star Wars Outpost was a canceled game for browsers, iOS and Android being developed by LucasArts' Singapore studio. Inspired by games like EVE Online and Settlers of Catan, players could manage outposts, trade resources with other players and choose to support either the Empire or Rebels. The game was nearly completed until it was shut down in April, 2013. The game would've also featured interconnectivity with the also canceled title Star Wars: First Assault, where players who built weapons and ships in Outpost could then have them available in First Assault.
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Rebel Warrior was a concept for a game where you play as a Wookiee fighting against Imperial forces. The idea was pitched to George Lucas for a game that would become Star Wars: The Force Unleashed, however, he shot the idea down believing that a Wookiee protagonist who could only make grunts and barks to communicate wouldn't allow for great character development and interaction.
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Star Wars: Smuggler, later becoming the project Scum and Villainy, was a canceled Star Wars game which only reached the concept stage of development. The project began in 2004 when Jim Ward became president of LucasArts and part of an effort to find stories to develop into games. You would play as a smuggler in an Imperial-dominated galaxy where you could buy items for low and sell high and gain big rewards from them, however you would be at risk of entangling with Imperial forces. Concept from the project would later be used for Star Wars: The Force Unleashed.
subdirectory_arrow_right Star Wars: Knights of the Old Republic III (Game)
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A third entry in the Knights of the Old Republic series, Knights of the Old Republic 3, was planned but canceled due to LucasArts hitting the most difficult period in its history, with the project only reaching the concept stage. The project began circa 2003 with team members and design elements being brought over from the canceled "Proteus project".
Concept artwork for the game were of a Coruscant vehicle, a new character named Naresha, a character head sketch, Taloraan, Mandalore City layout, Environment with map, and a Rodia crash site. Team members on the project were John Stafford as designer, and Molly Denmark and Corey Allemeier as concept artists.
According to Stafford about the game, "got quite a bit of traction... we wrote a story, designed most of the environments/worlds, and many of the quests, characters, and items."
Concept artwork for the game were of a Coruscant vehicle, a new character named Naresha, a character head sketch, Taloraan, Mandalore City layout, Environment with map, and a Rodia crash site. Team members on the project were John Stafford as designer, and Molly Denmark and Corey Allemeier as concept artists.
According to Stafford about the game, "got quite a bit of traction... we wrote a story, designed most of the environments/worlds, and many of the quests, characters, and items."
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Developer [urli=developer/factor5/]Factor 5[/urli] was working on a Star Wars Rogue Squadron trilogy for the original [urli=console/xbox/]Xbox[/urli] which would've included online multiplayer, however it was canceled due to a change in management at [urli=developer/lucasarts/]LucasArts[/urli] at the time.
After the development of Lair, they reworked the game for the [urli=console/wii/]Wii[/urli] named Star Wars: Rogue Leaders - Rogue Squadron Wii and added new play styles like piloting ships with the Wii wheel and the Wii Balance Board to control the pedals. Also Wii Motion Plus would've been used for 1:1 lightsaber battles with 20 characters to choose from and force powers. The game would've ran on Lair's graphics engine at 60 frames-per-second. The project was finished, however canceled again due to the 2008 financial crisis.
After the development of Lair, they reworked the game for the [urli=console/wii/]Wii[/urli] named Star Wars: Rogue Leaders - Rogue Squadron Wii and added new play styles like piloting ships with the Wii wheel and the Wii Balance Board to control the pedals. Also Wii Motion Plus would've been used for 1:1 lightsaber battles with 20 characters to choose from and force powers. The game would've ran on Lair's graphics engine at 60 frames-per-second. The project was finished, however canceled again due to the 2008 financial crisis.
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Despite portraying Luke Skywalker in the Star Wars films, as well as having a prolific career as a voice actor, Mark Hamill was never asked to provide the voice of Luke Skywalker for any of the Star Wars video games featuring the character. When questioned on the subject, Hamill stated;
"I don't really know how to answer that, because I've never been asked to do it. That's fine, though. If you're playing Luke the way he was in the films - from his late teens to mid-'20s - I've outgrown the role." - Mark Hamill
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In the more recent Star Wars games James Earl Jones does not voice Darth Vader. His voice is actually done by Matt Sloan of YouTube's "Chad Vader - Day Shift Manager" series. He voiced Vader in Star Wars - Empire at War: Forces of Corruption, Soul Calibur IV, and Force Unleashed 1 & 2.
subdirectory_arrow_right Star Wars: Ewok Adventure (Game)
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A Star Wars video game titled "Star Wars: Ewok Adventure" was in development for the Atari 2600, however, it was canceled.
In the game players had to control an Ewok glider and attack Imperial forces whilst travelling to the shield generator bunker, followed by taking control of an enemy vehicle to destroy the bunker.
Whilst it was never officially released, a prototype of the game was available and has since been released online.
In the game players had to control an Ewok glider and attack Imperial forces whilst travelling to the shield generator bunker, followed by taking control of an enemy vehicle to destroy the bunker.
Whilst it was never officially released, a prototype of the game was available and has since been released online.