Franchise: Resident Evil
Resident Evil Portable
Resident Evil: Operation Raccoon City
Resident Evil Zero
Resident Evil Survivor 2 Code: Veronica
Resident Evil
Resident Evil 2
Resident Evil
Minna to Biohazard Clan Master
Resident Evil: Deadly Silence
Resident Evil 4
Resident Evil 4
Resident Evil Outbreak File #2
Resident Evil 5
Resident Evil
Resident Evil 2
Resident Evil 6
Umbrella Corps
Resident Evil 4 VR
Project X Zone
Resident Evil 2
Resident Evil Code: Veronica
Resident Evil: Revelations 2
Resident Evil: Revelations
Resident Evil: The Darkside Chronicles
Resident Evil 3: Nemesis
Resident Evil 7: Biohazard
Resident Evil Village
Marvel vs. Capcom 3: Fate of Two Worlds
Resident Evil: Dead Aim
Resident Evil: The Umbrella Chronicles
Resident Evil Outbreak
Resident Evil 3
Resident Evil
Resident Evil Survivor
Teppen
Resident Evil: Uprising
Resident Evil Gaiden
Resident Evil 4
Marvel vs. Capcom 2: New Age of Heroes
Project X Zone 2
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They use... set pieces from the movies in the games but for some reason, they don’t want to put my character, Alice, in the game... It’s a shame because I used to play the game with my little brother years ago and it would be so cool to be in one.
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The famous laser scene from the first Resident Evil movie from 2002 has gotten recreated a total of three times within the games, in Resident Evil 4, Resident Evil 6 and Resident Evil: The Umbrella Chronicles.
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The Red Queen AI, first featured in Resident Evil: The Umbrella Chronicles, actually originates from Paul W.S. Anderson's live action Resident Evil films.
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The title voices for Resident Evil 2, Resident Evil 3: Nemesis and Resident Evil Code: Veronica X for the Gamecube were changed to match the title voices of Resident Evil and Resident Evil Zero, both of which were released on the Gamecube before them.
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According to early concepts of the first game, Jill Valentine is half French, half Japanese. She also has a Japanese cousin who has never been seen outside of some early concept art.
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Leon Kennedy was originally going to be called Grant Bitman.
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According to Alyson Court (the voice of Claire Redfield), Claire's Resident Evil 2 design was possibly based off of Neve Campbell, while her Resident Evil Code: Veronica design was based on Liv Tyler.
subdirectory_arrow_right Resident Evil Portable (Game)
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Up until Resident Evil: Revelations 2, Claire Redfield was the only character to retain the same voice actress (Alyson Court) in all the games she has been in, as well as the film, Resident Evil: Degeneration.
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Richard Waugh, the second voice actor for Albert Wesker, was inspired by the Walt Disney villain Shere Khan from "The Jungle Book".
My kids were toddlers at the time and we had been watching a lot of Disney films. As soon as I read Wesker I thought, wouldn't it be cool to have this military-type have a really cultured, chocolaty voice like George Sanders in The Jungle Book. Wesker is basically my version of Shere Khan.
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In an interview with Shinji Mikami Resident Evils producer, he claimed the game was originally going to be based around ghosts instead of zombies. He later changed it to zombies after being inspired by George.A.Romeros "Night of the living dead"
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In Greek mythology Nemesis, Thanatos and Hypnos are all children of Nyx. In the Resident Evil series Nyx (Outbreak File#2) is an experimental Bio Organic Weapon, while Nemesis (RE3), Thanatos (Outbreak) and Hypnos (Survivor) are of the Tyrant line.
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There was once a project to create a Resident Evil game featuring ninjas. The game was to be set in a house filled with traps and hidden doors, much like the mansion in the first game but only set in Japan's Sengoku period. The characters were also supposed to be able to use ninja techniques. Eventually the project got turned into Onimusha.
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