Franchise: Mario
Super Smash Bros. for Wii U
New Super Luigi U
Donkey Kong Junior
Mario Party: Island Tour
Hotel Mario
Mario & Luigi: Dream Team
Mario Bros.
Mario Sports Superstars
Tetris & Dr. Mario
Mario Party 6
Donkey Kong: Original Edition
Mario Teaches Typing
Dr. Mario
Donkey Kong
Yoshi's Island DS
Game & Watch Gallery 4
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
Wario's Woods
Super Mario 3D All-Stars
Mario no Photopi
Paper Mario: The Origami King
Wario's Woods
Yoshi's Safari
Paper Mario
Super Mario Maker
Super Mario All-Stars + Super Mario World
Mario Bros. Classic Serie
Mario Bros.
Donkey Kong
Luigi's Mansion
Mario vs. Donkey Kong 2: March of the Minis
Mario Party: Star Rush
Mario Party Superstars
New Trivia!
New Super Mario Bros. U
Mario Hoops 3-on-3
Super Mario World
Game & Watch Gallery 2
Yoshi
Mario Kart Arcade GP
Super Mario Kart
Mario Kart Tour
Mario Power Tennis
Mario vs. Donkey Kong: Tipping Stars
Super Mario RPG
All Night Nippon Super Mario Bros.
Mario's Cement Factory
Mario Is Missing!
Mario Tennis
Waluigi's Foot Fault
Super Mario 3D World + Bowser's Fury
Viewing Single Trivia
subdirectory_arrow_right Mario 128 (Game), Super Mario Galaxy (Game), Pikmin (Game), Nintendo GameCube (Platform)
▲
1
▼
A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
Comments (0)
You must be logged in to post comments.