Franchise: Mario
Super Mario 64: Shindou Pak Taiou Version
Mario Tennis: Power Tour
Super Paper Mario
Mario & Luigi: Dream Team
Hotel Mario
Mario Tennis Aces
Mario Kart DS
Super Mario 3D All-Stars
Game & Watch Gallery 3
Yoshi's Cookie
Mario Party: Star Rush
Mario Party DS
Mario's Tennis
Mario & Sonic at the Olympic Games
Donkey Kong
Mario Is Missing!
Super Smash Bros.
Mario & Luigi: Partners in Time
Mario Super Sluggers
Mario & Luigi: Paper Jam
Super Mario Strikers
Super Mario Bros. / Duck Hunt / World Class Track Meet
Yoshi's Island DS
Super Mario Bros. 3
Mario Tennis
Mario vs. Donkey Kong: Mini-Land Mayhem!
Mario Golf: Toadstool Tour
Pinball
Dr. Mario 64
Mario Party
Super Mario Run
Photos with Mario
Super Smash Bros. Ultimate
SSX on Tour
Super Princess Peach
Mario Golf: World Tour
Super Mario 64 DS
New Super Mario Bros. 2
Mario & Sonic at the Rio 2016 Olympic Games
Ultimate NES Remix
Mario Artist: Communication Kit
Super Mario Galaxy 2
Mario's Super Picross
Luigi's Mansion 3
Super Mario Kart
Paper Mario: The Thousand-Year Door
Mario's Cement Factory
Mario Kart 7
Mario Teaches Typing
Yoshi
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An issue of Nintendo Power revealed that Shigeru Miyamoto got the idea for Boos from the wife of his co-worker and close friend Takashi Tezuka, as she is shy but one day got very angry at him for coming home late from work. Boos were also originally named "Boo Diddleys" after the late blues singer and guitarist "Bo Diddley".
subdirectory_arrow_right Donkey Kong (Game)
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According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
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According to Shigeru Miyamoto, the Koopalings aren't actually Bowser's children, despite the Super Mario Bros. 3 manual stating that they were.
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Shigeru Miyamoto wanted Mario to have a dinosaur companion ever since Super Mario Bros. but it wasn't thought possible at the time due to the limitations of the NES. He wanted to implement Yoshi in Super Mario Bros. 3 but again could not. Two power-ups were created to fill the gap - raccoon and frog Mario. Co-worker Takashi Tezuka once speculated that Miyamoto's love of horse riding had influenced Yoshi's creation.
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According to Mario Bros. developer Takashi Tezuka, there was a stage in Super Mario World's development when Yoshi was a Koopa. A relic of this idea is Yoshi's shell-like saddle.
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Mario was not Mario's original name, and nor was Jumpman. When Miyamoto created the prototype of Mario, he called him "Mr. Video" and planned to put the character into many games (possibly as cameos, as he did with Mario). But even before then Mario was called "Ossan" which means middle-aged guy.
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A common belief relating to Rare's work with Nintendo in the 1990s is that the Banjo-Kazooie series and the early family-friendly iteration of the Conker series were originally intended to share a universe with Donkey Kong. By extension, this would also connect them to the Mario series. This belief stemmed from Banjo and Conker's debuts as playable characters in Diddy Kong Racing, other shared characters (e.g. Gnawty, a beaver who appears in both Donkey Kong Country and Banjo-Kazooie), and other planned appearances like the Ice Key from the Banjo-Kazooie series' unused Stop 'n' Swop feature being found in the data for Donkey Kong 64. This interpretation was so popular at one point that the largest English-language Mario fan wiki, Super Mario Wiki, hosted articles about Banjo-Kazooie and Conker characters.
However, Banjo-Kazooie creator Gregg Mayles has stated that Rare's non-Donkey Kong games were never intended to share a universe with Donkey Kong, while Conker's Bad Fur Day director Chris Seavor has gone on to say that Banjo-Kazooie and Conker also do not share a universe.
However, Banjo-Kazooie creator Gregg Mayles has stated that Rare's non-Donkey Kong games were never intended to share a universe with Donkey Kong, while Conker's Bad Fur Day director Chris Seavor has gone on to say that Banjo-Kazooie and Conker also do not share a universe.
Gregg Mayles' statement:
https://twitter.com/Ghoulyboy/status/1087327241346920448
Chris Seavor's statement:
https://twitter.com/GoryDetail/status/1241106477135298566
Mario Wiki staff talk about the removal of Conker and Banjo content:
https://www.marioboards.com/threads/857/
https://twitter.com/Ghoulyboy/status/1087327241346920448
Chris Seavor's statement:
https://twitter.com/GoryDetail/status/1241106477135298566
Mario Wiki staff talk about the removal of Conker and Banjo content:
https://www.marioboards.com/threads/857/
subdirectory_arrow_right Donkey Kong (Game)
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subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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Nintendo possibly “returned the favor” in 2023’s The Super Mario Bros. Movie, where the Super Mario Bros. Plumbing advertisement features a map with one of the landmarks listed as “Mushroom Planet”.
The Super Mario Bros. Movie clip:
https://comicbook.com/gaming/amp/news/super-mario-movie-commercial-sonic-the-hedgehog-easter-egg/
Sonic the Hedgehog clip:
https://twitter.com/smpmusicandart/status/1237594077652070405
https://comicbook.com/gaming/amp/news/super-mario-movie-commercial-sonic-the-hedgehog-easter-egg/
Sonic the Hedgehog clip:
https://twitter.com/smpmusicandart/status/1237594077652070405
subdirectory_arrow_right Nintendo (Company)
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In the E3 2019 Nintendo Direct presentation, the new CEO of Nintendo of America, Doug Bowser, was introduced with a joke comparing his last name to the antagonist of the Mario series, Bowser. However, in Japanese, the character’s name is “Koopa”, so in the Japanese broadcast of the Nintendo Direct, they clarified the joke with subtitles explaining that his name is Bowser in English-language releases.
subdirectory_arrow_right Super Mario Bros. 3 (Game), Super Mario 64 (Game), Super Mario 3D World (Game)
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"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."
However, Dr. Slump's influence throughout the Mario series could trace back even further. Some particular examples from Mario games include:
• His running speed, animation, the Racoon and Tanooki Suits from Super Mario Bros. 3
• The Wing Cap from Super Mario 64
• The Cat Suit from Super Mario 3D World
Even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
Shigeru Miyamoto interview:
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
https://shmuplations.com/mario64/
Super Mario Bros. 3 Tanuki article:
https://www.thrillingtalesofoldvideogames.com/blog/smb3-tanuki-fly-ringed-tail
Similar Tanooki Suit in Dr. Slump:
https://twitter.com/HG_101/status/1451610500614270978
Similar Wing Cap and Raccoon/Tanooki Suit run in Dr. Slump:
https://twitter.com/the_pico_cafe/status/1451622885781540869
Similar Cat Suit in Dr. Slump:
https://twitter.com/QuickPaw/status/1451612717530460166
subdirectory_arrow_right Super Mario 64 DS (Game), Mario Kart Tour (Game), Mario Tennis (Game), Mario Golf (Game)
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Mario Tennis on the Game Boy Color and Mario Kart Tour are the only Mario multiplayer games where Mario is unlockable. In terms of single-player games, Mario is also unlockable in the single-player mode of Mario Golf on Nintendo 64, as well as Super Mario 64 DS.
GBC Tennis unlocks list:
https://gamefaqs.gamespot.com/gbc/375072-mario-tennis/cheats
Golf N64 unlocks list:
https://mariopartylegacy.com/guides/mario-golf-64/characters-courses-cheats-unlockables/
Rescuing Mario in 64 DS:
https://www.youtube.com/watch?v=lDpHgRVGl2A?t=172
Mario Kart Tour playthrough portion showing every character needs to be unlocked through gameplay progression:
https://www.youtube.com/watch?v=rECi0_mbnng
https://gamefaqs.gamespot.com/gbc/375072-mario-tennis/cheats
Golf N64 unlocks list:
https://mariopartylegacy.com/guides/mario-golf-64/characters-courses-cheats-unlockables/
Rescuing Mario in 64 DS:
https://www.youtube.com/watch?v=lDpHgRVGl2A?t=172
Mario Kart Tour playthrough portion showing every character needs to be unlocked through gameplay progression:
https://www.youtube.com/watch?v=rECi0_mbnng
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In a 2023 interview done to promote "The Super Mario Bros. Movie", Shigeru Miyamoto shared his thoughts and opinions on certain aspects of the character Mario that the filmmakers could easily take from the video games that made him endure over time and become so beloved the world over:
"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.
I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
"It's the very fact that he is not your typical superhero that makes him such an interesting movie character[...]He's so relatable. He's an Everyman character. He never gives up. He always keeps coming. Those qualities make for a very compelling central character.
I think part of it is the idea that Mario never gives up[...]And he's kind of got this shy side to him. When all the attention is focused on him, he's a little bashful and doesn't maybe want that. That speaks to me. He might seem brave, but that's still a fundamental core essence of his character."
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According to a interview with ABC News, when Shigeru Miyamoto was asked why Daisy and Wario aren't a part of the main Mario titles, Miyamoto replied that "Both Daisy and Wario were originally drawn as part of the "Mario Land" games and had the same illustrator. The art style of those games was different from the "Mario World" series with Mario, Luigi and Princess Peach, and for a long time that was the reason that we didn't have those characters enter into each other's stories." This question and answer were removed in a later update to this article.
Despite this statement, Wario did appear in the DS update of Super Mario 64 and Mario faced off against the enemies of Wario Land 3 in Dr. Mario 64. This not only explains their absence in main Mario games, but also might explain the lack of direct representation of their games in the Mario spin off games in terms locations, enemies, characters, and special moves such as Wario's iconic shoulder bash.
Daisy would eventually be included in the main Mario games as a character added to the mobile game Super Mario Run in the Ver. 3.0.4 update, in addition to having a role in Super Mario Bros. Wonder.
Despite this statement, Wario did appear in the DS update of Super Mario 64 and Mario faced off against the enemies of Wario Land 3 in Dr. Mario 64. This not only explains their absence in main Mario games, but also might explain the lack of direct representation of their games in the Mario spin off games in terms locations, enemies, characters, and special moves such as Wario's iconic shoulder bash.
Daisy would eventually be included in the main Mario games as a character added to the mobile game Super Mario Run in the Ver. 3.0.4 update, in addition to having a role in Super Mario Bros. Wonder.
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Marc Graue, Ronald B. Ruben, Charles Martinet and Kevin Afghani are the only people to voice Mario in the video games. Marc Graue and Charles Martinet would later go on to voice the characters 'Mr. Zurkon' and 'Orvus' in the Ratchet and Clank Future Trilogy.
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According to Shigeru Miyamoto, neither Mario or Luigi have surnames. The Super Mario Bros. film has Mario and Luigi's last name as Mario, but this was because of a scene where the two had to provide their full name.