Franchise: Earthbound
subdirectory_arrow_right Contact (Game)
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Teaser trailer for Contact:
https://www.youtube.com/watch?v=Tb4gToVLPuU
Starman.net page:
https://starmen.net/mother3/history_development/rumor_archive/countdown/
Legends of Localization article:
https://legendsoflocalization.com/articles/mother3-timeline/2/
https://www.youtube.com/watch?v=Tb4gToVLPuU
Starman.net page:
https://starmen.net/mother3/history_development/rumor_archive/countdown/
Legends of Localization article:
https://legendsoflocalization.com/articles/mother3-timeline/2/
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The meeting for this new EarthBound game was arranged by Nintendo's then-CEO Satoru Iwata without Shigesato Itoi (EarthBound's creator) knowing about it. Despite Itoi not knowing about this project, it's unclear what led to the cancellation of the game.
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The sound clip is used again in Mother 3.
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"MOTHER", the series's Japanese title, was inspired by the John Lennon song of the same name. Series creator Shigesato Itoi chose this name because he could heavily relate to the lyrics, which deal with Lennon's experiences growing up without a father. This theme is addressed in the first two entries in the trilogy, where Ninten and Ness's fathers are unseen, appearing solely as voices on a telephone. Itoi also felt that the title "MOTHER" was especially fitting, as the series was more feminine than other RPGs.
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The Earth in the series logo is actually the famous "Blue Marble" photograph of Earth flipped upside down. Interestingly, the original photo itself was upside down. It was rotated 180 degrees so it had the same orientation as our maps, making it easier for us to identify.
subdirectory_arrow_right EarthBound 64 (Game)
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While proposing Mother, Shigesato Itoi had a bit of a rough patch. He had been interested in working with games for a while, and when he first pitched the premise for Mother, Shigeru Miyamoto was skeptical, as several Japanese celebrities had already put out some pretty terrible Famicom games. Though Miyamoto's hesitation reportedly made Itoi cry on the bullet train back home, he understood Miyamoto's decision in retrospect.
"In my mind, I hoped Mr. Miyamoto, who I was meeting for the very first time, would read it and say, 'Wow! This is great!' But instead, after reading it, he said in an almost natural manner, 'Hmm, I see. We'd need to put this in game form first. We can tell for sure if this will be fun or not once it's in game form,' Now that I look back after all this time, his reply seems like the only natural, logical answer possible."
"I wanted to create a game (EarthBound) with real characters; characters whom players would recognize in the people around them."
"I wanted to create a game (EarthBound) with real characters; characters whom players would recognize in the people around them."
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