Company: Konami
Metal Gear Solid V: The Phantom Pain
Silent Hill: Origins
Metal Gear Solid: The Twin Snakes
Sunset Riders
Bio Miracle Bokutte Upa
Quest 64
The Legend of the Mystical Ninja
Beatmania IIDX 4th style
Gradius
Silent Hill 4: The Room
No More Heroes: Heroes' Paradise
Mystic Warriors: Wrath of the Ninjas
Castlevania: Harmony of Dissonance
Metal Gear Solid: Digital Graphic Novel
Castlevania: Dawn of Sorrow
Yu-Gi-Oh! Monster Capsule GB
Dance Dance Revolution A20
Crash Nitro Kart
Metal Gear Solid 2: Sons of Liberty
NHL Blades of Steel '99
Silent Hill: Book of Memories
Pop'n Music 11
Castlevania: The Dracula X Chronicles
Suikoden III
Crash Nitro Kart
Metal Gear Solid 4: Guns of the Patriots
Yu-Gi-Oh! 5D's Decade Duels
Metal Gear 2: Solid Snake
Bomberman: Act Zero
GetsuFumaDen
Metal Gear Solid 3: Snake Eater
The Adventures of Batman & Robin
Tornado Outbreak
Track & Field
Suikoden
Frogger Beyond
Suikoden IV
Dance Dance Revolution X3 VS 2ndMix
Back to the Future Part III
Castlevania: Symphony of the Night
Castlevania: Aria of Sorrow
Yu-Gi-Oh! Reshef of Destruction
Castlevania
Sexy Parodius
Yu-Gi-Oh! Dark Duel Stories
Goemon's Great Adventure
Metal Gear
Dance Dance Revolution Universe 3
Bomberman Hero
Asterix (Arcade)
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
subdirectory_arrow_right The Simpsons Arcade Game (Game), Asterix (Arcade) (Game), Mystic Warriors: Wrath of the Ninjas (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Sunset Riders (Game), Teenage Mutant Ninja Turtles (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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The "Moai Statues" of real-life Easter Island show up in a number of Konami-made games, the most notable examples being across the Gradius series, as well as in the Metal Gear series.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.