Company: Konami
The Legend of the Mystical Ninja
Mystic Warriors: Wrath of the Ninjas
Metal Gear Solid V: Ground Zeroes
LovePlus
Dance Dance Revolution 2ndMix
DDRMax2: Dance Dance Revolution
Dance Dance Revolution X3 VS 2ndMix
Dance Dance Revolution X
Silent Hill: Shattered Memories
Sexy Parodius
Dance Dance Revolution X2
FlatOut 2
Castlevania: Curse of Darkness
Crash Nitro Kart
Castlevania: Resurrection
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Super Scribblenauts
Metal Gear Rising: Revengeance
Silent Hill 4: The Room
Teenage Mutant Ninja Turtles: Tournament Fighters
Metal Gear Solid V: The Phantom Pain
Beatmania IIDX 4th style
Metal Gear Solid: Peace Walker
Castlevania: Dracula X
Silent Hill 2
Dance Dance Revolution Konamix
Captain Tsubasa: New Kick Off
Rumble Roses
BeatStream
Age of Empires II: The Age of Kings
Yu-Gi-Oh! The Duelists of the Roses
The Thing
Kid Dracula
Teenage Mutant Ninja Turtles II: The Arcade Game
Metal Gear Solid 4: Guns of the Patriots
Castlevania Legends
Disney Sports Basketball
Castlevania: Portrait of Ruin
Dance Dance Revolution Disney Mix
Teenage Mutant Ninja Turtles: Tournament Fighters
Track & Field
Dance Dance Revolution A3
Suikoden III
Zombies Ate My Neighbors
Lunar Knights
Super Castlevania IV
Doctor Lautrec and the Forgotten Knights
Metal Gear Solid: Snake Eater 3D
Bonk's Revenge
Dance Dance Revolution Solo Bass Mix
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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The "Moai Statues" of real-life Easter Island show up in a number of Konami-made games, the most notable examples being across the Gradius series, as well as in the Metal Gear series.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
subdirectory_arrow_right The Simpsons Arcade Game (Game), Mystic Warriors: Wrath of the Ninjas (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Teenage Mutant Ninja Turtles (Game), Sunset Riders (Game), Asterix (Arcade) (Game), Wild West C.O.W.-Boys of Moo Mesa (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.