Company: Konami
Castlevania: The Dracula X Chronicles
Yu-Gi-Oh! The Duelists of the Roses
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
Suikoden II
Castlevania Legends
Metal Gear Solid Delta: Snake Eater
Blades of Steel
Frogger Beyond
Frogger: Ancient Shadow
Metal Gear Solid 4: Guns of the Patriots
Dance Dance Revolution Supernova 2
Tokimeki Memorial 2
Castlevania: Symphony of the Night
Suikoden Tierkreis
Contra: Hard Corps
Elebits
Dance Dance Revolution: Disney Grooves
Metal Gear
Goemon's Great Adventure
Teenage Mutant Ninja Turtles
FlatOut 2
Back to the Future Part III
Biker Mice From Mars
Dance Dance Revolution 4thMix
Jurassic Park: Operation Genesis
Metal Gear Solid 3: Snake Eater
Asterix (Arcade)
Nuts & Milk
Castlevania: Circle of the Moon
Contra
Track & Field
Akumajou Dracula X: Gekka no Yasoukyoku
Castlevania III: Dracula's Curse
Suikoden
Mystic Warriors: Wrath of the Ninjas
Animaniacs
The Simpsons Arcade Game
Yu-Gi-Oh! Reshef of Destruction
Dance Dance Revolution Disney Mix
Spyro: Season of Ice
Dance Dance Revolution Supernova
Boktai 2: Solar Boy Django
Metal Gear
Milon's Secret Castle
Tornado Outbreak
Castlevania: Resurrection
Star Parodier
Road Fighter
Time Pilot
▲
1
▼
The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
▲
1
▼
Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
▲
1
▼

▲
1
▼
Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right Asterix (Arcade) (Game), Sunset Riders (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Mystic Warriors: Wrath of the Ninjas (Game), The Simpsons Arcade Game (Game), Teenage Mutant Ninja Turtles (Game)
▲
3
▼
Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
▲
1
▼
Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.