Company: Konami
Teenage Mutant Ninja Turtles
DDRMax2: Dance Dance Revolution
Bonk's Revenge
Castlevania: Resurrection
Air Zonk
Dance Dance Revolution Supernova 2
Dance Dance Revolution A
Castlevania: Curse of Darkness
Metal Gear Solid 2: Sons of Liberty
No More Heroes: Heroes' Paradise
Dance Dance Revolution Disney Mix
Zombies Ate My Neighbors
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
Metal Gear 2: Solid Snake
Road Fighter
Suikoden Tierkreis
Silent Hill: Downpour
Yu-Gi-Oh! 5D's Decade Duels
Dance Dance Revolution 3rdMix
Silent Hill: Book of Memories
Dance Dance Revolution Solo 2000
Time Hollow
Crash Bandicoot: The Huge Adventure
Castlevania: The Dracula X Chronicles
Dance Dance Revolution Universe 3
Kid Dracula
Dance Dance Revolution Supernova
Super Castlevania IV
Jurassic Park: Operation Genesis
The Simpsons Arcade Game
Teenage Mutant Ninja Turtles III: The Manhattan Project
Castlevania: Lords of Shadow
Suikoden III
BeatStream
Teenage Mutant Ninja Turtles: Turtles in Time
Track & Field
Castlevania
Yu-Gi-Oh! Reshef of Destruction
Metal Gear Solid 4: Guns of the Patriots
Dance Dance Revolution: Disney Grooves
Silent Hill: Origins
Frogger: Ancient Shadow
The Adventures of Batman & Robin
Teenage Mutant Ninja Turtles II: The Arcade Game
Skullgirls
Mystic Warriors: Wrath of the Ninjas
Yu-Gi-Oh! Forbidden Memories
Crash Bandicoot Purple: Ripto's Rampage
Animaniacs
Crash Nitro Kart
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The "Moai Statues" of real-life Easter Island show up in a number of Konami-made games, the most notable examples being across the Gradius series, as well as in the Metal Gear series.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right Teenage Mutant Ninja Turtles: Turtles in Time (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Asterix (Arcade) (Game), Sunset Riders (Game), The Simpsons Arcade Game (Game), Mystic Warriors: Wrath of the Ninjas (Game), Teenage Mutant Ninja Turtles (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.