Company: Konami
Doctor Lautrec and the Forgotten Knights
Castlevania: Rondo of Blood
Dance Dance Revolution Konamix
Teenage Mutant Ninja Turtles
Metal Gear Solid 2: Substance
Metal Gear Solid
Castlevania: Order of Ecclesia
Castlevania
Dance Dance Revolution 2ndMix
Yu-Gi-Oh! The Falsebound Kingdom
Super C
Dance Dance Revolution Supernova
DDRMax2: Dance Dance Revolution
Bonk's Revenge
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Dance Dance Revolution A
Policenauts
Castlevania: Harmony of Dissonance
Blades of Steel
Suikoden
Mystic Warriors: Wrath of the Ninjas
The Adventures of Bayou Billy
Road Fighter
Metal Gear Rising: Revengeance
Captain Tsubasa: New Kick Off
Castlevania: Dracula X
Jurassic Park: Operation Genesis
Yu-Gi-Oh! Forbidden Memories
Boktai: The Sun Is in Your Hand
Sunset Riders
Bio Miracle Bokutte Upa
Dance Dance Revolution 4thMix
Pop'n Music 11
Beatmania
Metal Gear Solid 3: Snake Eater
Rumble Roses
Castlevania: Legacy of Darkness
Metal Gear Solid V: The Phantom Pain
Quest 64
Teenage Mutant Ninja Turtles II: The Arcade Game
Kid Dracula
Yu-Gi-Oh! Reshef of Destruction
Tiny Toon Adventures
Dance Dance Revolution A3
Elebits
Back to the Future Part III
Asterix (Arcade)
Metal Gear Solid: Portable Ops
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
DanceDanceRevolution
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
subdirectory_arrow_right Asterix (Arcade) (Game), Sunset Riders (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), The Simpsons Arcade Game (Game), Teenage Mutant Ninja Turtles (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Mystic Warriors: Wrath of the Ninjas (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.