Company: Konami
Castlevania: Curse of Darkness
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
Beatmania IIDX 3rd style
The Adventures of Batman & Robin
Jurassic Park: Operation Genesis
Double Dribble
Boktai: The Sun Is in Your Hand
Metal Gear Solid
No More Heroes: Heroes' Paradise
Sexy Parodius
Castlevania: Resurrection
Dance Dance Revolution 4thMix
Scribblenauts
Vulcan Venture
Tokimeki Memorial 2
Beatmania IIDX 4th style
Dance Dance Revolution X3 VS 2ndMix
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Milon's Secret Castle
Metal Gear Rising: Revengeance
Castlevania: Aria of Sorrow
Dance Dance Revolution Mario Mix
Teenage Mutant Ninja Turtles
Crash Bandicoot Purple: Ripto's Rampage
Crash Bandicoot 2: N-Tranced
Metal Gear Solid 4: Guns of the Patriots
Dance Dance Revolution: Disney Grooves
Quest 64
Yu-Gi-Oh! Dark Duel Stories
Rakugakids
Dance Dance Revolution Konamix
Silent Hill
Silent Hill HD Collection
Castlevania: Lament of Innocence
The Simpsons Arcade Game
Metal Gear Solid V: Ground Zeroes
Animaniacs
Bomberman Hero
Zombies Ate My Neighbors
Hybrid Heaven
Suikoden II
Kid Dracula
Contra
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Frogger
Yu-Gi-Oh! 5D's Decade Duels
Metal Gear Solid: Portable Ops
Dance Dance Revolution X2
Goemon's Great Adventure
subdirectory_arrow_right Batman (Franchise)
▲
1
▼
Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
▲
1
▼
Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
▲
1
▼
The "Moai Statues" of real-life Easter Island show up in a number of Konami-made games, the most notable examples being across the Gradius series, as well as in the Metal Gear series.
▲
1
▼
Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
▲
1
▼
The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
subdirectory_arrow_right Teenage Mutant Ninja Turtles (Game), The Simpsons Arcade Game (Game), Sunset Riders (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Asterix (Arcade) (Game), Mystic Warriors: Wrath of the Ninjas (Game)
▲
3
▼
Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.