Company: Konami
Scribblenauts
Suikoden II
Castlevania: Lament of Innocence
Yu-Gi-Oh! Dark Duel Stories
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Dance Dance Revolution X2
Metal Gear
Silent Hill: Book of Memories
Double Dribble
Jurassic Park: Operation Genesis
Contra
Zone of the Enders: The 2nd Runner
Castlevania: Aria of Sorrow
Crash Nitro Kart
Crash Nitro Kart
Road Fighter
Goemon's Great Adventure
GetsuFumaDen
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Suikoden IV
Pop'n Music 11
Teenage Mutant Ninja Turtles: Turtles in Time
Bonk's Revenge
Binary Land
FlatOut 2
Castlevania: Lords of Shadow 2
Bio Miracle Bokutte Upa
Bomberman Hero
Yu-Gi-Oh! Reshef of Destruction
Quest 64
Mystical Ninja Starring Goemon
Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005
Castlevania: Rondo of Blood
Rumble Roses
Tokimeki Memorial 2
Crash Bandicoot Purple: Ripto's Rampage
Castlevania III: Dracula's Curse
Tiny Toon Adventures
Silent Hill: Homecoming
Castlevania: Curse of Darkness
Metal Gear
Silent Hill: The Arcade
Metal Gear Solid: The Legacy Collection
Dance Dance Revolution A3
Hybrid Heaven
Time Pilot
Teenage Mutant Ninja Turtles: Tournament Fighters
Castlevania: Dawn of Sorrow
Castlevania: Portrait of Ruin
Dance Dance Revolution 3rdMix
subdirectory_arrow_right Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Teenage Mutant Ninja Turtles (Game), The Simpsons Arcade Game (Game), Mystic Warriors: Wrath of the Ninjas (Game), Asterix (Game), Sunset Riders (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.