Company: Konami
Hudson's Adventure Island
Dance Dance Revolution A
DDRMax2: Dance Dance Revolution
Lunar Knights
Nuts & Milk
Metal Gear Solid V: Ground Zeroes
Dance Dance Revolution Extreme
Captain Tsubasa: New Kick Off
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Bio Miracle Bokutte Upa
Bonk's Revenge
Yu-Gi-Oh! Dark Duel Stories
Tiny Toon Adventures
Goemon's Great Adventure
Teenage Mutant Ninja Turtles
Silent Hill 2
Suikoden II
Castlevania: Curse of Darkness
The Adventures of Bayou Billy
The Adventures of Batman & Robin
Bomberman Hero
Skullgirls
Castlevania: Rondo of Blood
Dance Dance Revolution Supernova 2
Beatmania IIDX 3rd style
Biker Mice From Mars
Crash Bandicoot 2: N-Tranced
Crash Nitro Kart
Animaniacs
Beatmania
Contra: Hard Corps
Metal Gear Solid
Metal Gear Solid 3: Subsistence
Metal Gear Solid: Portable Ops
Castlevania: Dawn of Sorrow
Crash Nitro Kart
Contra
Binary Land
Castlevania
Metal Gear Solid Delta: Snake Eater
Dance Dance Revolution Supernova
Suikoden Tierkreis
Age of Empires II: The Age of Kings
Castlevania: Dracula X
Where in Time is Carmen Sandiego?
Dance Dance Revolution 4thMix
Dance Dance Revolution Solo 2000
Metal Gear Solid 4: Guns of the Patriots
Hybrid Heaven
Metal Gear Rising: Revengeance
subdirectory_arrow_right Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles (Game), The Simpsons Arcade Game (Game), Sunset Riders (Game), Mystic Warriors: Wrath of the Ninjas (Game), Asterix (Arcade) (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.