Company: Konami
Dance Dance Revolution A3
Tornado Outbreak
Bomberman Hero
No More Heroes: Heroes' Paradise
Kid Dracula
Pop'n Music 11
Hudson's Adventure Island
Dance Dance Revolution 3rdMix
Suikoden III
Silent Hill 4: The Room
Asterix (Arcade)
Sunset Riders
Yu-Gi-Oh! Forbidden Memories
Metal Gear Solid V: Ground Zeroes
Milon's Secret Castle
Beatmania
Dance Dance Revolution Extreme
Frogger: Ancient Shadow
Super C
Darwin's Paradox!
Metal Gear Solid 4: Guns of the Patriots
Bio Miracle Bokutte Upa
Teenage Mutant Ninja Turtles
Gradius
Metal Gear Solid 3: Snake Eater
DanceDanceRevolution
Jurassic Park: Operation Genesis
Dance Dance Revolution Mario Mix
Metal Gear Solid 2: Sons of Liberty
The Adventures of Bayou Billy
Elebits
Nuts & Milk
Dance Dance Revolution X3 VS 2ndMix
Track & Field
Boktai: The Sun Is in Your Hand
Dancing Stage Party Edition
Dance Dance Revolution 4thMix
Crash Bandicoot: The Huge Adventure
Tokimeki Memorial 2
Binary Land
Where in Time is Carmen Sandiego?
Metal Gear Solid: Digital Graphic Novel
Teenage Mutant Ninja Turtles
Suikoden
Silent Hill 2
Metal Gear Solid: The Legacy Collection
Contra
Teenage Mutant Ninja Turtles
Metal Gear 2: Solid Snake
Silent Hill 3
subdirectory_arrow_right Teenage Mutant Ninja Turtles (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Sunset Riders (Game), Mystic Warriors: Wrath of the Ninjas (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Asterix (Arcade) (Game), The Simpsons Arcade Game (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.