Company: Capcom
Yo! Noid
Resident Evil Outbreak
Final Fight CD
Devil Kings
Red Earth
Resident Evil Zero
Marvel vs. Capcom: Clash of Super Heroes
Street Fighter III 2nd Impact: Giant Attack
Mickey Mousecapade
Mega Man II
Mickey Mania: The Timeless Adventures of Mickey Mouse
Street Fighter
Apollo Justice: Ace Attorney
Onimusha: Dawn of Dreams
Capcom vs. SNK 2: Mark of the Millennium 2001
Dino Crisis 3
Resident Evil
Phoenix Wright: Ace Attorney - Dual Destinies
Final Fight
Toki Tori
Resident Evil: Revelations 2
One
Mega Man 6
Capcom Fighting Evolution
Sengoku Basara 4
Resident Evil
Mega Man 4
Street Fighter EX
Resident Evil: The Umbrella Chronicles
Street Fighter: The Movie
Onimusha 2: Samurai's Destiny
Phoenix Wright: Ace Attorney - Spirit of Justice
Red Dead Revolver
Dead Rising 4
Street Fighter 2010: The Final Fight
Harvey Birdman: Attorney at Law
Super Street Fighter II: The New Challengers
Saturday Night Slam Masters
Dead Rising
X-Men vs. Street Fighter
Daikoukai Frontier
Street Fighter
The Great Ace Attorney Chronicles
Final Fight: Streetwise
Commando
Resident Evil 3: Nemesis
Flock!
Resident Evil: Revelations
Marvel vs. Capcom 2: New Age of Heroes
Darkstalkers 3
Viewing Single Trivia
▲
1
▼
According to former former Capcom artist Katsuya Akitomo, sometime around the late 90's/early 2000's, DC Comics approached Capcom to make a Justice League fighting game. Capcom asked for Mr. Akimoto's opinion and he rejected it. He rejected the idea for three reasons:
1. The power gap between DC characters was bigger compared to that of Marvel.
2. The 90's were a difficult time for the American comic book industry in general, DC in particular was "floundering" outside of the success of Batman.
3. Capcom's development process and the arcade business were in transition at the time, meaning that there were doubts as to whether investing in licensed games would have continued to be a smart investment. For instance, he cited how 2D games were becoming more and more expensive and how they were falling behind when it comes to 3D technologies.
1. The power gap between DC characters was bigger compared to that of Marvel.
2. The 90's were a difficult time for the American comic book industry in general, DC in particular was "floundering" outside of the success of Batman.
3. Capcom's development process and the arcade business were in transition at the time, meaning that there were doubts as to whether investing in licensed games would have continued to be a smart investment. For instance, he cited how 2D games were becoming more and more expensive and how they were falling behind when it comes to 3D technologies.
Comments (0)
You must be logged in to post comments.