Company: Capcom
We Love Golf!
One
Resident Evil
Mega Man Legends 2
JoJo no Kimyou na Bouken: Ougon no Kaze
Dead Rising 2: Off the Record
Mega Man 7
Final Fight Guy
X-Men: Children of the Atom
Devil Kings
Phoenix Wright: Ace Attorney - Spirit of Justice
Mega Man 2: The Power Fighters
Mega Man Zero 4
Alien vs. Predator
Final Fight
Resident Evil 2
Street Fighter EX
Street Fighter
Mega Man Zero 3
Bionic Commando
Ĺkamiden
Vulgus
Remember Me
Mega Man Battle Network 4: Red Sun
Street Fighter Alpha 3
Harvey Birdman: Attorney at Law
Resident Evil 3
Professor Layton vs. Phoenix Wright: Ace Attorney
Mega Man 4
Red Earth
Marvel vs. Capcom: Infinite
Mega Man 3
Mega Man X3
SNK vs. Capcom: The Match of the Millennium
Mega Man V
Mega Man Battle Network 3 Blue
Destiny of an Emperor
Mega Man Battle Network 5: Team Colonel
Dead Rising
Mega Man Battle Network 4.5: Real Operation
Street Fighter Alpha: Warriors' Dreams
Steel Battalion
Mega Man X6
Final Fight 3
Star Gladiator Episode I: Final Crusade
Capcom vs. SNK: Millennium Fight 2000
Commando
Resident Evil
Cadillacs and Dinosaurs
Super Street Fighter II: The New Challengers
Viewing Single Trivia
▲
1
▼
According to former former Capcom artist Katsuya Akitomo, sometime around the late 90's/early 2000's, DC Comics approached Capcom to make a Justice League fighting game. Capcom asked for Mr. Akimoto's opinion and he rejected it. He rejected the idea for three reasons:
1. The power gap between DC characters was bigger compared to that of Marvel.
2. The 90's were a difficult time for the American comic book industry in general, DC in particular was "floundering" outside of the success of Batman.
3. Capcom's development process and the arcade business were in transition at the time, meaning that there were doubts as to whether investing in licensed games would have continued to be a smart investment. For instance, he cited how 2D games were becoming more and more expensive and how they were falling behind when it comes to 3D technologies.
1. The power gap between DC characters was bigger compared to that of Marvel.
2. The 90's were a difficult time for the American comic book industry in general, DC in particular was "floundering" outside of the success of Batman.
3. Capcom's development process and the arcade business were in transition at the time, meaning that there were doubts as to whether investing in licensed games would have continued to be a smart investment. For instance, he cited how 2D games were becoming more and more expensive and how they were falling behind when it comes to 3D technologies.
Comments (0)
You must be logged in to post comments.