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Mortal Kombat 4
1
Attachment There is an unused Skull stage that can only be accessed by using Gameshark code 800FE55B 000A. At first the stage will appear black, but pausing and selecting "Restart this Match" will get it to appear properly.

Stage is largely a flat, circular arena with a unique texture painted on the ground. The skybox consists of an image of a skull stretched over the arena, with flames lit behind it. The stage also has some trouble loading the proper music from round to round.
Mortal Kombat
1
Attachment There are several unused sprites in game's memory:

• Goro turning to stone and breaking. This was possibly meant to be used as a dying animation.
• Johnny Cage flipping backwards in the air. He has a similar move in Mortal Kombat: Deadly Alliance and in Mortal Kombat (2011) as a special move.
• Three sprites of Shang Tsung. One is of Shang Tsung laughing, which may have been intended as a win taunt. Another is of Shang Tsung clapping, which may have been intended for the background of the Throne Room stage. Lastly, there is one where he actually uses his sword during combat. Shang Tsung was also originally meant to have a Fatality where he beheaded his opponent.
Naruto Shippuden: Ultimate Ninja Storm 3
1
Attachment Before the game came out, President Hiroshi Matsuyama was asked in an interview about "jutsu clashing", which had been removed in Naruto Shippuden: Ultimate Ninja Storm 2.

He said "Jutsu clashing using the repetition of the O button can be seen in the free battles of Storm 1 is not available in this game, but the jutsu clashing using button inputs that can be seen in the single player boss battles of Storm 2 exist in this new installment."
BS Super Mario Collection
1
There are a few unused items from Super Mario Bros. 3 that can be spawned as the first item in your inventory using a Pro Action Replay, but using most of them will crash the game:
• An anchor
• A hammer
• A warp whistle
• A music box
Super Princess Peach
1
Attachment There is an unused icon of a stack of papers stored in the game's memory.
Super Bomberman 2
1
Attachment The game contains a basic ASCII font that is always loaded into the system's VRAM but is never used. It was possibly used for debugging or testing at one point.
Drawn to Life
1
Attachment The game's memory contains several unused sprites:
• A checkpoint flag that unfurls and rises to the top of a pole. It is found with the rest of the World 1 graphics and is the only checkpoint flag in the game's data.
• A suit of armor located amongst the various background objects for World 4.
• A complete animation cycle for old-man Rapo facing upwards.
• An early version of the World 3 map, which is missing several details such as the colors for the top right of the screen.
Game & Watch Gallery 4
1
Attachment There are unused copyright texts from previous Game & Watch Gallery games leftover in the game's memory.
Garfield Kart
1
Attachment Despite each game being developed by two different companies, there are unused Hello Kitty and Sanrio Friends 3D Racing graphics left in the game's memory.
Super Mario RPG: Legend of the Seven Stars
1
There is an unused status ailment in game. When forced to appear, it behaves similarly to the "Berserk" status effect featured in many RPGs of the time; the victim of the status effect will be uncontrollable and attack random targets until it either wears off or they fall in battle.
Tetris
1
Attachment An airplane and a helicopter can be found amongst the game's ending sprites. They never show up in any endings, but otherwise work perfectly and can be made to appear via hacking.
Day of the Tentacle
1
There are item graphics for a diamond and a noose that are never used in-game. The diamond is likely related to the one used for the time machine, though it never actually appears in your inventory. A noose never appears in the game, however.
Mega Turrican
1
There is a song that can be easily accessed in the sound test that never appears in-game. It resembles part of a track from its Amiga port, Turrican 3.
Disney's DuckTales
1
The game contains three unused graphics:
• An image of an NES controller. It can be found amongst the ending cutscene data.
• A bomb with no associated sprite data. A similar object appears in Chip 'n Dale Rescue Rangers.
• A sprite of Scrooge wagging his tail while ducking.
Tekken
1
Attachment In Paul Phoenix's ending, there's a poster of Kazuya Mishima's face that resembles the unused sprites for the save memory icon.
Marvel Super Heroes vs. Street Fighter
1
Attachment Due to cultural differences, Norimaro, a character based on Japanese comedian Noritaro Kinashi, was not supposed to be available in the international version of the game. The code that allowed him to be a playable character was actually locked out in the programming if the game was not set to the Japanese region. However, ROM files of the game later proved that Norimaro was, in fact, originally planned to be available since all of his dialogue was translated to English. Although he is not playable in the international version without memory editing, he can still be seen in the first gallery picture in the game.
Exzisus
1
There are two unused copyright strings stored in game's memory:

• The first is at memory location 0x7FAD: "©1987 TAITO"
• The second is at memory location 0x7FB8: "©TAITO CORP."
Blast Corps
1
The game contains several unused sounds:
• There are several unused copies of the "Warning!" sound that gets played when the Carrier is in danger of colliding with an obstacle.
• Another is a voice clip of Spike asking the player "What's the matter with you?". It is not used in the final version of the game, but can be found between the voice clips of "Give me a break!" and "You keep this up!".
1942
1
Attachment In the arcade version of 1942, there are three unused graphics:
• Unused Bomb and Star bonus items.
• Some unused counters.
• A white colored version of the Capcom logo.
Super Scribblenauts
1
Attachment The game contains unused artwork depicting constellations of a car and an apple. They can later be found as icons in Scribblenauts Remix, representing Worlds 3 and 1, respectively.
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