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Company: Capcom
1
The word "Capcom" was created from taking the first 3 letters from each word in "Capsule Computers" (from the subsidiary Japan Capsule Computer Co).
Company: Sega
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The word "SEGA" was created by taking the first two letters from each word in "Service Games", SEGA's original name.
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Princess Zelda was named after Zelda Fitzgerald, the wife of American writer F. Scott Fitzgerald.

When asked about the name, Miyamoto said, "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title."
Metal Gear Solid 4: Guns of the Patriots
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Throughout Old Snake's character development, Hideo Kojima and his crew did extensive research to find out which mustache would work best for Old Snake. They settled for the mustache of Lee Van Cleef from the 1966 film "The Good, the Bad, and the Ugly". Additionally, ever since Metal Gear Solid 2: Sons of Liberty, the team played around with the idea of Snake's facial hair growing in real time.
Company: Nintendo
1
HAL Laboratory, Inc. (a second-party developer known for creating Nintendo's Kirby and Super Smash Bros. series) named themselves "HAL" because each letter in "HAL" is one place ahead of each letter in "IBM", as if to say HAL were one step ahead of their competition.
The Legend of Zelda: Majora's Mask
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Attachment In early versions of Majora's Mask, the moon had no face. This could be why some promotional art shows the moon with no face.
The Legend of Zelda: Link's Awakening
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Attachment Documents about Link's Awakening in the 2011 book "The Legend of Zelda: Hyrule Historia" show an image with two characters fighting an enemy and a note next to it that reads "What're we gonna do about 1P mode?" suggesting the game was originally multiplayer.
Minecraft: Java Edition
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Minecraft was originally called "Cave Game".
Super Metroid
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Samus Aran's appearance in Super Metroid was based on the actress Kim Basinger.
L.A. Noire
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Many of the cases in the game are inspired by real-life crimes that occurred in L.A. around 1947.
L.A. Noire
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Attachment To create a realistic post-war Los Angeles, the developers of the game studied photographs taken from a biplane by Robert Spence in the 1920s.
The developers used the photographs to create traffic patterns and public transport routes in the game, as well as the location and condition of buildings
Metal Gear Rising: Revengeance
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Kojima initially wanted Gray Fox to play the main role in the game, but made the decision to have Raiden take the main role instead. This was to allow the younger members of his team to take control of the game.
The Legend of Zelda: Ocarina of Time
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Attachment During beta testing for Ocarina of Time, developers added an Arwing from the Star Fox series to the game to test enemy AI and Z-Targeting. While it was never actually used in the game, the code was never removed and can still be accessed via devices like GameShark and Action Replay.
Shadow of the Colossus
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Agro will occasionally ignore commands, as Fumito Ueda (lead designer) believed that "a real horse ... doesn't always obey. It's not like a car or a motorcycle, it won't always turn when you say 'turn!'"

He also admitted that the team had to work out a good balance of how often Agro would ignore commands to allow for playability over realism.
Platform: Nintendo DS
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Attachment The white Nintendo DS Lite bears a striking resemblance to the Zelda Game & Watch released by Nintendo in 1989.
The Legend of Zelda: Skyward Sword
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Skyward Sword had the longest development period of any Zelda game at the time of its release.
Kirby's Adventure
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Attachment The graphics of an unused ability are stored in the game in which Kirby appears to be mini, similar to an ability featured in a much later title, Kirby & the Amazing Mirror. Because of the sprites' placement in the game's data, it's speculated that this ability was replaced by the UFO ability.
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