Trivia Browser


Tagsarrow_right
Platformsarrow_right
Yearsarrow_right

Genresarrow_right
Collectionsarrow_right
Franchisesarrow_right
Companiesarrow_right

Animal Crossing: New Horizons
1
Attachment In a post from April 26, 2021 detailing the Version 1.10.0 update (which released two days later), Nintendo showed off a screenshot containing a villager house not seen in any previous revision of the game. While this led to speculation about possible new villagers, Nintendo clarified on their Japanese website the following day that this was done in error, and that this house would not be appearing in the update; the image was promptly replaced with an alternate screenshot.

Coincidentally, 16 villagers would be added in the Version 2.0 update, but none of them use the house seen in the removed screenshot.
Super Smash Bros. Melee
1
If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
Deltarune
1
Attachment Within the data for the itch.io Mac 1.00 version of Chapter 2 is an early version of "Faint Courage", written in a lower key and lacking certain instrumental tracks compared to the final arrangement. The filename for this rendition is "audio_menu.ogg", implying that it was originally written for the Chapter 2 main menu before being refitted for the game over screen. The released game instead uses "Faint Glow" (which is replaced with "Before the Story" after completing the chapter), titled "menu.ogg" in the game's files, for the main menu. All other releases and revisions of Chapter 2 remove this unused song from the game's data.
Deltarune
1
Kris and Noelle are normally the only characters who can traverse the "DECEMBER" hallway in Cyber City, where their outlines appear while walking behind buildings in the foreground. Despite this, all other possible party members are programmed to display outlines if hacked into this area, including Berdly and the Original Starwalker, who can only normally appear as party members at the carnival (though they both use blue outlines like Kris instead of having color-coded ones like Noelle, Susie, and Ralsei).
Shaq-Fu
subdirectory_arrow_right Shaq-Fu (Game), Shaq-Fu (Game)
1
The character roster is different between the console and handheld versions of the game. Colonel, Diesel, Leotsu, Nezu, and Auroch are omitted from the SNES, Game Gear, and Game Boy versions, whereas in the Sega Genesis and Amiga versions, the character roster is complete.

In addition, the handheld versions lack the Tournament Mode and digitized voice samples found in the console versions of the game.
Shin Megami Tensei II
1
Attachment Hidden in VRAM while on the 2D Map screens is a sprite sheet of what appears to be Pac-Man.
Deltarune
1
Attachment Within the data for Chapter 2 are unused graphics for an alternate, more detailed version of the scene where Ralsei heals Susie after the first Berdly fight. Among other things, these graphics depict Susie's hand bleeding, deviating from the established portrayal of monsters being made entirely from magic (and consequently lacking blood); it's likely that this contradiction is the reason why the graphics went unused.
Marvel vs. Capcom 2: New Age of Heroes
1
Scrapped character ideas included Silver Surfer (his fighting style — energy blasts & zooming around on his board—didn't mesh well with a fighting game system), Dr. Strange (too similar to Dr. Doom), Mr. Fantastic (his stretching abilities were too hard to draw into sprite form), Daredevil (not compelling as a fighter), Black Widow (Same reason as Daredevil), Hawkeye (Not enough abilities for a moveset) and Scarlet Witch (too overpowered). Dr. Strange, Black Widow and Hawkeye eventually made their way into later games in the series.
Marvel vs. Capcom: Clash of Super Heroes
1
Scrapped ideas for potential characters included Howard the Duck (cut because the director felt Norimaro already filled the gag character role in the series and the failure of the Howard the Duck movie), She-Hulk (cut because the fourth-wall shenanigans wouldn't fly in arcades and she'd be a slightly-worse Hulk otherwise) and Spider-Ham (who Capcom USA suggested instead of Howard the Duck. He was cut for the same reason as Howard). She-Hulk later appeared in Marvel vs. Capcom 3: Fate of Two Worlds.
Marvel vs. Capcom: Clash of Super Heroes
1
Galactus was considered as a potential final boss, but was cut as Marvel said that "a god-level entity like Galactus isn't someone the heroes could just beat up". Katsuya Akitomo objected to this, saying that there was a precedent for the heroes physically defeating Galactus in 1982's Fantastic Four #243. He tried to reasonably explain that they would establish that Galactus was starved, and that they really wanted to recreate this classic event in the game, but they stubbornly said no. Galactus later appeared in Marvel vs. Capcom 3: Fate of Two Worlds as the final boss of the game.
Marvel vs. Capcom: Clash of Super Heroes
1
Iron Man was supposed to be included in the game as a fighter, returning from Marvel Super Heroes, but was cut because another company (most likely Acclaim, who made Iron Man and X-O Manowar in Heavy Metal two years prior) had an exclusive limited time license on the character. War Machine, who in the game is a palette swap of Iron Man's sprite, was used instead.
Marvel Super Heroes vs. Street Fighter
1
Armored Spider-Man (a grey recolor of Spider-Man) was supposed to be the Symbiote Spider-Man from the Secret Wars storyline, but was cut as it was too difficult to redraw the pixels required to make the character different from the normal Spider-Man sprite.
Marvel Super Heroes vs. Street Fighter
1
The character of Norimaro, based on Japanese comedian Noritake 'Noritaro' Kinashi, was cut from the international releases of the game due to Marvel's objections over the character, as they didn't want some random underpowered gag character going against their heroes. Capcom managed to convince Marvel to keep him on the condition he only appears within the Japanese release of the game.
Deltarune
1
Attachment Within the data for Chapter 2 is an unused alternate version of Spoiler:Spamton NEO's wasted turn, in which his phone fires a Pipis that explodes in his face and covers it in soot, rather than launching a volley of flying heads at him. Spamton NEO's head remains covered in soot until his next attack. It's likely that this event was changed due to Spoiler:its accidental resemblance to blackface, which historically was often paired with similar explosion gags in animation.
The Simpsons Game
1
According to the developer's texts left in the Xbox 360 and PlayStation 3 versions' data, Nelson Muntz was originally going to be the boss of the NeverQuest level as a troll, instead of the two-headed Patty & Selma dragon.
Transformers
1
The internal name for the Alaska level on the game disc is "05_GREENLAND". this suggests that the level was originally going to be themed around and take place in the Dutch-owned island of Greenland instead of the U.S. state of Alaska.

Also, internal file names for the Pacific Island level ("07_EASTERISLAND") reveal that it was possibly supposed to be Easter Island (Rapa Nui).
Transformers: The Game
1
Attachment A model and a self-heal ability parameter for Ratchet were extensively worked on, suggesting the Autobot Medic was going to play a bigger role in the game than just appearing in cutscenes, possibly as a playable character in the Autobot Campaign or as a boss in the Decepticon Campaign.
Transformers: The Game
1
On the disc, there is an unused character called "Evil Bumblebee" with black blood-splatter-like spots on his vehicle mode, which is Bee's old '77 Camaro alt mode. It is unknown if this was supposed to be a separate character from Bumblebee or the same character sporting a different look.
The Simpsons: Hit & Run
1
In the code for the "Alien Auto-topsy: Part 1" mission, there is a command called "AllowRockOut()" which can be triggered after collecting the nuclear waste barrel and parking the car while Homer is a passenger and someone else is driving (this can be performed while Homer is the driver, but is reportedly trickier to pull off). Homer can then be seen "rocking out" to the mission's music by performing the "Task Completed" animation over and over again (any other character animations will temporarily override it). However, if you cancel the mission during this animation loop, it will be revealed that the speed he rocks out at changes to accompany the tempo of the song that is currently playing. The RMS files (which control music events) contain tempo data for every song in the game, despite mission warping effectively causing rocking out to go unused.
Transformers
1
Attachment Cyclonus' signature Mini-Con Crumplezone appears attached to Cyclonus' Vehicle Mode as his cockpit, but in Robot mode, instead of appearing alongside Cyclonus or part of his "chest", he instead appears attached to his left arm. It's possible this was done by the developers to make the Decepticon a little more intimidating during his boss battle.
person PirateGoofy calendar_month November 15, 2021
VGFacts forum thread discussing this in further detail:
https://archive.vgfacts.com/thread-4708-post-81558.html#pid81558

Transformers Cyclonus boss fight with clear view of his arm:
https://youtu.be/aZnoAMFpDoE?t=67
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 124 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right