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Collection: Splatterhouse
1
The game's programmer Itou, stated that ideas for the Splatterhouse series came from the first 2 Evil Dead films.
Assassin's Creed Odyssey
1
At the top of an island in Pandora's Cove in Malis, there is a small circle of rocks referencing puzzles to find hidden Koroks found in The Legend of Zelda: Breath of the Wild.
Company: Rare
1
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Company: Nintendo
1
According to Shigeru Miyamoto in a Keynote speech at the 2018 Computer Entertainment Developers Conference, the reason he and Nintendo never created an MMORPG game (and probably never will) is because he personally finds it boring and tiring to have to handle a game that needs constant updates and attention for an extremely large amount of time and would thus rather create a great number of unique games constantly over the same timespan.
Super Smash Bros. Brawl
subdirectory_arrow_right Super Smash Bros. Ultimate (Game)
1
A voice line of Snake saying "There!" can be found in the files for Super Smash Bros. Brawl. While it remains unused in this game, it would later be used for when Snake plants a C4 explosive in Super Smash Bros. Ultimate.
Mario Kart: Double Dash!!
1
Attachment By datamining a demo build of the game, an image of Donkey Kong Jr. can be found, suggesting that he may have been planned to appear in the game instead of Diddy Kong. Interestingly, Diddy Kong's internal filename in the final version is listed as "dk_jr," suggesting that Diddy's appearance may have been a later addition.
Jak II
1
During development, early ideas for new eco powers revolved around time manipulation. Although unused in the final version of the game, these eco powers are present in a preview build - Jak would've been able to manipulate time by accelerating it (increasing his movement and firing speed), decelerating it (slowing enemies down), or stopping it altogether.
The Legend of Zelda: Breath of the Wild
1
In The Legend of Zelda: Breath of the Wild - Making of a Champion art book, an excerpt states Link's hometown is likely Hateno Village. An image in the book also seems to imply that the house for sale was Link's old house.
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The Legend of Zelda: Link's Awakening
1
According to Eiji Aonuma, the "tilt-shift" effect was inspired by the original Game Boy version's "vast but small" world on the console's 66 mm screen.

"When I played the original Game Boy version, it was a small screen, and it felt like a small world, but very vast. And so, it kind of had this tilt shift perspective; so that's why I thought this diorama-like art style would be perfect for this."
The Legend of Zelda: Breath of the Wild
1
In the book The Legend of Zelda: Breath of the Wild - Creating a Champion, concept art of Link's family is omitted from the English version and is found in Master Works, the same book in Japan. Concept art shows Link's father, a knight mentioned in game, and his sister.
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Franchise: Dragon Ball
1
Webfoot Technologies managed to get the licence for Dragon Ball games purely by their CEO being at the right place at the right time.

The first Legacy of Goku title had the same development time as its two sequels, but the game's quality is noticeably lacking compared to its sequels. This is because the only people on the development team were a handful of programmers and an intern. The rest of the team that worked on the entire trilogy weren't actually hired until halfway through development of the original Legacy of Goku. A lot of their time after being hired was spent cleaning up and fixing what they could before release.

Everything made for the games, content not from the manga or anime, all came from Webfoot Technologies. Though the design doc had to be approved by Atari (publisher), Toei (licensor), and Nintendo. Everything they did required approval from all of them.

The team originally gave the games different names as well, with the second and third games being titled "Legacy of Goku 2: Future Shock" and Legacy of Goku 3: Buu's Fury" instead of Dragon Ball Z: Legacy of Goku 2 and Dragon Ball Z: Buu's Fury.
Sonic the Hedgehog
1
During a cutscene where Sonic, Tails and Knuckles walk through a ruined hallway in the future, Knuckles' model can be seen collapsing into a ragdoll slightly off screen.
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Tales of Berseria
2
In the Windows PC version, there exists several maps within the game's files that go unused. When loaded in game, none of the area's warps can be used and the player cannot interact with anything. The menu also lists an unused mini game title called "TEIKOI Game". It is unclear what type of game this would have been as when loaded into the game the map is nothing but a blank screen.
Tekken 7
1
According to series producer Katsuhiro Harada, Morrigan Aensland from Darkstalkers was considered as a guest character for the game, but the idea was dropped after realizing making the character could take a lot of time.
Mario Kart Wii
1
Attachment Donkey Kong’s mouth texture is placed on the outermost toes of his feet. This may have been just a mapping error.
Jak II
1
One mission went completely unused in the final build of the game, having Jak and Torn protect the city wall from a Metal Head invasion. The fight would end with Torn revealing his tatoos symbolize the guards' loyalty to the city.
The mission is present in a preview build of the game, complete with character dialogue and ending cutscene.
Jak II
1
Attachment Design documents show that the relation between Jak and Mar was to be explored in more depth before the end of the game. In early plot revisions, Jak and Sig would discover Mar was a time traveller who vanished after founding the city.
Mar's time travelling device would've been found in the Underport.
Jak II
1
Attachment The earliest iteration of Dark Jak would've made him faster, completely invincible and able to use items that would otherwise hurt Jak.
This would come with the added drawback of always ending the transformation with one hit point left.
Jak II
1
Attachment Each civilian vehicle has its own name: One-seater vehicles are Zoomers, two-seaters are Flyers and three-seaters are Cruisers.
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Jak and Daxter: The Precursor Legacy
1
Max Casella's role as Daxter stemmed from lead animator Josh Scherr's suggestion to cast him, citing his work as Zini in Dinossaur.
Scherr had worked as an animator for the movie before joining Naughty Dog.
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