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Crash Bandicoot: Warped
1
Remaining idlr on the game's title screen will cause a Demonstration Mode to play. When the third Demo plays, if the player holds down triangle as the screen fades to black, they can then control Coco during her flying stage. Should the player then pause and select the Warp Room option as if to exit a level early, they will skip the introduction cutscene and immediately begin a new game with all five power ups unlocked from the start.

It is unknown if this is an elaborate hidden cheat, a potential debug function Naughty Dog utilized during development, or just simply an mistake within the game's code.

Alternatively, completing the "level" as normal will spit Crash back out into Warp Room 4. Due to the gate being locked without standard progression the player is now stuck, only able to access those five respective levels.

In the PAL version, this same feature is performed with Start instead of Triangle.
Franchise: Castlevania
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Attachment In an interview with series producer Koji Igarashi, found within the Castlevania: Aria of Sorrow's official Japanese strategy guide, he was asked about the character's name Soma Cruz. He said that he wanted a name which would translate well for international players, and that "Cruz" was chosen as Penelope Cruz had just visited Japan, while the name also had associations with the word "Cross". Soma was taken from the name of the Indian ritual drink "soma", while it is also the name of director Murakami's son.

Aria of Sorrow direct Junishi Murakami said this was just a coincidence however, as the kanji of both names differs. When he first saw the name, he disagreed with the idea, but Igarashi simply couldn't think of anything else.
Bubble Bobble
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In an interview with the game's designer, Fukio Mitsuji, found within BEEP! magazine, he was asked about how he began making Bubble Bobble. He responded that after creating a racing game and a shooting game, he wanted to make something more comical. He believes Bubble Bobble was a game that he put the most thought into, losing sleep whilst thinking of how to improve it. He considers it a deep and memorable game within his life.

"Well, I’d done a racing game now, and a shooting game, so now I thought I’d try my hand at a comical game! And that game was Bubble Bobble."

"How could I, practically speaking, improve and iterate on this new design philosophy of mine? I was always thinking about that question. On Bubble Bobble I worked hard to really push my ideas to the limits. In that sense, Bubble Bobble was probably one of the games I put the most thought into—I honestly lost sleep thinking about how to make it better, better, better. For me personally, it’s a very deep, memorable game."
Animal Crossing: New Horizons
1
The reason for the game's sudden shift from a town to a deserted island was as a result of Animal Crossing's director Aya Kyogoku wanting to bring something completely new to the series. Kyogoku believed that players were "moving to a new location that already existed," and "wanted to giving them a new experience and thought a deserted island would be perfect."
Animal Crossing: Happy Home Designer
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20 of the villagers throughout the series were planned to appear in the game, but were cut. These villagers eventually made it into the "Welcome amiibo" updated re-release of Animal Crossing: New Leaf.
Pokémon Home
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Attachment Within the files of the original release version of the app, an animated GIF of Vocaloid Meiko accidentally hitting Vocaloid Rin while dancing could be found. The GIF was later removed in version 1.0.3. of the app.
Platform: Wii
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In December 2016, Red Fly Studios showcased several Wii prototypes of various games the developer had conceptualized for the console. These games include: Batman: Arkham Asylum, Devil May Cry, a reimagining of Namco's Dig Dug, and Star Wars: X-Wing vs. TIE Fighter.
SoulCalibur III
1
Within the games files exists four unused fighting styles. Two of them are prototype movesets for Lizardman and Revenant and the other two have no specific character attached to them. When hacked into the game, Lizardman's is only one that is usable, however it is incomplete and glitchy. The other three cannot be used and will cause the game to crash when the player is attacked.

One style has the character riding what appears to be an invisible horse. It is speculated that this style might have been meant for the Calvary unit in the Chronicle of Swords mode.
Metal Gear Solid 2: Sons of Liberty
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According to Hideo Kojima in the documentary Metal Gear Saga Vol. 1, the game's original setting would have revolved around nuclear weapon inspections in Iraq and Iran. The plot of the game involved Solid Snake stopping the new Metal Gear while it was located on an aircraft carrier within a certain time limit. "Liquid Snake" and his group were supposed to be defeated by Snake, which would imply that Liquid would have faked his death from FOXDIE in "Metal Gear Solid (1998)". However, after working on the project for 6 months, tensions began to rise in the Middle East, so the team decided to scrap it in order to avoid controvesy. The final result of this original plot we relegated to the game's opening, involving "The Tanker".
Dungeons & Dragons: Shadow over Mystara
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Attachment Originally Miles (2P Cleric) was going to have a tonsure haircut. But DnD owners TSR didn't approve the design, telling the designers to remove it by making him completely bald.
Super Monkey Ball: Banana Blitz
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In an interview with SPoNG.com, Monkey Ball creator Toshihiro Nagoshi said that he planned to release the game for the Xbox 360 and PlayStation 3. The game was later released for the Wii exclusively, and no such announcement for other consoles were made. A reversal of this later happened with the 2006 edition of Sonic the Hedgehog and Sonic and the Secret Rings.
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
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Both games were released as standalone titles in Japan only, while in other countries it was released as a 2-in-1 bundle.
Resident Evil 2
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In the West Offices of the RPD Station there is a desk with a nameplate that says "Rita Phillips." This is a reference to Resident Evil Outbreak: File 2, where Rita was one of the last survivors who managed to escape the police station before Leon and Claire's arrival.
Monster Truck Madness 2
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At one point there was going to be a secret truck in Monster Truck Madness 2, a yellow 68 Camero called "Chuck's Car," created by 3D modeler Chuck Carson. If one types "CHUCK" during a race, the game will still display the message "Restart the game to drive Chuck's Car." The vehicle was removed to avoid legal issues with Chevrolet.
The Legend of Zelda: Breath of the Wild
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Inside the last room in the Sword Monk's Shrine, after completing the Trial of the Sword, there are seven monks with their arms in positions representing poses of the seven Sages in The Legend of Zelda: Ocarina of Time. Zelda's pose is during the final battle with Gannon and the other six Sages' poses are from inside the Chamber of Light after defeating the corresponding temples to release the Sages.
1
Giga Bowser's design was inspired by Sakurai's vision of how Bowser looked before Super Mario 64.

"The old Bowser was scary. In the NES era, characters were more symbolic, so you had room to use your imagination. When I looked at the original Bowser, I saw a frenzied, terrifying monster.

But, advancements in technology have allowed designers to convey characters in greater detail, and in recent games his image has steadily become cuter.

Naturally, this is a current game, so it needs to use his current design. And from there, Giga Bowser (unexpectedly?) happened to come into existence."
Pokémon Emerald Version
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The player can completely softlock their game if an extremely complex and absurd series of actions are undertaken, forcing them to have no other choice but to start a new game. Specifically, if this is done, then the player will be stuck at either the Pokémon League building, Pacifidlog Town, Dewford Town, or Sootopolis City with only an Electrode that only knows the move Selfdestruct.

This is not possible in the Generation VI remakes.
JoJo's Bizarre Adventure: Eyes of Heaven
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Attachment In the game's data, there's a model of Jolyne Cujoh as a child. She does have a face in the after credit scene, but the developers kept it hidden.
Haunting Ground
1
Attachment In the Japanese version, the menu voice is named 'Memo', instead of 'Comment'. The Japanese version also shows 4 notes on each page, instead of 2 notes.
Pokémon Sword
subdirectory_arrow_right Pokémon Shield (Game)
1
In the games' data are the unused moves Celebrate, Hold Hands, Matt Block, and V-Create. They are not programmed to a single Pokémon in-game and Metronome will not turn into them.
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