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Dance Dance Revolution Solo 2000
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Attachment A more simplistic background image for the song "WILD RUSH" can be found in the game's data.
Super Smash Bros. for Wii U
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Attachment While battle damage is used for Little Mac, data suggests that other characters were planned to have similar effects. This can be seen in unused textures for R.O.B. in the game's data which seem to show battle damage. This is a remnant to Super Smash Bros. Brawl in which characters were also planned to have battle damage, but were left out.
MediEvil
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In all versions of the game, there's an unused message that reads:

"Buzby sucks eggs, and Eastwood smells!"

According to the game's lead artist 'Jason Wilson', this is meant for one of the game's main programmers 'James Busby' as an inside joke. Later, it was revealed to be true by 'Chris Sorrell' in the RETRO Vol. 8 interview.
Street Fighter X Tekken
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Cole, Toro and Kuro all have continue animations for the Arcade Mode in the PlayStation 3 version of the game. Because neither of these characters are playable in this mode, these animations go unused.
Hatsune Miku: Project Diva Future Tone DX
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Within the game's files is code for a 6th difficulty that goes unused. It would've been called Encore, and "The Disappearance of Hatsune Miku" is the only song that has a fully completed chart for it. Encore would've been the hardest difficulty in the game, as it would've contained it's own unique notes in the form of randomization. Meaning that the notes (Triangle, Square, Circle, and X) would be different each time the song is played. The only exception to this would've been if the player chose to retry the song.
Virtua Fighter
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The character Jeffry McWild was modeled after real life martial artist Willie Williams. At some point in development, Jeffry was planned to be named Willie but his name was later changed due to copyright concerns.
Duke Nukem II
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There is an unused ending that exists within the game's code. The ending includes an image and text that reads: "Mister Data, set a course for Earth, Warp Factor Seven. Engage. (heh, heh, heh...)" "Man I bet I could really pick up the babes with this thing..." "Drinking all that soda...hmmm, I'm really not looking forward to seeing what Rigelatin bathrooms look like..."
Street Fighter Alpha 2
subdirectory_arrow_right Street Fighter Alpha 2 (Game)
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In the international release of the SNES version, the name of the character Sodom was changed to Katana. In every other English release of the game, he is still called Sodom.
SoulCalibur II
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There's data within the game's files for two unused characters, Wovama and Q.Takagi. When hacked into the game, both characters use Cassandra's model and will randomly pick a weapon and moveset. While the model and movesets for both character's were never created, their names do appear on the verses screen. But when used in game, Wovama's name remains blank under her health meter, and Q.Takagi's name will change to Spawn. Because neither character have models, it is speculated that they were cut very early in the game's development.
Luigi's Mansion
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Attachment The training room is completely modeled out in the 3DS version compared to the original release on the GameCube. However, in both cases, the player cannot use the Game Boy Horror, making it impossible to see through normal means.
Q*bert
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Attachment Typing in "BR&ND@R@CKS" at the password screen in the Game Boy Color version will show off two shoutout images made by a developer: one of his friends and family, and another of his/her dog named Brando.
Wheel of Fortune
subdirectory_arrow_right Wheel of Fortune - 2nd Edition (Game)
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In the updated rerelease of the game, Wheel of Fortune 2nd Edition, unused categories regarding "Fictional Place," "Place," "Person/Title," "Foreign Word," "Slang," "Proper Names," "Song/Artists," and "Events" can all be found in the PlayStation version's data.
Wheel of Fortune
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Unused categories regarding "Fictional Place," "Person/Title," "Slang," and "Foreign Word" can be found in the PlayStation version's data.
Shrek SuperSlam
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Attachment Unused graphic of Shrek's swamp can be found in the GameCube, Xbox, PlayStation 2, and the PC version's files, suggesting that such a stage may have been planned at one point during development.
NBA Showtime: NBA on NBC
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The Nintendo 64 and Dreamcast versions of NBA Showtime: NBA on NBC contain secret text in their code that some may find to humorously juxtapose one another.

•The Nintendo 64 version contains the text "An Alan Smithee Game", referring to a pseudonym used by filmmakers to disown a project they don't want to be associated with.
•The Dreamcast version contains the text "Joe Rules", likely a signature referring to either programmer Joe Barnes, artist Joe Williamson, or both.
person GamerBen144 calendar_month September 9, 2019
Disney's Donald Duck: Goin' Quackers
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Attachment The game is called "Donald Duck: Quack Attack" in PAL regions.
Mario Kart Arcade GP DX
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In the files are yellow and blue Yoshi icons, suggesting there may have more palette swaps planned for the game. In the final version, only green, red, and black Yoshis can be used.
Ratatouille
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The data for the American version of the GBA release suggests that a Japanese version for the game was planned. However, because the GBA was discontinued the previous year in that country, it was cancelled.
Ratatouille
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