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Mad Professor Mariarti
1
Within the instrument text for the game's title screen music lies a threat from the game's designer and composer, Matt Furniss.

hello hacker fucker
this is matt furniss
heres the deal.
if you hack this game
i will find you
where ever you are
and break your legs
and thats a promise
Metal Gear Solid 4: Guns of the Patriots
1
Hideo Kojima originally wanted the Beauty and the Beast Corps to be completely naked in the cut scenes. The motion capture actors were even asked to preform the motion capture nude, though this could also not be used in the game. The Beauty and the Beast Corps were, instead, given cat-suits, which could still show off their bodies without affecting the rating.
Sonic the Hedgehog 3
1
Attachment Sonic was planned to fall asleep if you wait around, but the sprite wasn't used.
Doom
1
Attachment Cacodemon's general visual design is similar to that of the Beholder, a similarly one-eyed classic Dungeons & Dragons monster (with eye stalks instead of horns). In addition, the Cacodemon was created from a cropping of a creature that appears on the cover of Manual of the Planes, a Dungeons & Dragons expansion book. The creature itself is known as an Astral Dreadnought, and was created by Jeff Easley for that book.
Franchise: Mega Man
1
Keiji Inafune, who is often called the father of Mega Man, did not actually create him. Inafune's mentor at Capcom, who was the designer of the original Mega Man, gave Inafune a basic concept of what Mega Man was supposed to look like and he was tasked to clean up the concept for use in the game. Inafune didn't get to completely design a Mega Man protagonist from scratch until Mega Man X, where he created Zero.
Manhunt 2
1
Attachment There was going to be a newspaper and dildo weapon. Only their animations, sounds and HUD icons remain.
Sonic Adventure 2
1
There are also several unused lines, fully voiced by the game's English cast. Notably, some of these lines hint at scenes removed from the game's Last Story, 2 of which featured the President and his secretary, the latter (as well as Amy) telling the President not to give up hope and a scene that would take place shortly after Finalhazard's defeat, where the President says that, as a child, he admired heroes like Sonic and aspired to be as heroic and beloved as him, with the Secretary offering encouragement.

Another set of lines that would have appeared during the ending credits feature Eggman declaring he'll conquer the world without anyone's help, as well as him and Tails agreeing not to hold back next time they meet.
Kingdom Hearts
1
In an early trailer for the game, there is a scene showing Riku on top of Big Ben in Neverland. This scene does not appear in the final game, nor does Riku ever go to Big Ben in any way. Despite this, it is considered canon as a cutscene in Kingdom Hearts Re:coded shows that this is where Riku and Kairi went after leaving Captain Hook's ship.
Assassin's Creed Revelations
1
Attachment Sofia, Ezio's love interest in the game, was based on the Albrecht Dürer painting "Portrait of a Young Venetian Woman," which Art Director Raphael Lacoste was very adamant about using as the basis of the character. The painting can be seen in the Memory "Portrait of a Lady," where you have to retrieve it.
Team Fortress 2
1
The model for the Engineer Robot had actually been in the game's files since the Mann vs. Machine update, but the enemy was not actually implemented until months later during the Mecha Update.
Hudson's Adventure Island
1
The game started out as a port of the arcade game Wonder Boy. Although Escape had the rights to the game, Sega owned the rights to the main characters, bosses, and names, which meant that the NES version could not be a direct port. To get around the licensing issue, Hudson Soft changed the character sprites and names to create a brand new series.
Wolfenstein 3D
1
Attachment ID software originally held a contest where, if a player completed the insane secret maze in Episode 2, Floor 8, they would find a sprite that said "Call Apogee say 'AARDWOLF.'" The contest was cancelled because map editors were made for the game that allowed players to navigate through the maze much easier, trivializing the contest. In later versions, a certain part of the maze was blocked off and/or replaced the sign with a pile of bones.
Saints Row IV
1
If the player goes to a store called "Let's Pretend" and shoots a certain door, it will open, revealing a secret passage downstairs. The room contains the developer's heads, and if they are all shot, a gun called "Tiny Pistol" will appear. If fired, the gun will push you backwards. This is a reference to the gun "Noisy Cricket" from Men in Black, which when fired will also push you back.
Castle Crashers
1
On the level "Alien Ship", if the player goes left instead of right after being freed from their cell, they will see the game's producers in cryogenic stasis.
Klax
1
Attachment The developers of the game were given six weeks to finish porting the game to the Game Boy Color. Since Mike Mika and his friends finished with a few weeks to spare, they started putting Easter eggs in the game. One of these was a wedding proposal to Mike's then-girlfriend, Micki, who did not see it until Tips And Tricks Magazine told her to enter the code.
Divekick
1
The character S-Kill is modelled entirely after former Capcom community manager Seth Killian. His teleport move and kick are direct references to the character Seth from Super Street Fighter IV, who was also named after him.
Grand Theft Auto IV
1
Attachment Binco from Grand Theft Auto: San Andreas was meant to appear in the game, but was replaced with the Russian Clothing Shop. You can see it in the "Looking For That Special Someone" trailer.
Grand Theft Auto IV
1
Judging from the audio file names, 'Tuff Gong Radio' was supposed to be called 'Babylon', and 'The Beat 102.7' was to be 'Beat 95'.
Avatar: The Last Airbender - The Burning Earth
1
When questioned about the easiness of getting all 1000 Gamerscore for the game, Jon Cartwright, Director of Production at THQ, stated that it was because children were the targeted demographic for the game. They wanted to introduce kids to getting Achievements.

"If someone's been playing fighting games for years then the Achievements in "Avatar" are not going to challenge them too much. But again, we're not targeting that gamer. We tried to focus on the thrill a young kid would get when he/she receives his/her first Achievement. We feel having some easier Achievements make the whole Achievement system more accessible to a younger audience."
Franchise: Ratchet & Clank
1
Attachment After Ratchet & Clank: Up Your Arsenal, Insomniac was planning to announce another Ratchet & Clank game called Ratchet & Clank: Nexus. The idea was scrapped and instead Insomniac released Ratchet: Deadlocked (Ratchet: Gladiator in Europe) which used some features from Ratchet & Clank: Nexus. The name Ratchet & Clank: Nexus may have also inspired the name for Ratchet & Clank: Into the Nexus.
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