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Pokémon Black Version
subdirectory_arrow_right Pokémon White Version (Game)
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The idea of having two rivals instead of one came from early concepts for the Pokemon series that went unused until Black & White.
Tony Hawk's Pro Skater 2
1
Attachment The location of the level "Hangar" is based on Neversoft president Joel Jewett. Jewett had a mullet hairstyle during the game's development, and he is from Great Falls, Montana. Because of this, the level's location is jokingly named "Mullet Falls, Montana".
Assassin's Creed III
1
Originally, Conner was going to have a Chain Blade, which, according to concept art, was going to act as a long-ranged hidden blade. The weapon was not used as the teams "felt it to be heading down too much of a fantasy route." The chain blade was replaced with the real life Sheng Biao/Rope Dart.
F-Zero X
1
F-Zero X was the first racing game to run at 60 frames per second. To achieve this however, the polygon counts of the vehicles and the detail of the tracks had to be limited.
Assassin's Creed III
1
Connor was originally going to be able to scalp his opponents, possibly similar to how he skinned animals he caught. This was removed when they found out that the Mohawks rarely (if ever) did this, coupled with the fact that the mechanic was too brutal for Connor's character and the game.
The Elder Scrolls III: Morrowind
1
Attachment The in-game book "The Egg of Time" depicts a Dwarven figure in an image inspired by Leonardo Da Vinci's Vitruvian Man.
Sly Cooper: Thieves in Time
1
Attachment During development, Slytunkhamen Cooper (along with Ancient Egypt) was planned to be in the game but was later scrapped due to the time frame of the game's release. Spoiler:But instead, Sanzaru made a secret ending with Sly in Egypt that goes straight to Sly Cooper 5.
Franchise: Guilty Gear
1
Attachment Guilty Gear's main character, Sol Badguy, is considered to be series creator Daisuke Ishiwatari's alter ego. Ishiwatari even voiced the character up until Guilty Gear Xrd, where the character is voiced by Jouji Nakata.
Dragon Age: Origins
1
At one point in the game, The Warden can obtain a long sword named "Oathkeeper". The sword is described as a blessed blade commissioned by The Chantry and given to Templars as a reward for their deeds. It has been speculated that the sword is a homage to George R.R. Martin's book series "A Song of Ice and Fire", as the sword shares the same name as the sword given to Jaime Lannister by his father Tywin, which Jaime later passes to Brienne of Tarth who then names the sword. It is known that the book series was an inspiration during game development.
Grand Theft Auto: San Andreas
1
Attachment The Jetpack has an unused HUD icon, although it can still be found in the game's files.
The Elder Scrolls IV: Oblivion
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Attachment A PSP version was planned for release around April 2007. According to Official PlayStation Magazine, it lacked the free-roaming game-play the games usually had, and felt more like a "dungeon romp."
Franchise: Final Fantasy
subdirectory_arrow_right Kingdom Hearts (Franchise)
2
Besides sharing a few visual similarities, the characters Axel (Kingdom Hearts) and Reno (Final Fantasy VII) share the same voice actor in multiple languages. Tetsuya Nomura did this intentionally to experiment with putting a familiar character in a new environment and role. He also stated in an interview that the two are "different people, but subconsciously alike".
Metal Gear
1
The game was designed as a stealth game involving avoiding confrontation due to the limitations of the MSX2 at the time. If there were a large number of character sprites on screen at one time there would be a lot of sprite flickering and slowdown. The game was instead changed to involve the player using stealth to avoid enemy confrontations.

"The company asked me to create a combat game. Actually, a senior associate had been in charge of it but he was stuck and I was asked to do it. You could not have more than four bullets with MSX, and that meant you could only have two to three enemies. You cannot make a combat game with that. So I came up with a game like 'The Great Escape' where the prisoner had to escape. it was an idea born from adverse situations." - Hideo Kojima speaking to Retro Gamer Magazine (Issue 35, Page 74)
EarthBound 64
subdirectory_arrow_right Earthbound (Franchise)
1
Attachment During development of EarthBound 64, Shigesato Itoi thought about making a Mr. Saturn spin-off action puzzle game, but this never materialized.
The Legend of Zelda: Oracle of Ages
subdirectory_arrow_right The Legend of Zelda: Oracle of Seasons (Game)
1
Attachment Early concept art of Onox found in the Hyrule Historia shows him having a battle axe attached to his ball and chain.
The Legend of Zelda: Oracle of Ages
subdirectory_arrow_right The Legend of Zelda: Oracle of Seasons (Game)
1
Attachment Early concept art of Ganondorf seen in the Hyrule Historia show a design of him being more humanoid.
Hotline Miami
1
Attachment The protagonist was originally a fat man wearing a pig mask, as seen in the trailer. Unused sprites of this character are still in the files.
Franchise: Assassin's Creed
1
The Animus, which is used to read the genetic memory of a person, is named after Psychologist Carl Jung's theory of the collective unconscious, with the Animus being the masculine inner personality for females.

A few of the female characters in the series are even named after the levels of the anima (the feminine inner personality of males). These are Eve, Maria and Sofia, with Helen being the only one without a character.
Night Trap
1
Footage of the never released VHS-based NEMO can be viewed in the Mega-CD version of Night Trap by entering a button code when the credits read "In Memory of Stephen D. Hassenfield". This footage shows Hasbro executives taking a look at Scene of the Crime (the prototype for Night Trap) in December 1987.
Skies of Arcadia Legends
1
A PlayStation 2 version of the game was planned to be released around the same time as the GameCube version. However, the PlayStation 2 port was dropped in order to focus on the GameCube version.
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