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Ghouls 'n Ghosts
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According to series creator Tokurou Fujiwara, his team's early vision for the stage designs were going to take their art direction into a darker and splatter horror-influenced direction, but this idea was scrapped, likely due to pressure and expectations from higher-ups for the game to be a more faithful sequel to Ghosts 'n Goblins.
Final Fantasy VII
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According to the game's art director Yūsuke Naora, he liked how his design of the city of Midgar turned out, having envisioned the city in his head as a pizza while he was designing it.

After the first AVALANCHE mission at the start of the game, Barret will reference this inspiration when talking to Cloud about the upper plate of Midgar:

Barrett: "The upper world...a city on a plate...It's cuz of that &^#$# 'pizza', that people underneath are sufferin'!"

Additionally, the name of the song "Underneath the Rotting Pizza", which prominently plays in many of the slum areas in Midgar, is a reference to its design.
Bayonetta
subdirectory_arrow_right Bayonetta (Game)
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Attachment According to Platinum Games artist Yong-Hee Cho, Bayonetta's director Hideki Kamiya requested concept art of Bayonetta in Princess Peach's costume for the Wii U version. In addition, Kamiya also requested Cho to design a Mario Charm for Peach's costume and a Luigi Charm for Daisy's costume, and pulled Bayonetta's long black locks in favor of flowing fabric.

Cho also goes on to talk about the concept for the Link and Samus Aran costumes, with the second costume being based on the NES original. According to Cho, it was actually Nintendo who pushed for Bayonetta to show a bit more skin while dressed in her Link costume.

Additionally, Bayonetta in her Samus Aran costume was at one point given the ability to form into a Morph Ball like how Samus does in the Metroid series, but the idea was scrapped and instead was later implemented in the game's sequel, Bayonetta 2.
Grand Theft Auto: Chinatown Wars
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Attachment In 2010, Rockstar Games graphic designer Mike Cala uploaded four unused early logos for Grand Theft Auto: Chinatown Wars that were considered before settling on the final logo. Interestingly, the "Grand Theft Auto" logo is from the PlayStation 2 era of games starting with Grand Theft Auto III, rather than the logo for Grand Theft Auto IV which was released two years prior. In the latter game's logo, the leftmost leg in the "R" character in "Grand" extends down to the first "t" in "Theft", whereas the prior variant of the logo left a small gap in between the two.
Grand Theft Auto III
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Attachment The game's files contain the model for a scrapped vehicle called the "Buggy". It appears to have been scrapped early on, as it is missing a proper body texture with gradients like the rest of the cars in the game, and has damaged parts that are duplicates of the normal body pieces. However, based on its design this vehicle most likely went on to become the BF Injection in Grand Theft Auto: Vice City.
Grand Theft Auto IV
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Attachment There are animations, a model and texture related to an unused wooden plank weapon that NPCs would have carried, specifically by the dockworkers at East Hook. An NPC can be seen holding this plank in the first trailer for the game.
person ClaudX calendar_month September 11, 2021
The Cutting Room Floor article:
https://tcrf.net/Grand_Theft_Auto_IV#Plank

Grand Theft Auto IV first trailer:
https://youtu.be/M80K51DosFo?t=37
Kingdom Hearts III
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Arendelle's Boss, the giant wolf Heartless "Skoll", is named after and based on the figure of the same name in Norse (Viking) mythology. Specifically, the Vikings believed that two wolf figures, Hati and Skoll, were in constant pursuit of the Moon and Sun in order to devour the two celestial bodies, thus creating the day and the night. Skoll can also be seen trying to darken the boss arena at times in reference to Skoll successfully devouring the Sun during the Ragnarok, the end of all of the realms of the universe in Norse mythology.
Platform: PlayStation 5
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The reason for the console's design was because PlayStation's CEO Jim Ryan wanted something that would be "bold and daring almost" and make a "quantum leap" over the previous generation, and bring something futuristic for the new decade of the 2020's.
Ōkami
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Attachment An unused enemy named "Gotouryu", a Flying Demon based on the Japanese yōkai of the same name, can be found in the data for the Wii version. When asked about why the enemy was cut, director Hideki Kamiya admitted that he forgot to add the enemy in the game.
Yooka-Laylee
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A Wii U version was in development, but developers shifted to the Nintendo Switch due to technical issues with the former console, as well as it being on its last legs with the then-upcoming release of the Nintendo Switch in 2017.
Ghost of Tsushima
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Toshihiro Nagoshi, the general director of the Yakuza series, was awestruck by Ghosts of Tsushima and its depiction of Japanese culture, history, and aesthetic, even going so far as to say that it was something they (Japanese game developers) should've made. He furthermore said it broke the misconception that western people do not understand Japanese culture.

"...It’s the kind of work made by non-Japanese people that makes you feel they’re even more Japanese than us. I think it’s amazing. We often believe Western people would never get certain Japanese things, but the game shows this way of thinking is wrong in the first place."
Zone of the Enders: The 2nd Runner
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According to the game's director Shuyo Murata, fusing both the first and second game's story and gameplay together into one experience was the most challenging part of the game's development.
The King of Fighters 2003
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The supervising designer of the game insisted on the spelling of "Malin" instead of "Marin" as the character's name. It is unknown by the rest of the game's development team why this decision was made, other than said designer's explicitly stated "humble preference".
Real Bout Fatal Fury
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In a 1995 developer interview featured in the game's guidebook, they were originally going to add a hidden playable character, but dropped the idea after concluding that including another boss fight after defeating Geese Howard was a strange decision.
Haunting Ground
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If Fiona inserts a "SALTATIO" Plate-key into a Golem, it will perform a 15 second Para Para dance, called the "Secret Dance" in the game's soundtrack, after which Fiona will remark "......That got my mind off things. I feel a little better now." before completely restoring all of her stats. "Saltātiō" is a Latin noun meaning "a dance".
Bayonetta
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One of Bayonetta's attacks is a reference to Akira from Virtua Fighter, where she performs his Tetsuzankou (Bodycheck) and says his signature victory quote "Juunen hayaindayo!" ("You're 10 years too early!").
Kingdom Hearts
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Sora, Kairi and Riku's ages at the chronological time of this game's story are all stated in the PlayStation 2 release's instruction manual. Specifically, Sora and Kairi are both 14, and Riku is 15.
Dino Crisis
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Attachment According to the Capcom team in the game's official Japanese guide book, the game's designer for Regina said the costume was inspired by Jessica Priest played by Melinda Clarke from the 1997 film Spawn. After Regina's costume design was finished, Rick & Gail's costumes were created to match her design.
Vexx
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The game was originally going to be titled "Clip & Mischief," with the main character being "Clip" (a creature with rodent-like features) & "Mischief" (Clip's reptilian sidekick). This idea was scrapped because it sounded too similar to Sony's Jax and Daxter.
Super Mario 3D Land
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In an emulator, spawning a Goomba and moving it in the path of a jumping Cheep Cheep will normally cause the Cheep Cheep to hit and kill the Goomba, despite these two enemies never normally encountering each other in the game. However, in World 1-1, spawning a Giant Tail Goomba in front of the rivers at the start of the level to try and get the Cheep Cheep to kill it will instead cause the Tail Goomba to fly off-screen as it has a preset path it travels and attacks on instead of just following Mario/Luigi wherever he walks. Off-screen, it will perform its Tail Swing attack that will mysteriously cause the level itself to take damage, effectively "killing it" and forcing the level to erase almost its entire memory and be collected as one coin, including Mario/Luigi. The game then disables you from quitting or restarting the level.
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