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SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
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Several of the character's idle animations reference episodes spanning across the entire series. Two of the most notable animations however reference moments from the show that became popular memes. One of SpongeBob’s idle animations references the "Mocking SpongeBob" meme originating from the episode "Little Yellow Book", and one of Patrick’s idle animations is based on the "Surprised Patrick" meme originating from the 2004 film "The SpongeBob SquarePants Movie".
Vexx
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Lead designer Thomas Coles cited the gameplay mechanics of Banjo-Kazooie and Super Mario 64 as inspiration for the game during its development.
NBA Street V3
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The GameCube version contains Mario, Luigi, and Peach from the Mario series as playable characters under the team name "Nintendo All-Stars", and a new stage called the Nintendo Court. This appearance was part of a deal between Nintendo and EA that allowed them to use Nintendo's characters in three of EA's games for the GameCube, the other two being SSX on Tour and Fight Night Round 2.
Fight Night Round 2
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The GameCube release contains the SNES game Super Punch-Out!! as a bonus game. Completing the game will unlock Little Mac from Super Punch-Out!! (distinguished by his intro from the ring announcer as being from Tokyo, Japan, whereas the Little Mac in all other entries in the Punch-Out!! series is from the Bronx, New York) as a playable character. Little Mac can also be unlocked by naming a custom boxer "Macman" and saving the end result. This cameo was part of a deal between Nintendo and EA that allowed them to use Nintendo's characters for three of EA's games for the GameCube, the other two being SSX on Tour and NBA Street V3.
Super Star Wars
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The game was planned to receive a Europe-exclusive Sega Mega Drive port developed by Sega, but was scrapped for unknown reasons. An incomplete prototype of the port surfaced online in 2020.
Final Fantasy VIII
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According to a 1998 Famitsu interview with the game's director Yoshinori Kitase, he stated that when the game's development started, character designer Tetsuya Nomura suggested for Squall & Laguna's stories to end in a way that would have tied them together. This idea was scrapped for unknown reasons and forgotten about completely.
Super Smash Bros. Ultimate
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Attachment During the beginning part of Sephiroth's Supernova Final Smash where everyone turns to the Z-Axis to view Safer Sephiroth, the normally "flat" Mr. Game & Watch can be seen as a 3D model if he is caught in the attack.
Resident Evil Village
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When activating the Duke's shop, there is a chance the Duke might quote the Merchant from Resident Evil 4 and say the latter's line "whatta ya buyin'?" and then follow it with a mention that the Merchant is a friend of the Duke's. Additionally, the developers stated that the Merchant was their primary basis for the Duke, furthering the connection between the two venders.
Dead Space
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In Chapter 1: New Arrivals, when playing on a completed save, if the player breaks the light air vent on the left side from a different room from the Flight Lounge, a Necromorph will suddenly appear, but will not trigger a cutscene, causing the game to glitch and allowing Isaac to humorously lead the Necromorph around the Flight Lounge as the crew does not notice the intruder.
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Super Mario Party
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The first 15 to 20 seconds of the game's intro is a callback to the setup of the intro to Mario Party, where one day "Mario and his good friends", as they are referred to in both intros, are seen arguing over who is the Super Star.
No More Heroes III
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Attachment The character Spoiler:Henry Cooldown returning from the first two No More Heroes games was redesigned by The 25th Ward: The Silver Case and Flower, Sun, and Rain illustrator Takashi Miyamoto.
No More Heroes III
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Attachment The character Spoiler:Destroyman (returning from the first two No More Heroes games) was redesigned by freelance artist Skan Srisuwan of Studio HIVE.
No More Heroes III
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Attachment The character Spoiler:Kimmy Love from No More Heroes 2: Desperate Struggle was redesigned by Okami and Bayonetta character designer Mari Shimazaki.
No More Heroes III
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Attachment The character Kamui Uehara Spoiler:(from Grasshopper Manufacture's visual novel The 25th Ward: The Silver Case) was redesigned by "Goodnight Punpun" mangaka Inio Asano.
Platform: Atari 2600
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Attachment In 1982, the short-lived American company Starpath released a cassette tape-based peripheral for the Atari 2600 called the Starpath Supercharger. The games were written onto cassette tapes and inserted into a cassette tape player cartridge that when plugged into the console gave it roughly 6 kilobytes of RAM (as opposed to the standard 128 bytes), and had a wire to connect to the cassette player through its headphone jack. This allowed the Atari to play more complex games and process more sounds and music than its standard cartridges. Only 10 games, all of which having been developed and published by Starpath themselves including a port of Konami's Frogger, were officially released for the peripheral, as they merged with fellow developer Epyx in 1984.
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Story of Seasons: Trio of Towns
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In the Japanese release of the game, pineapples, strawberries, melons and watermelons are classed as a vegetable and cannot be given as a present at the Fruit Fiesta event. This error was fixed for the North American release at the request of publisher XSEED Games because it would be too confusing to Western players who generally view these crops as fruits.
A Dark Room
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Shortly after the release of the Nintendo Switch version of the game, developer Amir Rajan revealed that by plugging a USB keyboard into the system and typing "~", players could gain access to an interpreter and code editor rooted in the RubyMotion mobile programming language, allowing users to code mobile apps on their Switch. Shortly after this information was shared, Nintendo removed the game from the Switch's eShop. Rajan, initially implementing the code editor to share the joy of coding with players, later expressed regret that he included the feature in the first place due to how he sensationalized it and its simplistic features in that it could only draw lines, squares, and labels, play sound clips from A Dark Room, and detect button presses.
Wonder Boy III: The Dragon's Trap
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When ported to the PC Engine, the game's name was changed. The Japanese release was known as Adventure Island, not to be confused with the Hudson Soft series of the same name, and the North American release was known as Dragon's Curse. A Game Gear version was also released in Europe under the game's original title, and in Japan under the name Monster World II: Dragon no Wana.
Robotron: 2084
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The arcade version's eight-directional dual-joystick control scheme (one to move, one to fire) was implemented when the game's creator, Eugene Jarvis, had his injured right hand in a cast. He was unable to play the arcade game Berzerk, because the cast prevented him from pressing the fire button. The two joysticks made it possible to move and fire at the same time without having to use buttons.
John Madden Football
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After being worked on for two years, the original 1984 draft of the game explained by EA's founder Trip Hawkins to the retired American football coach and sportscaster John Madden was only going to feature 6 or 7 players per team on the field. When he heard this, Madden refused to put his name on the game unless it featured 11 players on both sides, stating "If it isn’t 11 on 11, it isn’t real football.” Not expecting Madden to be as involved in the game's planning as he became and needing his endorsement and involvement to ensure the game's success after two prior failed endorsements with other football players, it was delayed by an additional three years as the development team struggled to implement 11 on 11 play. This led to EA staff to start referring to John Madden Football as "Trip's Folly" due to its lengthy development, and Madden himself to start believing the game had been cancelled. The game was eventually finished after EA hired Bethesda Softworks to help work on it, although their help was limited due to a lawsuit between the two over another football game they worked on entitled Gridiron! that extended the game's development even longer, and was released in 1988.
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