Trivia Browser


Platformsarrow_right
Yearsarrow_right

Genresarrow_right
Collectionsarrow_right
Franchisesarrow_right
Companiesarrow_right
Tagsarrow_right

Virtua Fighter 4
1
The reason why Taka-Arashi was cut from the roster was that the developers didn't think his large size and play style could fit with the new game's speed. He would later be added back to the roster in the enhanced versions of Virtua Fighter 5.
Fallout 2
1
Attachment In the top-left corner of the map to Broken Hills, four metal chests can be seen, but seemingly cannot be easily accessed. In order to reach them, go near the top-right corner of the map and click on the half-hex right between the fence and the part of the grid which you click to enter the world map, and then click the half-hex right above the fence. Your character will then briefly walk off-screen and appear on the other side of the fence, which will allow you to make your way to the chests. These chests contain the stock of all four shops in Broken Hills, which can be stolen from safely without losing Karma or affecting your Reputation.
Xenogears
1
The second disc of the game has long been the subject of controversy due to its seemingly unfinished nature, where Fei and Elly sit in an empty area and narrate the remainder of the game's events as they are shown in a slideshow/montage format, with lengthy dialogue scrolls in front of them and little actual gameplay compared to the first disc. For almost two decades since the game's release, there was seemingly no official explanation about the production of the second disc, and fans believed that director Tetsuya Takahashi had more ambitious plans that the development team was forced to ditch because of budget and time constraints imposed by Square.

In a 2017 Kotaku interview with Takahashi, he revealed that while this speculation was correct, there was more to it than that:

"Honestly speaking, what had happened is Xenogears as a project was staffed pretty much entirely out of new staff members, young staff members... Back then, we had the direction of, ‘All projects take two years and that’s when we need to get it done.’ So on top of developing the game, we had to nurture and teach and grow these younger employees. Things like 3D were extremely new, which led to some delays in the schedule. It just wasn’t possible to get everything done."

The higher-ups at Square, when seeing that the team would not be able to reach the deadline in the state they were in, suggested that Takahashi end the game after the first disc when Spoiler:Fei and his team escape from Solaris. However, he did not feel the game's story should have ended there even with the lack of gameplay:

"It was a rough way to end it, and I felt like if we do that, then the players will not be satisfied... so we had a proposal—I proposed that if we do disc 2 in this way that it turned out to be, we can finish the game with the current number of staff and the current time allotted for the schedule and the remaining budget we have."

"I do think my decision was the right one to make, because if we had just ended at Disc 1 it would have been bad."
Tak and the Power of Juju
1
Attachment Near the end of the Chicken Island West stage, there is a hidden cave on a cliff wall just above the ocean, specifically just near an outhouse, that can be most easily accessed by hovering down into it with the Chicken Suit. Inside the cave is a shrine with four torches, and in the center a portrait of an "Apedog" (a dog with a chimpanzee's head) with the caption "eatpoo" in lowercase lettering just below it. This is a tribute to a now-defunct online art forum called EATPOO, which one of Avalanche Software's developers frequented at the time, and of which Apedog was the mascot.
person MehDeletingLater calendar_month October 4, 2021
Tak and the Power of Juju Eatpoo Easter Egg:
https://www.youtube.com/watch?v=8Y-zTVcVTVg

Archived Eatpoo page from 2003:
https://web.archive.org/web/20031005160057/http://eatpoo.com/

Old Urban Dictionary results for Eatpoo:
https://www.urbandictionary.com/define.php?term=eatpoo
Super Metroid
1
Attachment Crocomire's tongue is a separate enemy that can be killed, but in normal gameplay it is practically impossible to do so as killing it requires the use of 83 Power Bombs (93 if the Crystal Flash is performed). Normally, the game caps off the number of Power Bombs you can have at a time to 50, with the game's speedrunning community deducing that either glitch techniques must be used to acquire more Power Bombs, or you must rely on the 4% drop rate for items dropped from Crocomire's projectiles in order to get more.
Pokémon X
subdirectory_arrow_right Pokémon Y (Game)
1
Attachment In many areas, it is possible for a "natural object" (e.g. a Berry tree, tall grass, a large rock, an iceberg, snow or sand piles, etc.) to appear behind an opponent in a wild or Trainer battle. These objects can be hit by certain moves that can target multiple Pokémon like Surf or Earthquake. If the object is hit, it will break or drop Berries and remain in that state until the end of the battle, when the player will pick up an item ranging from Berries to stones and other items.
Chrono Trigger
1
In the DS version, it's possible to defeat the special boss Spoiler:the Dream Devourer found in Darkness at the End of Time by healing. The boss has 32000 HP; the game's HP value is a 16-signed integer (it cannot be higher than 16 bits, and one of those bits only indicates the sign of the number it represents). By using powerful magic that the boss absorbs during its second phase, it can be temporarily healed past 32767 HP (the maximum HP limit for all characters in the game), which overflows the HP counter and turns the boss's HP into a negative number. Since the boss has less than 0 HP, it will be considered "dead" and the battle will end.
Mother 3
1
In Chapter 2, during the cutscene just before Kumatora joins the party as a permanent member, she fires PK Freeze α at Duster and Wess when they walk into the stairwell she was in, not immediately recognizing who they were. PK Freeze α costs 5 PP to use. After the cutscene ends, if you check Kumatora's status, she will have 68 PP out of 73 PP remaining.

This detail could imply one of two things:
•She had her Magic Pendant equipped increasing her Maximum PP by 5 but not increasing the Total PP she already had and that the cutscene's use of PK Freeze α did nothing.
OR
•She did start with 73 PP without the Magic Pendant being equipped and her use of PK Freeze α during the cutscene actually did drain her Total PP by 5.

Regardless of which option was intended, both still imply that for whatever reason, the developers had the foresight to have Kumatora join the party without having a full PP meter.
Metroid Fusion
1
Attachment Metroid Fusion is one of only a few Game Boy Advance games to have a save battery through an SRAM chip in its cartridge, though this would only appear in earlier-produced carts, as the SRAM chip was scrapped from use halfway through production in favor of a battery-free EPROM chip.
Plants vs. Zombies
1
Attachment Exclusive to the console versions of the game, there is a very small, randomly-generated chance of a Zombie having a nut allergy, meaning it can die when it tries to eat a Wall-nut or a Tall-nut. When this happens, a rare death animation is triggered where the Zombie suffers a severe allergic reaction until it collapses and dies.
Dino Crisis
1
In a 2020 interview conducted by the YouTube channel Archipel with series creator Shinji Mikami, he stated that Dino Crisis was not a project he had first created. There was a team within Capcom that was working on original projects, when one day the team's leaders suddenly quit working at the company, leaving the rest behind. They came to Mikami with a pitch for a game with a 3-4 member party system (which Mikami likened to a Dragon Quest game) and asked him what they should do now. In response, he took them under his wing and told them to do their best.

Mikami's team initially brainstormed ideas together, but after struggling to find any good ideas, he asked each individual member to come up with their own ideas so they could decide on which one was the best to pick. At that point, someone from Capcom's graphics department had an idea for a game that took place in a locale similar to Skull Island from the 1933 film "King Kong". Mikami thought that idea was new; there were not that many creatures inhabiting the island, but the only kind was dinosaurs, so they stuck to dinosaurs and applied a gameplay and camera system similar to the first three Resident Evil games to make what would become Dino Crisis.
Grand Theft Auto V
1
Certain cars that have the option to add spoilers will either add or reduce the car's downforce, meaning the combined effect of air pressure and gravity pressing down an object toward the ground and increasing its stability, and in the case of the cars in Grand Theft Auto V, reducing the object's airtime:

•Feltzer: spoilers add significant downforce.
•T20: active spoilers create significant downforce, damaged spoilers take away that downforce.
•RE-7B: stock spoilers have little downforce; prior to the Grand Theft Auto Online: Gunrunning DLC, custom spoilers gave significant downforce, but this has since been reduced.
•X80 Proto: spoilers add only a little more downforce on their own, but gets significantly more downforce when braking while the flaps are active.
The Elder Scrolls IV: Oblivion
1
The Paint Brush item does not have any physics properties tied to it, meaning that wherever you drop a Paint Brush, it stays exactly where it is dropped, including floating in the air. This allows you to use Paint Brushes as mid-air platforms to reach places higher than you are intended to go and reach out-of-bounds areas.
sell
Postal 2
1
Attachment At the end of the game, depending on how many people you kill, the type of people/animals killed, the type of weapon used, the speed you played through the game, or the difficulty you play the game on, the final score sheet will generate a summary based on how your playthrough meets one of those conditions.

In particular, in regards to how many people you kill, beating the game without killing anybody will give you the summary "Thank you for playing, JESUS.", while beating the game presumably killing everything you can will give you the summary "Congratulations, SATAN.".
Super Mario 64 DS
1
Attachment In the only instance of a character having a move exclusive to VS Mode, when Yoshi is wearing Wario's Cap, he can perform an additional move called the "Swing and Fling" by picking up a stunned Yoshi, spinning around in a circle and throwing him. This move is only mentioned in the game's manual. Wario's animations when using this move share similarities to the "Wild Swing-Ding" move featured in Wario World, although the Swing and Fling does not take over spinning automatically.
Dead or Alive 4
1
According to Tomonobu Itagaki, the Temple on the Mountain stage was originally going to be filled with human tourists. But, for an unknown reason, the team filled the stage with 108 white monkeys instead (the number 108 representing worldly desires in Buddhist teachings). The lead designer of the game became so inspired by their addiction that he suggested making an all-monkey fighting game.
Dead or Alive
1
When porting the game to the Saturn, many of the background elements were heavily scaled down. This resulted in many interactable objects, like the swaying bridge in Hayabusa's Stage, being removed.
Dead or Alive ++
1
The Japanese version of the arcade expansion added story epilogues for each character's ending.
Dead or Alive
1
The Western versions of the arcade game and the Sega Saturn ports omit the story epilogues from each character's ending for unknown reasons.
Dead or Alive 2 Ultimate
1
The game is a remaster of the original arcade game that was ported to the Sega Saturn, instead of the Playstation port which was vastly different from the original. This was because the developers felt that the Saturn version had the best quality out of the different versions of the game, with Tomonobu Itagaki citing it as his personal favorite version of the game on top of having great personal significance to him as it was the first game he fully produced.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 922 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right