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The King of Fighters '94
1
Attachment The writing on the crashed helicopter in the Brazil stage reads "Death From Above," which is a reference to a helicopter decal featured in the 1979 war film Apocalypse Now.
The King of Fighters '94
1
Attachment Temjin, Mickey Rogers, Lee Pai Long, Eiji Kisaragi, Ryuhaku Todoh, and Young Geese Howard from Art of Fighting appear in the background of the Mexico stage.

Billy Kane and Richard Meyer from Fatal Fury, Roddy and Cathy from Top Hunter: Roddy & Cathy, and Lily McGuire from the first Fatal Fury animated movie are also featured in the background.
The King of Fighters '94
1
Attachment Cheng Sinzan, Big Bear, Tung Fu Rue, Duck King, and Jubei Yamada from Fatal Fury cameo in the background of the Italy stage.
Streets of Rage 4
1
According to game's artist Ben Fiquet on his Twitter account, the elevator platform from "Stage 11: Airplane" was inspired by the manga series Akira. The name of the stage's soundtrack is even "A Ki Ra".
Crash Bandicoot 4: It's About Time
1
Attachment During the level "A Hole in Space", if you collect all 18 Bumpa Berries while riding the grind rail, you will be rewarded with a visual effect of a group of low-poly Crash Bandicoot/Coco models screaming "Woah!"/"Yeah!" respectively, while also earning the achievement "WHOA YEAH!". This is a reference to a CG animation created by Chris Patstone that was based on a video voice acted by animator Chris O'Neill, which became a meme in 2017. The in-game reference uses individual frames of the same model of Crash featured in the original video, but O'Neill's voice is dubbed over. The Coco model is used from a pre-existing variant on the meme created by animator Zellphie.
person MehDeletingLater calendar_month October 13, 2021
Crash Bandicoot 4: It's About Time Easter egg:
https://www.youtube.com/watch?v=lvuBxuBa0VY

Chris Patstone animation:
https://www.youtube.com/watch?v=zkBqOmelX28

Chris O'Neill reuploaded video:
https://www.youtube.com/watch?v=MNKnDmE_VsI

Zellphie animation:
https://www.youtube.com/watch?v=lI5UNrQSTmc
Doom
subdirectory_arrow_right Doom Eternal (Game)
1
The death animation for dying in lava shows the Slayer giving a thumbs up before fully sinking into the lava. This is a reference to the ending of the 1991 film "Terminator 2: Judgement Day". This animation appears in Doom (2016) and Doom Eternal.
person MehDeletingLater calendar_month October 13, 2021
Psychonauts
1
Attachment In Lungfishopolis, if you go to the island with the highest skyscrapers and climb onto one of the buildings closest to the mountain range, angling the camera enough will reveal a grainy picture placed just out of bounds of an Asian woman. At the time of the game's development, this person was world designer Fred Selker's girlfriend.
Gothic II
1
Attachment There is a large wooden dam blocking a river known as the Great Orc Wall that, according to the game's plot, blocks off large hordes of orcs from entering the Isle of Khorinis. In reality, this wall is here to prevent the player from moving out of bounds easily. It is possible however to make it over the orc wall by crossing the river and climbing a mountain near a specific part of the wall that is connected with the land. After making it over to the other side, you may find this sign written by "The mighty alien dwarf" and signed with a crude smiley face:

"Ok man, you made it behind the great orc wall
...
as you see, the story of the orcish hordes
behind this wall, is a complete fake
there is nothing more to find here...
this place is abandoned,
it's the end of the world.

But me (a mighty alien dwarf, which not
depends to this game story, and which name
is not of public interest here!) wanted to
warn you. You've been tricked to believe a
story, wich is not true. (they want to get you!)

Do not believe anything they say.
Keep your eyes open !
....
The mighty alien dwarf"
Samurai Shodown III
1
Shizumaru Hisame's visual model was based on Kurama from the 1990 manga series Yu Yu Hakusho.
Dead or Alive 5 Ultimate
1
One of Nyotengu's victory poses is taken from Tengu's intro sequence from Dead or Alive 2. The English translation is taken from Dead or Alive: Dimensions' iteration of the intro.
Pokémon Brilliant Diamond
subdirectory_arrow_right Pokémon Shining Pearl (Game)
1
Attachment The time on the Pokétch from the DS in the first trailer says 9:28, a reference to the release date of the original Diamond & Pearl games.
Dead or Alive 5 Ultimate
1
In the early version of the game, Leon was able to air throw an opponent into the bouncing walls and the flammable fuel tanks in 'The Show' and 'Fuel' stages, respectively, an infinite number of times, making him overpowered in these stages. This was patched in a later version.
Samurai Shodown 64
1
Shiki's personality and some of her win quotes were based on Rei Ayanami from the anime "Neon Genesis Evangelion".
Samurai Shodown II
1
Nicotine Caffeine's name originated from Adachi's addiction to coffee and cigarettes during the game's development.

"I came up with the name "Nicotine Caffeine" because I was addicted to coffee and cigarettes when we were developing the game. I took the words "caffeine" and "nicotine" and changed them to kanji characters. I no longer smoke cigarettes."
Franchise: Samurai Shodown
3
The "Shodown" in the series Western title is a combination of the word "Showdown" and "Shogun." The latter being a reference to the 1980 TV mini-series, Shogun.
Samurai Shodown
1
Adachi was originally going to make another ninja character that was very similar to Hanzo Hattori's design. However, because his wife was a fan of the 1987 manga Animal Doctor, he wanted to make a character that would be popular with the female market. Galford's character was inspired by the main character, Masaki Nishine, and his pet Siberian Husky, Chobi.
Samurai Shodown
1
The idea for the Ikari gauge (renamed the POW bar in the Western release) was inspired by a Street Fighter II match that background designer Tomoki Fukui had with series creator Yasushi Adachi.

"Adachi came up with the idea, but the inspiration for the Ikari gauge came when the dev team was all playing Street Fighter 2 together for research purposes. Adachi and I were playing against each other and I frustrated him because I won. Adachi was so mad because he lost that he was silent for a minute. Then, he suddenly got up and shouted “Ikari gauge!” So we took that frustration, that anger and rage that players feel when they lose a battle, and decided to incorporate it into the game. That was where the inspiration for the Ikari gauge came from."
Samurai Shodown
1
The game was designed to illustrate the terror of fighting weapon-to-weapon and the impact of fighting with a sword. Thus, being hit by a weapon does significant damage to the opposing player. This punishing difficulty faced criticism during the game's development. As noted by series creator Yasushi Adachi:

"There was a lot of internal criticism about deducting so much life gauge with one attack. SNK management said this design had to be changed, but I thought it was very interesting to have players fight under the risk and fear of fighting with weapons and feel the destructive force of the sword, so I ignored them and kept it in the game."
Samurai Shodown
1
Gen-An's character was inspired by Johnny Depp's titular character from the Tim Burton film Edward Scissorhands. When asked why Gen-An became a green, hunchbacked character instead of more resembling Depp, series creator Yasushi Adachi replied: "I think you’ll agree with me on this, but Genan is more handsome than Johnny Depp. [Laughs]"
Samurai Shodown
1
According to Yasushi Adachi, the original idea for the game was a side-scrolling action game with various monsters. When considering what would appeal to a global audience while creating the concept for a monster game, he "ultimately felt that a fighting game with ninjas and samurais, which represented distinctly Japanese characters, would do better than just monsters", and changed the concept accordingly. Gen-An Shiranui is the only surviving character from the initial concept.
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