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Metroid Fusion
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Attachment Metroid Fusion is one of only a few Game Boy Advance games to have a save battery through an SRAM chip in its cartridge, though this would only appear in earlier-produced carts, as the SRAM chip was scrapped from use halfway through production in favor of a battery-free EPROM chip.
Dead or Alive
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When porting the game to the Saturn, many of the background elements were heavily scaled down. This resulted in many interactable objects, like the swaying bridge in Hayabusa's Stage, being removed.
Dead or Alive ++
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The Japanese version of the arcade expansion added story epilogues for each character's ending.
Dead or Alive
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The Western versions of the arcade game and the Sega Saturn ports omit the story epilogues from each character's ending for unknown reasons.
The Evil Within 2
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Shining Force II
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In an interview with the game's producer/scenario writer Hiroyuki Takahashi and director Shugo Takahashi published in the 1993 Megadrive Fan Attack Special book, they stated that the enemy "Paste" (called "Bubbling Ooze" in the English localization) was originally going to be named "Slime". Its name was not included due to copyright issues, so they tried other options to name it like "Ooze" or "Gel", neither of which got picked. They later came up with the name Paste, while the English release gave the enemies the unused name "Ooze". It's possible that 'Slime' couldn't be used due to a copyright for the iconic Dragon Quest enemy of the same name.
Shining Force II
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According to the game's development team in an interview published in the Megadrive Fan Attack Special book in 1993, originally the Achilles Sword could cast Bolt, but if it was used against Talos, he would absorb all the damage and it would not hit the surrounding enemies. The team later changed this so Talos could not be targeted with magic at all.
Franchise: Star Fox
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Attachment The Japanese name of the Star Fox series' main antagonist, Andross, is アンドルフ (Andorf).

According to Takaya Imamura in a 2002 Nintendo Dream magazine interview, the name was deprived from “Andromeda”, and his name was changed to Andross in the Western localizations because of fears that his original name had "Nazi overtones", presumably suggesting the name's spelling had similarities to dictator Adolf Hitler, as アンドルフ can also be anglicized as "Andolf".
Naruto Shippuden: Ultimate Ninja Storm Revolution
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Attachment In an April 2014 trailer for the game, there is a gameplay scene of Mecha-Naruto & Shisui Uchiha in the Uchiha Hideout (Destroyed) stage, but this scenario does not occur in the final release and was removed for unknown reasons.
Streets of Rage
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Attachment On the game's Japanese cover, illustrated by Yoshiaki Yoneshima. Blaze Fielding's pose strongly resembles the same pose made by Hitomi Kisugi in an illustration by mangaka Tsukasa Hojo for a 1994 10 aizōban re-release of Shonen Jump's Cat's Eye.
Code Vein
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According to the game's director and producer Hiroshi Yoshimura in YouTuber Paolo fromTOKYO's "Day in the Life of a Japanese Game Programmer" video, it took the development team of 200 people up to five years to make the game after they first planned it. He also revealed in the video that they would continue to update Code Vein by listening to user feedback as well as making new downloadable content.
Shining Force II
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After defeating the final boss Zeon, when Mitula disappears with the jewels of Light & Evil, her theme song "Water Goddess Mitula" fades out, then plays "Panic" when the Ancient Tower is being sealed in the International release of the game. But in the Japanese version, the "Water Goddess Mitula" theme plays out until Bowie and the others escape the Ancient Tower. The International version likely adjusted the timing of those songs to fit the situation of the cutscene.
Metal Gear Solid
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During the fight with Psycho Mantis, the player is intended to swap their controller to the second port to prevent Psycho Mantis from reading their mind. However, if you call Campbell after losing to Psycho Mantis enough times, Campbell and Naomi will reveal that the statues in the room are based on Mantis himself, and attacking the statues will distract him long enough to be attacked. This alternate strategy was implemented in case the second controller port of the PlayStation is damaged, although this strategy was not included in Metal Gear Solid: The Twin Snakes on the GameCube.
Legacy of Kain: Soul Reaver
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Attachment In the German release of the game, the color of the red blood in the international releases of the game was changed to green to tone down the game's violence.
Mortal Kombat 11
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According to English voice actor Sean Chiplock during a 2020 Reddit AMA, he was asked how did he get to voice Noob Saibot. He responded:

"Pretty much the same as I potentially get any other role; my agency sent me audition sides for the character, I submitted my audition takes, and the client decided they liked one of them enough to cast me! The character/project was codenamed at the time so I didn't know what it was for, but the specs asked for something "wraith-life and not of this world". So for the first take, I did something higher pitched and ghostly, with a little bit of teeth; for the second, I impersonated Black Doom from Shadow the Hedgehog's game on GameCube, and aimed for a baritone demonic rumble."
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According to a 1998 interview with Sega R&D head Hideki Sato published in The History of SEGA Console Hardware, the Mega Drive's design from Japan was based on the audio player's appearance, and presented the "16-bit" label embossed with a golden metallic veneer to give it an impact of power:

"We had a feeling that before long, consumers would be appreciating video games with the same sense with which they enjoyed music; moreover, since the Megadrive was a machine that you put in front of your TV, our concept was to make it look like an audio player. So we painted the body black and put the “16BIT” lettering in a gold print. That gold printing, by the way, was very expensive. (laughs) But we really wanted to play up the fact that this was the very first 16-bit home console."
Collection: Lufia
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In a 2016 interview with Lufia & the Fortress of Doom's director Masahide Miyata, he was asked where the Japanese name 'Estpolis Denki' (Japanese for Biography of Estpolis) comes from. He responded:

"Estopolis Denki was originally developed under the title “Esuteeru”, but someone had already taken out the copyright for that name, so we had to change it. We chose Estopolis since the root of the word resembled Esuteeru. Estopolis means “City of the East”, and we imagined this world having four continents, in the east, west, north, and south."
Lufia & the Fortress of Doom
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In a 2016 interview with the director of the first game in the series Masahide Miyata, he was asked how development on Lufia & the Fortress of Doom began. He responded:

"Four or five of us got together and started talking about making our own RPG. We developed a prototype version of “Esuto” for the PC-98, and shopped it around to different companies for distribution. This was before the era of things like powerpoint presentations, so we lugged a PC-98 and CRT monitor around with us to give our pitch. Taito was one of those companies we presented to. Then once the development was officially underway, the idea came up that, since we were gonna do this after all, we might as well make it for the Super Famicom."
Night Trap
subdirectory_arrow_right Night Trap: 25th Anniversary Edition (Game)
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Night Trap: 25th Anniversary Edition, an expanded 2017 re-release of the game for the PlayStation 4, PlayStation Vita, Nintendo Switch and PC, uses the full uncompressed video footage recorded for the original game. Additional bonus content includes deleted scenes like an introduction scene for the game's story and a death scene featuring Danny (which was most likely cut due to Danny's young age), as well as a behind-the-scenes developer commentary, a "theater mode" to watch all of the game's story, a "survivor mode" that will randomly place Augers in the house, and a playable version of "Scene of the Crime", the first prototype of Night Trap created in 1986 to pitch an unreleased console called the Control-Vision to Hasbro.
Tekken 3
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Attachment In the United Kingdom, a poster promoting the PlayStation version of Tekken 3 prominently depicted a dead body with a severed leg in a morgue. In response, Britian's Advertising Standards Authority (ASA) forced Sony to remove the poster and promptly banned it, believing the ad was "macabre" and likely to cause offence. Additionally, the ASA forced Sony to have all future poster ad campaigns be examined by them prior to publication. Sony defended the ad, claiming it was meant to show "a surreal situation by positioning the body parts in the manner reminiscent of a cartoon character". Despite the explanation, the ASA stood by their decision.
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