Trivia Browser


Platformsarrow_right
Yearsarrow_right

Genresarrow_right
Collectionsarrow_right
Franchisesarrow_right
Companiesarrow_right
Tagsarrow_right

Marvel vs. Capcom 2: New Age of Heroes
1
Dan Habiki can have an alternate match intro if the player holds the light punch input during the match start screen which features Dan landing on the floor on his back and losing his sandals.
Marvel vs. Capcom 2: New Age of Heroes
1
Sakura has an alternate win pose that can be initiated by holding down both kick inputs during a finishing super. After this is done one of Sakura's friends will join her for a dance together at the win screen.
Marvel vs. Capcom 2: New Age of Heroes
2
If the player has enough meter then they can have Jill preform two Supers consecutively. If this is done a certain way and timed well while the Tyrant is on the level, she will fire a rocket launcher at it and the opponent it is attacking, Spoiler:making it look like the ending to Resident Evil (1996) where Jill does the same thing to the Tyrant to defeat it.
Marvel vs. Capcom 2: New Age of Heroes
1
In the home console release, the clock in the Clock Tower stage is linked to the console's own internal clock and therefore shows the actual real-world time during matches.
Marvel's Guardians of the Galaxy
1
Attachment Right outside of the Collector's Emporium, there are vending machines that are based on and portray Marvel characters such as Nova (Richard Rider), Mutant rock star Lila Cheney, and Empress Lilandra Neramani of the Shi'ar.
Marvel's Guardians of the Galaxy
1
In the Quantum Continuum, a few different universes from different Marvel Comics-based media can be heard:

•Captain American and Hulk speaking from Square Enix's 2020 Avengers game.

•Thanos (played by Josh Brolin) Speaking to Gamora in the Marvel Cinematic Universe.

•Audio from Insomniac Games and Sony's 2018 Spider-Man game
Marvel's Guardians of the Galaxy
1
Attachment Star-Lord keeps a poster of Mutant Superheroine Dazzler (who is part of the X-Men) on the wall of his room on the Milano.
Marvel's Guardians of the Galaxy
1
Around Peter Quill's room and house there are many seemingly fictional things that are actually homages to 1980's pop culture media, but with the names, concepts or brands slightly changed or parodied:

•Prouix Calculator Wristwatch Advertisement - Based on real calculator wristwatches sold by companies like Casio.

•"The Lost Starwalker" Film Poster - A spoof of the film "The Last Starfighter" and its poster.

•"Caves & Creatures" Table-top RPG - Based on table-top RPGs popular in the 1980's such as the Dungeons & Dragons series.

•"Furthings" Monster Film Poster - Parody of the film "Gremlins".

•A banana figurine playing the guitar - Resembles the old McDonald's mascot "Mac Tonight".

•"Nukegames" - a take on the film "WarGames", the plotline of which involves nuclear warfare.

•"Deathtrap Dungeon" book - An homage to "Choose Your Own Adventure" books.

•"Robot Within" newspaper ad - The poster's imagery and film's concept is a callback to the sci-fi horror film "They Live".

•"Animal Graveyard" novel - An homage to Stephen King's novel "Pet Semetary".

•"VROOM!" Show TV magazine ad - A reference to popular 80s action show "Knight Rider".
Transformers
1
Attachment A special PlayStation Portable port of the game was planned called "Transformers: 2nd Strike", but was cancelled by Atari due to the Transformers video game publishing license being given to Activision by Hasbro after the Transformers live-action film was announced.
Franchise: Pokémon
1
According to the consumer marketing director at The Pokemon Company JC Smith, one of the big hurdles that Game Freak and other Pokemon devs have to endure is the balance between massive fan demand and the developers' own specific vision for each game.

“...there’s also a vision for what the creators want to provide, and it’s [a matter of] finding that delicate balance throughout. We have a group of creators and professionals working at the Pokémon Company that have been through a lot – seen, heard [a lot]. They have thicker skin than many people do because they’ve heard it.”

Smith also revealed that the company does listen to fan demands of wanting a grander and more sophisticated game in the series, but he also revealed that Game Freak very much strives to make future games extremely accessible at their cores as well.
Devil May Cry 2
1
The addition of Lucia as a playable character was a response to player complaints that Trish was not playable in the first Devil May Cry.
Todd McFarlane's Spawn: The Video Game
1
At the start of the first level, Spawn first appears standing on the edge of a building, with a gap separating it from a lower building. So long as Spawn remains on this building even without moving from the spot he started in, an infinitely respawning line of enemies will continuously jump towards him to their deaths.
Dead Rising 4
1
According to Terence J. Rotolo, the series voice actor for Frank West, he was not asked by Capcom Vancouver to reprise his role for the eighth installment in the series due to Dead Rising's asset manager, Trant Lee-Aimes, changing Frank West's character development. Lee-Aimes was asked by fans regarding the lack of Rotolo's involvement within the game, to which he responded in a fan Q&A:

"We wanted to work with someone to provide a more grizzled, older take on Frank at this stage. It's no disrespect to history or previous actors--TJ Rotolo has done a bang-up job."

Rotolo shared a Change.org petition made by fans through social media to have him return back for this game, but to no avail.
Devil May Cry 4
1
According to the game's art director, Tatsuya Yoshikawa, The Order of the Sword is based on the Amish religious sect as a means of blending the medieval elements within the modern setting.

"We brought up the Amish early on, although the goal was never to focus on emulating them too much. I think any given religion represents a closed-off space, in a way. The Order tends to dress its knights in these flashy costumes, but there's a slightly modern sense to them. If they were really shut off from the world, there wouldn't be any modern elements in their costumes at all, right? Those designs were meant to show that the Order has adapted to modern times while stilt retaining their gaudiness. That was our goal there."
Devil May Cry 4
1
Santus was originally going to be named Benedict. The name was changed when, coincidently, Pope Benedict was elected in real life during the early development of the game.
Devil May Cry 4
1
Gloria was going to be a fully-fledged character. According to Bingo Morihashi, he begged to be included in the game, to which they humored him. She was going to be one of the antagonists, but due to a number of problems, she was simply modified to be Trish in disguise.
Devil May Cry 4
1
According to Bingo Morihashi, he originally planned to have Agnus speak in a drunken fashion. However, the voice actor suggested that he speak with a stammer instead. The dialogue for the intro sequence to his second boss fight was also adlibbed during the recording session.

"When recording his lines, his voice actor suggested inserting the stammer, which I thought added to his characterization. Having the musical-like scene came from another impromptu suggestion during a recording session. The staff in the studio at the time thought it was a great idea, so we went with it. That helped Agnus come into his own as a character. I originally thought to have him talk almost drunkenly, which seems pretty standard for mad scientist characters. But the voice actor's suggestions brought the character to an entirely different level of likability."
Devil May Cry 4
1
According to Bingo Morihashi, Credo was originally planned to be the final boss of the game, similar to Vergil in Devil May Cry 3: Dante's Awakening. The idea was abandoned due to writing complications.

"We actually planned to make him the final boss at one point. Final bosses are rarely young men, so that would have been exciting. But that would have been really hard on poor Kyrie. and she would come to resent Nero, so we realized that Credo shouldn't be an out-and-out villain. Besides ruining Nero and Kyrie's relationship, making him a villain would have been a rehash of the "family betrayal" plot from "DMC 3". So rather, he starts off doing questionable things but later has a change of heart. Credo was easy to craft, in that sense."
Devil May Cry 4
1
According to Bingo Morihashi, the game was originally planned to dedicate a lot more time to Nero's story, rather than the semi-even split that ended up in the final game.

"At first, the intent was more of a 70/30 split, with Nero taking the larger role. Giving Dante nothing was unthinkable from a sales perspective, so we were bouncing around between 70/30 and 60/40. In the end, though, they each received an equal slice. We somehow gave Dante more missions and weapons than we expected to. (laughs)"
Devil May Cry 4
1
According to Bingo Morihashi, Red Queen and Blue Rose were created as a means to visually differentiate Nero's movement and gameplay from Dante.

"For the main weapon, motion artist [Yuichiro] Hiraki-san said he wanted a motorcycle-like sword. What does that even mean, though? He explained that the sword's handle would rumble and sputter like an engine, and everyone loved the idea. Using that sword was important for Nero's characterization, because it gave him this "biker gang" element. That plus his wildness signaled the shift to the current Nero."
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 923 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right