"Hatman" is a recurring crude caricature of a Viacom New Media higher-up that the developers hated. Originating as paint graffiti of the person on a wall whose identity was disguised by putting a top hat on it, it soon made hidden appearances in the rest of the developer's output as an obligatory Easter egg. The earliest known Hatman Easter egg made for a game was a short CG animation for the game Beavis and Butt-Head in Virtual Stupidity.
On the End Credits screen, entering one of the following four codes without the quotation marks, "BOIDUTS", "YNNIF", "SKCUS", or "NAMTAH", will trigger one of four short videos:
• The first video is a montage of video footage recorded at Viacom New Media featuring the developers playing around during development (including running around outside during a thunderstorm), showing off a production baby, and ending on Butt-Head saying "Dumbass!" while the word is superimposed over a picture of a developer.
• The second video is another montage of videos and pictures recorded during development (including the team going swimming and posing on a couch with Beavis and Butt-Head statues) set to an original rock song written for guitar and sung by one of the developers. Hatman also makes appearances in this video.
• The third video is a montage of video footage recorded during the making of the game's beta, which according to the video was completed on August 25, 1995 at 4:45 in the morning. The video prominently features the developers excitedly screaming "Beta" over and over again, before showing them lying in the hallway of the studio exhausted and ending with the quote "These kids are intense...." on screen.
• The fourth video is a crudely-made CG animation of Hatman floating through space, and is believed to be the earliest instance of the Easter egg made for a game.
This trivia has been marked as "Not Safe for Work". It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments. Click here to unhide it.
▲
1
▼
At the Veterans Hall, select the Foot and and click the top-left, top-right, bottom-right, and bottom-left corners of the building's sign in that order. A sequence will play out where the stuffed grizzly bear from the Insane Wing appears in front of the building and Butt-Head tells Beavis to "check in his anal cavity". Beavis then reaches inside the bear's anus and pulls out a red piece used in the puzzle game Zoop, which was also published by Viacom New Media around the same time as this game, before putting it back inside claiming that he felt something, but couldn't grab it, and then cutting to the game's title screen. Presumably, this sequence was scrapped from being used in the Insane Wing, but left in the game by hiding it in a different location.
At the start of the game in the Classroom, select the Foot and use it on the top-left and top-right corners of the door and chalkboard respectively. This will trigger an animation where Beavis and Butt-Head walk to the chalkboard, and Butt-Head draws a picture of Hatman before cutting to the game's ending cutscene.
Hatman's existence in Beavis and Butt-Head in Virtual Stupidity was first revealed in a 1999 Chicago Tribune article on Hatman after Viacom New Media was integrated into Virgin Interactive in 1998, although it would take another 20 years for video footage showing this Easter egg in action to surface online.
In the Slaughterhouse, selecting the Foot and using it on the bottom-right corner of the top-left beam holding up the building will cause the Foot to flash. Doing the same to the bottom-left corner of the top-right beam and then the bottom pixels of the two hooks on that beam from left to right will cause a short sequence to play out. Beavis will activate the slaughter machine, and a man wearing a cow mask will be killed in the machine instead of a cow. One of the game's developers who revealed the existence of this Easter egg explained that this man was originally a caricature of a recognizable employee at Viacom New Media talking on a cell phone, but another employee suggested the cow mask be added to make the jab less obvious.
On the Podlink Farm, if you select the Foot and click on a specific spot on the top-left corner of the gate sign, the Foot will briefly flash. Do the same for the bottom-center of the sign and the top of the farm's silo, and a short animation will play of a nuclear missile launching out of the silo. One of the game's developers who revealed the existence of the Easter egg explained it as being a "tiny juvenile rebellion" by Viacom New Media aimed at the Viacom managers they were sometimes at odds with.
Throughout the game, Theo frequently takes pictures of his trek for his "Instapix" (in-game replacement for Instagram) account called "TheoUnderStars". Ten months prior to the game's release, an actual Instagram account under this handle was created that posted pictures between April 4, 2017, and September 9, 2019, the release date of the Farewell DLC chapter. The account features artwork by concept artist Amora Bettany that took place before, during, and after the events of the game.
In an interview with Kotaku, Sefton Hill, game director at Rocksteady Studios, revealed that there was going to be a scene referencing the shark repellent from the 1966 film "Batman: The Movie" starring Adam West. At the part when Tiny the shark bites into Batman's raft, Batman would reach for a compartment on his Utility Belt labeled "shark repellent". Opening the compartment, Batman would pull out brass knuckles which he then uses to beat Tiny with.
"One of the ideas we originally had is the shark comes out and grabs the raft. And then Batman pulls out shark repellent and he opens it up, and inside the shark repellent was a massive knuckle duster. And he just smashes the shark on the nose. And then we thought: maybe the tone is going a bit wrong… then we thought we'd slip it in for New Game Plus. We decided not to."
On the bookshelf located in the Fortress of Doom, there is a book titled "How to Comb your Mustache" by Cliffton M. Fischbach, the father of YouTuber Markiplier, who passed away due to lung cancer. The developers included his name as an Easter egg in the game because Mark Fischbasch stated that his father got him into the very first game in the series.
The skybox of Wet-Dry World, originally believed to be a stock photograph of the hillside town of Casares, Spain, was later found to be a composite of altered photographs of the town of Shibam, Yemen. The sole exception is the red building near the top of the picture, which was identified as the Great Mosque of Muhammad Ali Pasha in the city of Cairo, Egypt. The location fits the idea of Wet-Dry World, because Yemen is a desert country that, like other Middle Eastern countries, experiences sporadic large-scale flash floods.
Anita from the Darkstalkers series is a playable character exclusive to the Japanese version of the game. She was originally used only for testing purposes, but was soon added in the home console ports of the game. With the use of hacking tools, she can be playable in the U.S. version, although she lacks a name tag, quote, character portrait and ending, who instead borrows everything from Thanos.
In addition, Anita's moveset is glitchy and features other cameos such as Akuma from Super Street Fighter II Turbo, Mei Ling and Donovan from the Darkstalkers series. Most of her moves are direct knockoffs of Donovan's moves.
According to Capcom Japan translator Tom Shirawa, the reason why Nash's name was changed to Charlie for the international release is because the people at Capcom U.S.A did not like it. Nash wasn't an English name and he's supposed to be a U.S. soldier, so they felt that players could not connect with the character and suggested the name Charlie instead.
The colors of two of the playable characters are flipped between the Japanese arcade flyer and the game itself. In the game, Blitz wears red and Bullova wears yellow. These colors were flipped in the arcade flyer.
The game mocks Doom through the use of certain cheat codes. IDDQD, which grants invincibility in Doom, kills the player instantly instead, and entering IDKFA, which gives the player every weapon in Doom, takes away all of the player's weapons.
This trivia has been marked as "Not Safe for Work". It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments. Click here to unhide it.
▲
1
▼
On page 6 of the game's manual, there's a news article about how a protest group called A.R.S.E. (American Road Safety for Everyone) is pushing to get motorcycles banned from Liberty City, and might also be responsible for getting bicycles banned from Liberty City a few years prior. This explains the absence of bicycles and motorcycles in Grand Theft Auto III.
At the end of the game, it's revealed that the primary antagonist Raven Beak Spoiler:was impersonating Adam Malkovich, Samus' late commanding officer and the AI of her Gunship, just after her first encounter with him on ZDR. However, those familiar with the character in past entries in the Metroid series could catch onto this earlier in the game, as normally the real Adam often refers to Samus as "Lady". The opening cutscene just before the two arrive on ZDR features the only two times Adam refers to her as Lady throughout the entire game, as all other encounters with "Adam" on ZDR's Network Stations feature him referring to her by name, foreshadowing Raven Beak's manipulation.
According to Capcom USA's Product Manager Scott Smith, the reason why Gouki's name was changed to Akuma for the international release of Super Street Fighter II Turbo is because Capcom USA felt there were too many characters whose name had the letter G. Scott Smith, who was tasked with coming up with a new name, chose the name 'Akuma' based on a news story from Japan where people were trying to name their child after the devil but the government wouldn't let them. Mr. Smith looked up devil in Japanese and found the name Akuma.
There are two Battle Stages that are hidden in the game. Both of these stages use the third Battle Theme, a track that can only be heard through normal play in Battle Stage 4. The official method of accessing these stages is to plug in a Hudson Super Joy Card controller, turn on the turbo-fire feature, and hold X for several seconds. On the other hand, both stages can be accessed using Pro Action Replay codes.
Version 1.2 of the game added secret alternate phases to three boss fights, two of which being ideas that were originally scrapped before the game's release: •Botanic Panic!: Spoiler:By not attacking Ollie Bulb the onion, he will retreat back into the ground and skip to Chauncey Chantenay the carrot's phase featuring an additional mini-boss, a spinning radish named Horace Radiche who despite being completed before the game was released, originally went unused. •Pyramid Peril: Spoiler:If the player shrinks into the mini-plane form just before the fourth phase of the fight, Djimmi the Great will scan the player and pull up a marionette featuring a dinosaur, a miniature version of Dr. Kahl's Robot and a stone statue, before tugging a longer string and pulling up a smaller version of Cuppet. This skips the fourth phase and goes directly into a harder version of the final phase where the smaller Cuppet will act as a turret firing at the player counter-clockwise to the spinning Eye of Providence pyramids. •Dramatic Fanfare: Spoiler:By parrying off of the pink star projectiles, the player can land onto two hanging cherub props that control the chandelier in the background of the first phase. Standing on one will gradually lower it until a dinging sound is heard and the chandelier becomes slanted. Doing the same to the other cherub will cause the first phase to abruptly end and trigger an alternate storyline to the fight that was originally unfinished by the time the game was released. After both cherubs are lowered, Sally Stageplay's newlywed husband is crushed by the chandelier. Instead of changing the scenery to Sally's home, the second phase of the fight takes place at St. Timothy's Nunnery, implying that Sally became a nun. In place of Sally's husband worrying in the bushes for her is the Priest that oversaw their marriage, and a Nun takes the place of Sally's children to throw rulers at the player. In the third phase, a god form of Sally's husband accompanies Sally's goddess form and attacks by summoning a cherub, portrayed by Sally's son from the normal second phase of the fight, to push a spinning cardboard fireball towards the player. The fourth phase of the fight is unchanged from the normal path, but with the Nun appearing in the background in place of Sally's husband and children when on Expert mode.
One boss fight in "The Delicious Last Course" DLC also features a secret phase:
•Doggone Dogfight: Spoiler:During the second phase with the circling jetpack puppies, their jetpacks will produce white exhaust fumes when they have plenty of health, with the more damage taken turning it into gray exhaust to indicate that they have low health. If all four jetpacks are spewing gray exhaust at the same time with none of them having been defeated, the Dog Chinook will appear and eat them before grabbing the plane as if it were the normal third phase. However, the puppies and the Chinook pilot will appear in portholes on its paw pads instead of the laser satellites, where they throw regular and pink Pineapple Mint grenades that explode into shrapnel when they are hit. The Chinook pilot also appears and calls for the vessel to shoot homing fire hydrant missiles.
After reaching the lobby of Queen's mansion in Chapter 2, if the player backtracks all the way back to and interacts with the very first save point in Cyber Field, the accompanying flavor text will change, noting how the player has already seen this area before riffing on how their backtracking served no real purpose whatsoever.