Trivia Browser
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On December 19, 2023, programmer Martin Piper revealed a pair of hidden cheat codes he included in the original release of Alien Resurrection. To execute these codes, you need to go into the game's Options menu and unlock the Cheat Menu with the code Circle/Left on the D-Pad/Right on the D-Pad/Circle/Up on the D-Pad/R2. The cheats Piper revealed include the following:
• A level selection menu can be unlocked in the Options menu right after unlocking the Cheat Menu by pressing R1/Down on the D-Pad/R1/Right on the D-Pad/L1/Up on the D-Pad/L2/Square. If entered correctly, you will hear a "bonk" sound indicating the code has been activated. Re-entering the Cheat Menu will reveal an additional option to re-visit any section in any level in the game.
• The more notable of the two codes Piper revealed is one that allows the Alien Resurrection disc to act as a boot disc to play PlayStation games on any burned CD-R disc without the use of modding. This novelty method works with any PlayStation model (as long as you have something to block the tray disc sensor on newer models so you can swap out the disc with the tray open), and must be done after unlocking the level selection menu (you can save after unlocking this menu so you do not have to unlock it again if you want to perform the disc swap trick). Once that is unlocked, go back to the Options menu and enter the code Left on the D-Pad/Up on the D-Pad/Right on the D-Pad/Down on the D-Pad/Right on the D-Pad/Up on the D-Pad/Left on the D-Pad/Square/Triangle/Square/Triangle/L1. The "bonk" sound will again be heard if the code is activated. Next, go back to the Cheat Menu and set the level selection to Level 6 and Section 1. Then while highlighting Section 1, hold down L1 (Note: it's imperative to keep holding down L1 for the remainder of this method) and press X. The screen will turn black and the Alien Resurrection disc will stop spinning, at which point you can swap out the disc with a burned CD-R disc of any PlayStation game you desire. While still holding L1, hold Square and Triangle, and then release all three buttons to boot the burned CD-R game.
When asked by YouTube channel Modern Vintage Gamer, Piper revealed that the latter cheat code had never been disclosed to Sony when the game was sent in for certification as Sony would have immediately sent the game back and forced the developers to remove it since it acted as a backdoor for playing pirated games, and he believed that no other developers who worked on the game were made aware of it either. In a YouTube comment, he explained that he only revealed the codes now because it had been so long since the game's release and he did not want to hold onto the secret for the rest of his life. According to him, the intent of the feature stemmed from Alien Resurrection potentially being planned as a multi-disc game, with the feature being implemented as a test to see if discs could be changed without resetting the PlayStation. Unlike standard multi-disc games that function with the PlayStation's built-in ability to swap out discs through an API call to maintain memory data without fully resetting the console, Alien Resurrection has code that loads an .exe file on any burned CD-R disc you swap it out with to start that new game up while bypassing the PlayStation's anti-piracy protection check.
• A level selection menu can be unlocked in the Options menu right after unlocking the Cheat Menu by pressing R1/Down on the D-Pad/R1/Right on the D-Pad/L1/Up on the D-Pad/L2/Square. If entered correctly, you will hear a "bonk" sound indicating the code has been activated. Re-entering the Cheat Menu will reveal an additional option to re-visit any section in any level in the game.
• The more notable of the two codes Piper revealed is one that allows the Alien Resurrection disc to act as a boot disc to play PlayStation games on any burned CD-R disc without the use of modding. This novelty method works with any PlayStation model (as long as you have something to block the tray disc sensor on newer models so you can swap out the disc with the tray open), and must be done after unlocking the level selection menu (you can save after unlocking this menu so you do not have to unlock it again if you want to perform the disc swap trick). Once that is unlocked, go back to the Options menu and enter the code Left on the D-Pad/Up on the D-Pad/Right on the D-Pad/Down on the D-Pad/Right on the D-Pad/Up on the D-Pad/Left on the D-Pad/Square/Triangle/Square/Triangle/L1. The "bonk" sound will again be heard if the code is activated. Next, go back to the Cheat Menu and set the level selection to Level 6 and Section 1. Then while highlighting Section 1, hold down L1 (Note: it's imperative to keep holding down L1 for the remainder of this method) and press X. The screen will turn black and the Alien Resurrection disc will stop spinning, at which point you can swap out the disc with a burned CD-R disc of any PlayStation game you desire. While still holding L1, hold Square and Triangle, and then release all three buttons to boot the burned CD-R game.
When asked by YouTube channel Modern Vintage Gamer, Piper revealed that the latter cheat code had never been disclosed to Sony when the game was sent in for certification as Sony would have immediately sent the game back and forced the developers to remove it since it acted as a backdoor for playing pirated games, and he believed that no other developers who worked on the game were made aware of it either. In a YouTube comment, he explained that he only revealed the codes now because it had been so long since the game's release and he did not want to hold onto the secret for the rest of his life. According to him, the intent of the feature stemmed from Alien Resurrection potentially being planned as a multi-disc game, with the feature being implemented as a test to see if discs could be changed without resetting the PlayStation. Unlike standard multi-disc games that function with the PlayStation's built-in ability to swap out discs through an API call to maintain memory data without fully resetting the console, Alien Resurrection has code that loads an .exe file on any burned CD-R disc you swap it out with to start that new game up while bypassing the PlayStation's anti-piracy protection check.
GamesRadar article:
https://www.gamesradar.com/after-23-years-developer-reveals-he-snuck-a-cheat-code-past-sony-that-turns-a-cult-classic-horror-game-into-a-godsend-for-retro-enthusiasts/
Video demonstrating the cheat codes (with link to Martin Piper comment):
https://www.youtube.com/watch?v=uRB7iUCX4KQ&lc=UgxY-VgMjlsrZyWx01J4AaABAg.9yVrngKLtP59yVsLHbNHfR
https://www.gamesradar.com/after-23-years-developer-reveals-he-snuck-a-cheat-code-past-sony-that-turns-a-cult-classic-horror-game-into-a-godsend-for-retro-enthusiasts/
Video demonstrating the cheat codes (with link to Martin Piper comment):
https://www.youtube.com/watch?v=uRB7iUCX4KQ&lc=UgxY-VgMjlsrZyWx01J4AaABAg.9yVrngKLtP59yVsLHbNHfR
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The Cutting Room Floor article:
https://tcrf.net/Bishoujo_Senshi_Sailor_Moon_(SNES)#Body_Model
Excerpt from a Twitter thread translating posts from a hashtag where Japanese developers share their contributions to old games:
https://twitter.com/gosokkyu/status/1517753335373254657
https://tcrf.net/Bishoujo_Senshi_Sailor_Moon_(SNES)#Body_Model
Excerpt from a Twitter thread translating posts from a hashtag where Japanese developers share their contributions to old games:
https://twitter.com/gosokkyu/status/1517753335373254657
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The Game Gear and Master System version of Daffy Duck in Hollywood has a set of 3 cheat codes - the first 2 being a stage select code and an invincibility code. If you enter those in that order and then the third code, Daffy's sprite will be replaced with a digitized image of Probe founder Fergus McGovern.
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If you enter OVINE as your name on Defender 2000's high score table, you will temporarily unlock "Flossy Mode", which features Jeff Minter's signature ruminants - specifically, the humans are replaced with pixel art llamas, while the ship is replaced with a photo of Minter's first pet sheep, Flossy.
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The Flintstones: King Rock Treasure Island has two secret cheat codes:
•Press Down, Down, Down, Down, Up, Up, Up, Up to invert the colors of the screen.
•Press Select, B, A, A, B, Select, B, A, Start to play a minigame similar to Helmet where Fred must avoid falling rocks and get to his house.
•Press Down, Down, Down, Down, Up, Up, Up, Up to invert the colors of the screen.
•Press Select, B, A, A, B, Select, B, A, Start to play a minigame similar to Helmet where Fred must avoid falling rocks and get to his house.
subdirectory_arrow_right Super Mario Bros.: The Lost Levels (Game), Super Mario Bros. / Duck Hunt / World Class Track Meet (Game)
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Super Mario Bros. / Duck Hunt / World Class Track Meet has unused graphics from Super Mario Bros: The Lost Levels, which can be activated by a Game Genie code, allowing one to play SMB1 levels with The Lost Levels graphics, albeit with some glitched tiles in different parts of the game.
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In the North American/Worldwide versions of the game, you can unlock Maniac charts by completing all Trick charts. However, the Japanese version of the game which released first contained a much more convoluted two-part process for unlocking Maniac charts that went undiscovered for several years and was previously only thought to be accessible through GameShark cheats:
• The first part involves highlighting several songs in a specific order for very brief seconds:
1. Highlight "Mickey Mouse March (Eurobeat Ver)" for 1 second by coming from the song to the left of it
2. "Chim Chim Cher-ee" for 2 seconds from the left
3. "Macho Duck" for 1 second from the right
4. "ELECTRICAL PARADE (Radio Future MIX)" for 1 second from the left
5. "IT'S A SMALL WORLD" for 2 seconds from the right
6. "I Want You Back" for 1 second from the right
The first song, "Mickey Mouse March (Eurobeat Ver)", must be selected by coming from the left, which means you must immediately move to the song to the left when the song select screen loads. The songs do not count towards unlocking Maniac charts until at least roughly a second passes, so there is some wiggle room to correct mistakes. If you succeed with the first part of this process, then you will not need to redo it should you mess up the second part.
• The second part requires plugging in a second controller and inputting several button combinations on both controllers (P1 = first controller; P2 = second controller):
1. Press Down on the D-Pad twice to select Trick mode
2. Press P1 Triangle and P1 Cross
3. While still holding P1 Triangle, press P1 Cross again
4. Press P1 Square and P1 Right
5. While still holding P1 Right, press P1 Cross
6. While still holding P1 Cross, press P2 Square
7. While still holding P2 Square, press P2 Triangle
8. While still holding P2 Triangle, press P2 Cross
9. While still holding P2 Triangle, press P2 Right
10. Press P2 Cross and P2 Square
11. While still holding P2 Square, press P2 Right
12. While still holding P2 Square, press P2 Triangle
13. Press P2 Cross and P2 Right
14. While still holding P2 Cross, press P2 Square
15. While still holding P2 Square, press P2 Right
16. Press P2 Triangle and P2 Cross
17. Press P2 Square and P2 Right
Should this code be inputted correctly, a ding sound effect will be heard, and Maniac mode will be selected automatically and can be reselected whenever you want without inputting the code again.
• The first part involves highlighting several songs in a specific order for very brief seconds:
1. Highlight "Mickey Mouse March (Eurobeat Ver)" for 1 second by coming from the song to the left of it
2. "Chim Chim Cher-ee" for 2 seconds from the left
3. "Macho Duck" for 1 second from the right
4. "ELECTRICAL PARADE (Radio Future MIX)" for 1 second from the left
5. "IT'S A SMALL WORLD" for 2 seconds from the right
6. "I Want You Back" for 1 second from the right
The first song, "Mickey Mouse March (Eurobeat Ver)", must be selected by coming from the left, which means you must immediately move to the song to the left when the song select screen loads. The songs do not count towards unlocking Maniac charts until at least roughly a second passes, so there is some wiggle room to correct mistakes. If you succeed with the first part of this process, then you will not need to redo it should you mess up the second part.
• The second part requires plugging in a second controller and inputting several button combinations on both controllers (P1 = first controller; P2 = second controller):
1. Press Down on the D-Pad twice to select Trick mode
2. Press P1 Triangle and P1 Cross
3. While still holding P1 Triangle, press P1 Cross again
4. Press P1 Square and P1 Right
5. While still holding P1 Right, press P1 Cross
6. While still holding P1 Cross, press P2 Square
7. While still holding P2 Square, press P2 Triangle
8. While still holding P2 Triangle, press P2 Cross
9. While still holding P2 Triangle, press P2 Right
10. Press P2 Cross and P2 Square
11. While still holding P2 Square, press P2 Right
12. While still holding P2 Square, press P2 Triangle
13. Press P2 Cross and P2 Right
14. While still holding P2 Cross, press P2 Square
15. While still holding P2 Square, press P2 Right
16. Press P2 Triangle and P2 Cross
17. Press P2 Square and P2 Right
Should this code be inputted correctly, a ding sound effect will be heard, and Maniac mode will be selected automatically and can be reselected whenever you want without inputting the code again.
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If a player beats a Garfield Kart: Furious Racing time trial in less than 40 seconds - something believed to be impossible without cheating - this message will appear:
The text is lifted from a tweet by user @Fetusberry about a PC Gamer article on beating Sekiro: Shadows Die Twice with cheats.
"You cheated not only the game, but yourself.
You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference."
You didn't grow.
You didn't improve.
You took a shortcut and gained nothing.
You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference."
The text is lifted from a tweet by user @Fetusberry about a PC Gamer article on beating Sekiro: Shadows Die Twice with cheats.
The Cutting Room Floor article:
https://tcrf.net/Garfield_Kart:_Furious_Racing#Time_Trial_Cheater_Message
Original tweet:
https://twitter.com/Fetusberry/status/1114364382606053378
https://tcrf.net/Garfield_Kart:_Furious_Racing#Time_Trial_Cheater_Message
Original tweet:
https://twitter.com/Fetusberry/status/1114364382606053378
subdirectory_arrow_right Um Jammer Lammy Now (Game)
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Stage 1 of Um Jammer Lammy was incomplete in the original PlayStation version, not being accessible in either multiplayer or PaRappa's story. With a GameShark code, a US player can access an unfinished version of PaRappa's stage 1, which has no animations and only uses triangle buttons. Stage 1 would eventually be finished for Um Jammer Lammy NOW!, released 9 months after the PlayStation version, with Rammy and PaRappa support.
Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
Stage 1 is the only PaRappa stage to use the instrumental of the Lammy version.
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Dataminers on the Suikosource forums discovered an unused dungeon in the game that cannot be accessed other than through hacking. The dungeon is incomplete with some missing features, but is largely playable. While there is no direct confirmation from developers on how it was intended to tie in with the game's narrative, dataminers have concluded the following:
At some point after defeating the Beast Rune, the player is supposed to return to the village of Sajah. There is an inconspicuous-looking rock that does nothing, but which can be removed via hacking to reveal an entrance. While this entrance does not work, it is theorized that once entering this passage, the player would reach the lowest floor of the test dungeon. From there they would travel upward and face six or more bosses (speculated to be Bone Dragon, Stone Golem, Abomination, Double Head, Pest Rat and Harpy - though not necessarily in that order) gatekeeping certain stairs. Monsters would get progressively harder at each stage. There are around six floors and 8 orbs which the player would need to collect to pass through the final door.
In the final room, there is a purple rune that offers 3 choices; When the dialogue is translated into English, it reads:
Looking through all of this dialogue, the first option warps you back to Sajah, leaving you on your way. The second option allows you to step back before deciding again, while the third option warps you to an unknown location.
It is theorized you're supposed to end up in Sindar Ruin as there was a brief moment where Riou was left alone. In the end, you get to replay at that point in time, with previously kept items/stats, and possibly have the combined Rune of Beginning (Sword and Shield Rune) as it has been alluded many times in-game that it was considered as one.
It's speculated the reason why this dungeon was scrapped was because it was too ambitious to be implemented.
To explore on your own (for the North American version) use the following GameShark code to teleport Viki to an Unknown Dungeon (Pick Kazah Village [note: Sajah Village was originally named Kazah Village]):
8006AEAA 0080
D015DC50 E1C4
3015F53D 0009
D015DC50 E1C4
3015F53E 0011
At some point after defeating the Beast Rune, the player is supposed to return to the village of Sajah. There is an inconspicuous-looking rock that does nothing, but which can be removed via hacking to reveal an entrance. While this entrance does not work, it is theorized that once entering this passage, the player would reach the lowest floor of the test dungeon. From there they would travel upward and face six or more bosses (speculated to be Bone Dragon, Stone Golem, Abomination, Double Head, Pest Rat and Harpy - though not necessarily in that order) gatekeeping certain stairs. Monsters would get progressively harder at each stage. There are around six floors and 8 orbs which the player would need to collect to pass through the final door.
In the final room, there is a purple rune that offers 3 choices; When the dialogue is translated into English, it reads:
"One in search of a new path - I shall test your will.
I am the Rune of Circulating Paths. Do you wish for a new path?
- Yes
- No
- New path?
While your strength remains, the new path shall guide you to a new beginning.
Though be warned that there is no return path. Do you still wish for a new path?
- Yes!
- Wait a minute
- What new path?
You will lose your current path, lose all allies and friends that joined you,
and you will even lose the outcome. Do you still choose to follow the new path?
- Yes
- Rather not
- What new path?
Close your eyes. I shall open the new path for you to see...
Accepted. Time does not flow for me, I shall wait.
The world has a million forms, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Accepted. Time does not flow for me, I shall wait.
The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Accepted. That is a wise path. I shall take you outside.
- Thank you
- No thanks
Then farewell, wise young one. Follow your path to the end.
You do not wish to use my powers? Accepted. The path is there for you to take.
The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Young one that seeks for a path. Do you choose to follow a new path?
Then... Young one... Leave your last record of this world...
I shall open the new path for you...
- Thank you
- I, er, maybe not
Do you fear, young one? But that may be just the wise choice..."
I am the Rune of Circulating Paths. Do you wish for a new path?
- Yes
- No
- New path?
While your strength remains, the new path shall guide you to a new beginning.
Though be warned that there is no return path. Do you still wish for a new path?
- Yes!
- Wait a minute
- What new path?
You will lose your current path, lose all allies and friends that joined you,
and you will even lose the outcome. Do you still choose to follow the new path?
- Yes
- Rather not
- What new path?
Close your eyes. I shall open the new path for you to see...
Accepted. Time does not flow for me, I shall wait.
The world has a million forms, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Accepted. Time does not flow for me, I shall wait.
The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Accepted. That is a wise path. I shall take you outside.
- Thank you
- No thanks
Then farewell, wise young one. Follow your path to the end.
You do not wish to use my powers? Accepted. The path is there for you to take.
The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Young one that seeks for a path. Do you choose to follow a new path?
Then... Young one... Leave your last record of this world...
I shall open the new path for you...
- Thank you
- I, er, maybe not
Do you fear, young one? But that may be just the wise choice..."
Looking through all of this dialogue, the first option warps you back to Sajah, leaving you on your way. The second option allows you to step back before deciding again, while the third option warps you to an unknown location.
It is theorized you're supposed to end up in Sindar Ruin as there was a brief moment where Riou was left alone. In the end, you get to replay at that point in time, with previously kept items/stats, and possibly have the combined Rune of Beginning (Sword and Shield Rune) as it has been alluded many times in-game that it was considered as one.
It's speculated the reason why this dungeon was scrapped was because it was too ambitious to be implemented.
To explore on your own (for the North American version) use the following GameShark code to teleport Viki to an Unknown Dungeon (Pick Kazah Village [note: Sajah Village was originally named Kazah Village]):
8006AEAA 0080
D015DC50 E1C4
3015F53D 0009
D015DC50 E1C4
3015F53E 0011
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A common debate among GoldenEye 007 fans is whether playing as Oddjob in the multiplayer mode is cheating due to his short stature going below the auto-aim bullet radius. This would be addressed by lead environmental artist Karl Hilton and gameplay and engine programmer Mark Edmonds in an oral history article released by Mel Magazine in 2018, 21 years after the game released, who stated that they too thought playing as Oddjob was cheating, and they were aware of this during development:
Hilton: "We all thought it was kind of cheating when we were play-testing with Oddjob [due to his short stature, the auto-aim of the weapons goes above his head], but it was too much fun to take out and there was no impetus from any of us to change it. It's clearly become part of the culture and folklore of the game — I noticed playing GoldenEye as Oddjob was mentioned in Ready Player One, so ultimately, I think it's fine."
Edmonds: "It's definitely cheating to play as Oddjob! But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him. Personally I like to pick Jaws [who originally appeared in 1977’s The Spy Who Loved Me] and then beat the person with Oddjob just to show them! We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?"
Edmonds: "It's definitely cheating to play as Oddjob! But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him. Personally I like to pick Jaws [who originally appeared in 1977’s The Spy Who Loved Me] and then beat the person with Oddjob just to show them! We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?"
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There are four unused cheat codes in Plok! that were disabled, each of which spells a word with the inputs of the SNES controller, and displays a message on screen. These were disabled, and therefore cannot be used under normal means:
• Right - Up - B - B - A - Down - Up - X (Rubber Ducks) - Displays "NINTENDO POWER" and warps the player to the Test Level
• Y - A - B - A - Down - A - B - A (Yaba Daba) - Displays "JOHN'S CHEAT" and gives the player 16 Buddy Hornets
• B - Right - Up - X - Y - A - Left - Left (Brux Y'all) - Displays "LYNDON'S CHEAT" and gives the player 160 shells
• Up - Right - B - A - Down - Left - A - Down (You're Bad, Lad) - Displays "BAD INFLUENCE!" and makes the player invincible for 13 seconds
Nintendo Power and Bad Influence are both the names of 90s-era gaming publications, meaning that there may have been an intent to share the codes through those platforms.
"John" is likely referring to Plok! co-creator John Pickford, while "Lyndon" and his code "Brux Y'all" refers to game designer and sprite artist Lyndon Brooke.
Plok! did not feature any rubber ducks, however, a later Pickford Bros. game, Wetrix, would, and the eventual Plok! the Exploding Man comic would feature the rubber duck from Wetrix as a main protagonist.
• Right - Up - B - B - A - Down - Up - X (Rubber Ducks) - Displays "NINTENDO POWER" and warps the player to the Test Level
• Y - A - B - A - Down - A - B - A (Yaba Daba) - Displays "JOHN'S CHEAT" and gives the player 16 Buddy Hornets
• B - Right - Up - X - Y - A - Left - Left (Brux Y'all) - Displays "LYNDON'S CHEAT" and gives the player 160 shells
• Up - Right - B - A - Down - Left - A - Down (You're Bad, Lad) - Displays "BAD INFLUENCE!" and makes the player invincible for 13 seconds
Nintendo Power and Bad Influence are both the names of 90s-era gaming publications, meaning that there may have been an intent to share the codes through those platforms.
"John" is likely referring to Plok! co-creator John Pickford, while "Lyndon" and his code "Brux Y'all" refers to game designer and sprite artist Lyndon Brooke.
Plok! did not feature any rubber ducks, however, a later Pickford Bros. game, Wetrix, would, and the eventual Plok! the Exploding Man comic would feature the rubber duck from Wetrix as a main protagonist.
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The section for passwords in the manual for Wario Blast shows an image of the game's title screen with a debug code (2264) that lets the player start the game with all power-ups as Wario. It is unknown if this was an oversight, or intentionally included.
Game password list:
https://themushroomkingdom.net/wb_passwords.shtml
Wario Blast Featuring Bomberman manual (Page 8):
https://www.retrogames.cz/manualy/GameBoy/Wario_Blast_Featuring_Bomberman_-_GameBoy_-_Manual.pdf
https://themushroomkingdom.net/wb_passwords.shtml
Wario Blast Featuring Bomberman manual (Page 8):
https://www.retrogames.cz/manualy/GameBoy/Wario_Blast_Featuring_Bomberman_-_GameBoy_-_Manual.pdf
subdirectory_arrow_right Ardok the Barbarian (Game)
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The Commodore 64 version of Asterix and the Magic Cauldron cannot be completed by normal means due to a bug that hides a piece of the magic cauldron behind a building. If you use the code "POKE 18014,14:POKE18015,152" you can finish the game and see the ending text:
In the Ardok the Barbarian version of the game, the name Toutatis is replaced with Odin.
By Touatis [sic] you have done it
In the Ardok the Barbarian version of the game, the name Toutatis is replaced with Odin.
subdirectory_arrow_right Super Mario All-Stars (Game)
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The NES and SNES versions of Super Mario Bros. 2 contain different insta-kill cheat codes, likely used by the game's developers for debug purposes. The code for the NES version involves pausing the game and holding Up/A/B on a second controller, and then unpausing to lose a life. The code for the SNES version is simpler, where you only need to pause the game, hold L and R, and then press Select to lose a life.
There are a pair of glitches that can be triggered with this code in the NES version. If the code is inputted while riding a Rocket, the health bar will effectively turn invisible by displaying all the heart pips as empty, but the player character will emerge unharmed. If the code is inputted during the transition for walking through a door, the player character will continually fall through the floor and lose their lives until a Game Over is reached.
There are a pair of glitches that can be triggered with this code in the NES version. If the code is inputted while riding a Rocket, the health bar will effectively turn invisible by displaying all the heart pips as empty, but the player character will emerge unharmed. If the code is inputted during the transition for walking through a door, the player character will continually fall through the floor and lose their lives until a Game Over is reached.
subdirectory_arrow_right Rayman 3 (Game)
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2D Nightmare is a extra minigame exclusively featured in the Nintendo GameCube version of the game. Its aesthetics are based on 'Picture City' from the original Rayman, and its intended unlock method is by connecting both the GameCube & Game Boy Advance version of Rayman 3, with the latter version requiring that all levels are completed. However, due to a programming error in the GBA version, the final boss level of the game 'Heart of the Ancients' is never counted as complete due to the game not saving after the credits roll. It was assumed hacking via Action Replay codes was the only way to play 2D Madness. However, 20 years after both games released, it was discovered that the GBA version contains hidden in-game cheat codes.
On the game's world map screen, holding the Select button while inputting:
• R/A/A/A Unlocks All Powers
• B/B/B/A/A/A Gives 99 Lives
• UP/LEFT/DOWN/RIGHT/B/A/L/R Completes All Levels
• DOWN/UP/DOWN/UP/A/LEFT/B/RIGHT 100% Complete of Levels, Powers, Lums, Cages & 99 Lives
The last two cheat codes mark every level in the game as complete, including the final boss level. Entering either code will allow 2D Nightmare to be unlocked officially in the GameCube version without any hacks to access.
On the game's world map screen, holding the Select button while inputting:
• R/A/A/A Unlocks All Powers
• B/B/B/A/A/A Gives 99 Lives
• UP/LEFT/DOWN/RIGHT/B/A/L/R Completes All Levels
• DOWN/UP/DOWN/UP/A/LEFT/B/RIGHT 100% Complete of Levels, Powers, Lums, Cages & 99 Lives
The last two cheat codes mark every level in the game as complete, including the final boss level. Entering either code will allow 2D Nightmare to be unlocked officially in the GameCube version without any hacks to access.
Rayman 3 GBA cheats discovery tweet:
https://twitter.com/RayCarrot/status/1638924571431653377
Rayman 3: Hoodlum Havoc - 2D Nightmare:
https://youtu.be/G73A9Rgb9g4
RayWiki page:
https://raymanpc.com/wiki/en/2D_Nightmare
The Cutting Room Floor article:
https://tcrf.net/Rayman_3_(GameCube)/en
https://twitter.com/RayCarrot/status/1638924571431653377
Rayman 3: Hoodlum Havoc - 2D Nightmare:
https://youtu.be/G73A9Rgb9g4
RayWiki page:
https://raymanpc.com/wiki/en/2D_Nightmare
The Cutting Room Floor article:
https://tcrf.net/Rayman_3_(GameCube)/en