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Castlevania III: Dracula's Curse
1
Castlevania III's Japanese counterpart, Akumajou Densetsu, features a microprocessor chip in the cartridge, named the Konami VRC6. Aside from a few scrolling enhancements, the chip also adds three audio channels to the Famicom's existing five. These channels could provide more extensive and different kinds of sounds than the internal 2A03 chip. Since the international NES does not support the VRC6 expansion, a different chip was used, the Nintendo Memory Management Controller 5 (MMC5). This expansion, however, only adds two clone pulse wave channels rather than the VRC6's two different pulse waves and a sawtooth wave. As such, the NES version of Castlevania III does not feature the advanced sound that is in Akumajou Densetsu.
Mario Super Sluggers
1
Attachment There is an unused theme entitled "bgm_captain".
Batman: The Brave and the Bold - The Videogame
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Hidden in the files are two tracks named batman_song.ogg and song_driving.ogg. When played in a media player, they are actually songs from the anime Cowboy Bebop, being "Spy" and "Rush" respectively. According to the game composer, Jake Kaufman, these were place-holder tracks.
Left 4 Dead
1
In the Left 4 Dead (left4dead) and Left 4 Dead 2 (left4dead2 and left4dead2_dlc3) sound files, there are some sounds similiar to a dog. All of them seem to have been cut, but they still exist in the game files. The attack sounds for "zombiedog" were recycled for the Hunter when he'd attack with his claws. This could explain why the Hunter yelps like a dog when he is killed. According to some of the Church Guy's "combatcolor" sound files, the "dog" sounds seem to have been re-made for when he would turn into a Hunter.
Luigi's Mansion
1
There's evidence suggesting that Luigi's Mansion was going to be an N64 game. On the game's disc, there's a sound effect for getting a star from Super Mario 64 and a cropped image of Daisy's artwork from Mario Tennis. Hideki Kono, the director for Luigi's Mansion, also stated that the game was originally going to be released on the Nintendo 64.
Call of Duty 4: Modern Warfare
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There's some unused dialog for Captain MacMillan on the game's disc that is never played in-game.
LEGO Island
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There are two unused sound files on the game's disc. One is the Infomaniac saying to put the disc back into your computer, as if you had ejected it. This sound is never played, as the game will crash when ejecting the CD. The second one is the Infomaniac warning you about entering a duplicate username, which in the final game will result in just using the already existing user, instead of overwriting it as suggested by the audio clip.
Super Smash Bros. Brawl
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By looking through the game's disc you can find different victory fanfares signed for each character, there's even fanfares for both Mewtwo and Roy. But in the final game, Meta Knight is the only character with a unique fanfare.
Silent Hill HD Collection
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While the player is given the option to toggle between the original and new voiceovers in Silent Hill 2 HD, the option for original voices in SH3 HD is nonexistent. This is because Heather's original voice actor could not be contacted in time before the game's release.
Crash Team Racing
1
Ripper Roo was originally going to speak fluent English. This was dropped for unknown reasons and was replaced with his manic laughter along with subtitles. The original recordings can still be found hidden within the game's code.
Pokémon Puzzle League
1
Attachment Hidden inside the code are two unused voice clips. They are presumably from staff issuing a little message to loved ones, as one is in Japanese and reads "Yumi-chan, I love you" and the other reads "I love you Liz."
Team Fortress 2
1
There is a piece of unused music that was originally intended to play in the background of the Upgrade Station. While cut from the final version, it is still available within the game's files.
The Elder Scrolls V: Skyrim
1
Attachment In the games files there is an unused Pit or Arena Called "Windhelm Pit Entrance". Entering the Pit spawns 2 Argonians (Both Male), Nords, Dark Elves and Imperials NPCs, They are all called 'Pit Fans', who are supposed to be spectators. It is believed that Windhelm was going to have an arena at some point of development where you would face against animals or NPC Bandits. There are also Pit guards who are fully voiced, but they cannot be viewed during normal gameplay. The place can be viewed by entering the console commands "coc WindhelmPitEntrance" and "coc WindhelmPitExterior".
Atomic Bomberman
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Inside the files of Atomic Bomberman, there are a lot of unused voice recordings of the actors of the game swearing and speaking vulgar lines in their characters' voices.
Portal 2
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Attachment An unused soundfile for the Announcer exists in Portal 2.
He says: "We will attempt to comply with these now non-existent agencies by playing some more smooth jazz."
No smooth jazz will play after that.

However, in the German version, the music can be heard.
The Curse of Monkey Island
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An entire song, a duet between Guybrush & Elaine called 'Plank of Love', was cut from the end credits.

The lyrics had been written, but the production team ran out of time to record it.
Half-Life 2
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There's an unused sound file in the game's data called "Monk_Death07". The name suggests that the developers planned to kill off Father Gregory during the ravenholm level, but the idea was later scrapped.
Marvel: Ultimate Alliance
subdirectory_arrow_right Marvel: Ultimate Alliance (Game), Marvel: Ultimate Alliance (Game)
1
Arin Hanson, also known by his YouTuber alias Egoraptor, provided the voice for Dr. Bruce Banner during the development of Marvel: Ultimate Alliance after winning a contest held by Activision. Hanson described the experience recording Banner's lines as "humiliating" as it was the first time he had to work in a professional recording booth let alone for a AAA video game, and believed it was a bad performance. Hanson initially claimed in 2013 that his voice was used in the PlayStation Portable and Nintendo DS versions of the game, but a DS version does not exist and he is not credited in the PSP version. In a later email correspondence with a user from the Lost Media Wiki, he stated he recorded his voice after Activision informed him that it would be used in select versions of the game, those being the Wii, PSP and PlayStation 3 versions. Since this was also a local contest, Activision assumed that all auditions were coming from Los Angeles and in the surrounding areas. Hanson got a "congratulations" email and was invited to Los Angeles for recording, but he was unavailable at the time. His recordings ultimately went unused in favor of another voice actor due to time constraints from Hanson only getting a chance to record late in development. However, his unused recordings would end up being added in the 2016 re-release of the game.
person KnowledgeBase calendar_month March 23, 2013
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
Pokemon Red & Blue were originally supposed to allow players to use badges as an item. When used outside of battle, a looped version of one of the jingles played after Oak evaluates the player's pokedex progress will play. Only the Boulder Badge and Cascade Badge were usable in battle and were able to throw a rock or bait at a Pokemon, like in the Safari Zone.
Cave Story
1
In late 2011, a .zip file was uploaded to the Doukutsu Uploader that contained all 19 versions of orgview made throughout Cave Story's development timeline. Dozens of different beta versions of songs that play in-game, including some unused ones in the final version, were part of the package.
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