Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost Levels
June 3, 1986
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Super Mario Bros. / Duck Hunt / World Class Track Meet has unused graphics from Super Mario Bros: The Lost Levels, which can be activated by a Game Genie code, allowing one to play SMB1 levels with The Lost Levels graphics, albeit with some glitched tiles in different parts of the game.
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Attachment World 3-1's map data includes a Red Koopa Troopa inexplicably placed right above a pit, one space next to a ground tile. Because of its location, the enemy cannot be seen without the use of hacks or glitches, as the Koopa will have fallen into the pit by the time Mario reaches the spot where it spawns in. The enemy's unusual placement resulted in it going undiscovered until November 9, 2020, 34 years after the game's release.
person VinchVolt calendar_month August 8, 2024
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According to then Nintendo of America CEO Howard Lincolin, the game was not released overseas because it was too challenging and too much like the original to sell well. In order to prevent the early series from being associated with frustration and staleness, they instead adapted the Japan only game Doki Doki Panic, and released it as Super Mario Bros. 2 for the West.
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According to an interview with Shigeru Miyamoto in Family Computer Magazine, World 9 of Super Mario Bros.: The Lost Levels, which is only accessible by playing the entire game without using Warp Zones, is based on a glitch in the original Super Mario Bros, which could allow the player to access 256 extra worlds.
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Attachment A special edition of Super Mario Bros.: The Lost Levels, entitled "All Night Nippon Super Mario Bros." was released only in Japan. It featured almost identical gameplay to that game and lifted level designs from Super Mario Bros., but instead replaced the enemies with Japanese celebrities. It was based on the popular Japanese radio program, "All Night Nippon", and was given away as a raffle prize from the program itself.

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