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Max does not play a death animation when killed. Instead, he just plays the same idle animation when he is first found, but takes on the attributes of a corpse, such as lack of collision. However if he is activated like a switch or door, he will get out of the chair and approach the room's door to exit, waiting for you to open it for him. Upon doing so, he will then wander the level, killing enemies and villagers alike. After Max has been let outside, the player can activate him again, letting them see from his view. A HUD message is also displayed reading, "It's MaxVision™!" If he is attacked by the player, he will return fire. If the player pushes Max outside instead of activating him, and attacks him, he will not fire back. If he is killed after being activated, he will freeze standing instead of playing any animation, but still becomes a corpse.
Max makes a second cameo appearance in Level 9 "Fuel Station Launch". During the final jump at the end of the level, you need to quickly snap back the mouse just before you land so you are facing backwards, which will allow you to see Max's face plastered three times on the front of the platform you just jumped off.
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