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When Orbot installs a new voice chip for Cubot, he says "The think bone's connected to the talk bone, the talk bone's connected to the mouth bone...". This is a reference to Dem Bones, a traditional song written by James Weldon Johnson.
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In any zone of Aquarium Park, if the player uses a boost to run on water and then activates a Laser Wisp mid-run, they can aim it into the water. If Sonic then hits a breakable block, the game still assumes Sonic is above the water, giving him normal physics while underwater and preventing him from drowning. However, this also prevents him from using any of the Drill Wisps or jumping towards the surface of the water.
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If the player attempts to use a Rocket Wisp powerup while touching the underside of a platform, the Wisp will leave Sonic and fly away, staying in-game for 12 seconds. By doing this multiple times and then activating the powerup normally, it's possible to grab the onscreen Wisps to restart the powerup's timer multiple times, allowing the player to move past the stage's boundaries.
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Six levels in Game Land share the same structure as the first acts of every zone in the original Sonic the Hedgehog.
Act 1-1: Green Hill Zone
Act 2-1: Marble Zone
Act 3-2: Scrap Brain Zone
Act 4-1: Spring Yard Zone
Act 5-1: Labyrinth Zone
Act 7-1: Star Light Zone
Act 1-1: Green Hill Zone
Act 2-1: Marble Zone
Act 3-2: Scrap Brain Zone
Act 4-1: Spring Yard Zone
Act 5-1: Labyrinth Zone
Act 7-1: Star Light Zone
subdirectory_arrow_right Sonic Colors (Game)
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An unused Eggman voice clip found in the Wii version implies that the Wisps' Hyper-go-on energy is more powerful than Chaos energy. But this may not be the case, as Super Sonic is able to beat Nega-Mother Wisp in the DS version.
subdirectory_arrow_right Sonic Colors (Game)
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The cutscenes where Eggman, Orbot and Cubot are sucked into the black hole and then are seen missing in space do not appear in the DS version.
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![Attachment](/media/thumbs/3/6717.png)
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![Attachment](/media/thumbs/3/4748.jpg)
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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The English script for Sonic Colors, as well as other 3D Sonic localizations up to Sonic Forces, was partially written by Ken Pontac, known for working on children's programming such as LazyTown, Arthur, and Bump in the Night (the latter of which he co-created), and Warran Gaff, best known for his and Pontac's work together on the adult cartoon Happy Tree Friends. Pontac and Graff's renditions of Sonic were significantly more lighthearted than earlier or later 3D games, a highly requested shift at the time that would prove controversial after a few games. This disdain for Pontac and Graff's writing style led Pontac to decline from doing Sonic panels at conventions out of fears that vitriolic Sonic fans will visit and harass him.
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