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It's possible to acquire the dog's collars for free if you perform certain tasks or talk to certain NPCs while controlling the dog.
Leather Collar - Talk to Braveheart after defeating Thraax.
Spiky Collar - Talk to the Sting Alchemist in the desert after defeating Vigor.
Defender Collar - After being jailed for ruining the queen's banquet, defeat all the enemies as the dog before letting the boy out.
Spot's Collar - Talk to Braveheart after obtaining the Wind Walker.
Leather Collar - Talk to Braveheart after defeating Thraax.
Spiky Collar - Talk to the Sting Alchemist in the desert after defeating Vigor.
Defender Collar - After being jailed for ruining the queen's banquet, defeat all the enemies as the dog before letting the boy out.
Spot's Collar - Talk to Braveheart after obtaining the Wind Walker.
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![Attachment](/media/thumbs/1/1666.jpg)
Doug Smith may also be credited with the conception of Secret of Evermore, according to lead programmer Brian Fehdrau, who states that Squaresoft hired Smith based on his suggestion for an RPG with an "American-motif." Squaresoft liked this idea, and told the development team to make "a game like [Secret of Mana] with western themes."
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![Attachment](/media/thumbs/1/1614.jpg)
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Originally, the title for "Secret of Evermore" was simply, "Evermore." Squaresoft decided to add "Secret of" only a month before the game shipped, hoping that title familiarity with the already released "Secret of Mana" would benefit sales.
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![Attachment](/media/thumbs/1/1612.jpg)
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![Attachment](/media/thumbs/1/1611.jpg)
According to Fehdrau, the lead programmer, "It's Bill's fault" was an inside joke regarding Bill Kristiansen, another one of the programmers working on the game, who had "a particular habit of being at fault when [a build of the game] was busted."
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The player can buy a Chocobo Egg on a market, a reference to the Final Fantasy series. Using it will boost the player's hit points.
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![Attachment](/media/thumbs/1/360.png)
If the player says that they do recognize him, he will give a discount.
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The soundtrack was composed by Jeremy Soule. While in Highschool, he played a lot of games and felt that soundtracks "lacked drama and intensity." He composed a demo to showcase what he believed music should sound like in games, and showed it to Square. They hired him as an in-house composer, and set him to work on Secret of Evermore as his first game.
The soundtrack was released on CD with 29 tracks, 8 of which were arranged versions of the in-game soundtrack. It was released as a pre-order bonus for the game.
The soundtrack was released on CD with 29 tracks, 8 of which were arranged versions of the in-game soundtrack. It was released as a pre-order bonus for the game.
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![Attachment](/media/thumbs/1/358.png)
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Many people believed that due to Square releasing Secret of Evermore, they never localized Seiken Densetsu 3 to the US. However, Secret of Evermore was actually developed by a new team hired in the US, many of whom had never worked in the industry before, and had nothing to do with the development of Seiken Densetsu 3.
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