Viewing Single Trivia
▲
2
▼
Q*bert's cube pyramid gameplay came from an "Escher Pattern", which looked like a screen full of cubes. Warren Davis saw it as a pyramid of cubes and as a programing exercise. Once Davis had a game design in mind, he asked Jeff Lee if he could use a few characters, which Lee was planning to use for another, unrelated game. According to Davis, Lee's idea for Q*bert's design was for him to shoot things out of his nose, which is why he has a long nose.
Comments (0)
You must be logged in to post comments.
Related Games
Q*bert
Q*bert: Rebooted
Mike Tyson's Punch-Out!!
Star Wars: Starfighter
Metal Gear Rising: Revengeance
Plants vs. Zombies: Garden Warfare
Disney Infinity 3.0
World Heroes 2 Jet
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien
American Mensa Academy
Persona 3 FES
Assassin's Creed III
Dance Dance Revolution A20
Middle-earth: Shadow of Mordor
Xenogears
New Trivia!
Pinball
LittleBigPlanet Karting
Mighty Bomb Jack
Braid
Ratchet & Clank Future: A Crack in Time
New Trivia!
Toro! Let's Party!
Metal Slug 5
Sonic the Hedgehog 4: Episode I
Dance Dance Revolution X
Mario Bros.
L.A. Noire
Crash Bandicoot 2: Cortex Strikes Back
Last Battle
Life is Strange
Transformers: Devastation
Dr. Mario
Mighty No. 9
Crash Bandicoot: Warped
Strider
Real Bout Fatal Fury
FIFA 14
Garou: Mark of the Wolves
Daytona USA 2: Battle on the Edge
Fighting Force
Beatmania IIDX 3rd style
Yakuza Kiwami
Samurai Shodown
WWE All Stars
Disgaea 3: Absence of Justice
Duck Hunt
Virtua Racing
The Amazing Spider-Man
uDraw Studio: Instant Artist
Yakuza 5
Skylanders: Imaginators