Franchise: Star Wars
LEGO Star Wars: The Skywalker Saga
Disney Emoji Blitz
Star Wars: Knights of the Old Republic II - The Sith Lords
LEGO Star Wars II: The Original Trilogy
Star Wars: Starfighter
Star Wars: Battlefront III
Super Star Wars
Star Wars: The Force Unleashed II
Star Wars: Galaxy of Heroes
Star Wars: Force Arena
Star Wars Jedi: Survivor
Star Wars: Clone Wars Adventures
Star Wars: Rogue Squadron
Star Wars: Super Bombad Racing
Star Wars: Uprising
Star Wars: Masters of Teräs Käsi
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LEGO Star Wars: The Force Awakens
Star Wars Episode I: The Phantom Menace
Star Wars: The Force Unleashed
LEGO Star Wars: The Complete Saga
Star Wars: Outpost
Star Wars: Rogue Squadron III - Rebel Strike
LEGO Star Wars III: The Clone Wars
Star Wars Battlefront
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Disney Infinity 3.0
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Star Wars: Episode III - Revenge of the Sith
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Star Wars Chess
Star Wars: Jedi Knight - Dark Forces II
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Star Wars: Knights of the Old Republic III
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Developer [urli=developer/factor5/]Factor 5[/urli] was working on a Star Wars Rogue Squadron trilogy for the original [urli=console/xbox/]Xbox[/urli] which would've included online multiplayer, however it was canceled due to a change in management at [urli=developer/lucasarts/]LucasArts[/urli] at the time.
After the development of Lair, they reworked the game for the [urli=console/wii/]Wii[/urli] named Star Wars: Rogue Leaders - Rogue Squadron Wii and added new play styles like piloting ships with the Wii wheel and the Wii Balance Board to control the pedals. Also Wii Motion Plus would've been used for 1:1 lightsaber battles with 20 characters to choose from and force powers. The game would've ran on Lair's graphics engine at 60 frames-per-second. The project was finished, however canceled again due to the 2008 financial crisis.
After the development of Lair, they reworked the game for the [urli=console/wii/]Wii[/urli] named Star Wars: Rogue Leaders - Rogue Squadron Wii and added new play styles like piloting ships with the Wii wheel and the Wii Balance Board to control the pedals. Also Wii Motion Plus would've been used for 1:1 lightsaber battles with 20 characters to choose from and force powers. The game would've ran on Lair's graphics engine at 60 frames-per-second. The project was finished, however canceled again due to the 2008 financial crisis.
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