Company: Free Radical Design
subdirectory_arrow_right TimeSplitters (Game)
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In February 1999, several members of Rare (specifically those who were part of the GoldenEye 007 and Perfect Dark development team) such as David Doak, Steve Ellis, Karl Hilton and Graeme Norgate, left the company to form Free Radical Design in Nottingham, England. TimeSplitters was the first project for the team, and its development was carried out by eighteen people, including Norgate as the composer. Development lasted sixteen months with a budget of £500,000 (around $630,050 USD).
Free Radical Design IGN interview:
http://www.ign.com/articles/2000/06/17/timesplitters-interview
Free Radical Design website corporate origins:
https://web.archive.org/web/20090120114403/http://frd.co.uk/corporate.php
Graeme Norgate involvement:
https://web.archive.org/web/20141115083050/http://www.allgame.com/game.php?id=26012&tab=credits
Budget source (Sunday Telegraph newspaper, London, Greater London, England - Sunday November 19, 2000, Page 75):
https://www.newspapers.com/clip/95163363/sunday-telegraph/
http://www.ign.com/articles/2000/06/17/timesplitters-interview
Free Radical Design website corporate origins:
https://web.archive.org/web/20090120114403/http://frd.co.uk/corporate.php
Graeme Norgate involvement:
https://web.archive.org/web/20141115083050/http://www.allgame.com/game.php?id=26012&tab=credits
Budget source (Sunday Telegraph newspaper, London, Greater London, England - Sunday November 19, 2000, Page 75):
https://www.newspapers.com/clip/95163363/sunday-telegraph/