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Art of Fighting 3: The Path of The Warrior
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Attachment There's an unused animation where Wyler reverts back to his normal form while facing down. Since he never falls on his face (no matter what you do, he always falls backwards, even when losing by time over) this goes unused.
Art of Fighting 3: The Path of The Warrior
1
Sinclair and Wyler have walking animations that were meant to be displayed on the character selection screen. But since their characters can only be selected off-screen, the animations went unused.
Metroid Dread
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It's possible to use the Shinespark to deal devastating amounts of damage (often being enough to kill a boss in one hit) to several bosses in the game, with known bosses it can be performed on including Spoiler:the Central Units, the Chozo Robots in Ferenia and Ghavoran, Escue, Golzuna, Experiment No. Z-57, and the Red Chozo Soldier in Artaria.
Metroid Dread
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If you can sequence break by acquiring the Grapple Beam and Bombs early, a quicker way to defeat Kraid can be performed during the second phase of his fight. Spoiler:By bombing the bottom left corner of the area once the second phase starts, a Morph Ball Launcher can be accessed which will shoot Samus into Kraid's stomach, where you can continually bomb him to death so long as Samus has enough health, which will gradually be drained the longer she is in Kraid's stomach.

Additionally, acquiring the Flash Shift through sequence breaking gives Samus an additional way of attacking Kraid. Spoiler:When the Spider Magnet platform raises back up to Kraid's face, Samus can Flash Shift into Kraid's mouth and hold onto it for a short period of time to get some shots in.
Art of Fighting
1
There are unused voice clips for Ryo, Robert, and Yuri that likely relate to the game's climax where Yuri reveals the identity of Mr. Karate.
Art of Fighting
1
The in-game announcer mentions the stage name and number while in-between levels. It does this for every stage except for the first one, since the map isn't shown when the single-player starts. However, the game does have a sound clip for the very first stage that is never used.
Art of Fighting
1
While the whole cast has visible head damage, King was originally planned to be the only character with chest damage. Some of the animations were seemingly complete before the feature got removed; her famous undressing KO" feature seems to be a leftover from it.
Art of Fighting
1
While Ryo and Robert are the only fighters playable in 1-player mode, there are still "time over" animations for the Initiate Super Death Blow bonus stage for each character.
Art of Fighting
1
Attachment Hidden within the game's data is a chibi portrait drawing of the game's cast. It is unknown if this picture can be displayed during normal gameplay.
Samurai Shodown II
1
Though Tam Tam does not return as a playable character, the game's code still contains his character data, suggesting that he was going to be in the game in an early stage of development. However, any attempts to access the data will result in the game crashing.
Samurai Shodown
1
The Sega CD version of the game contains a hidden message:
"r en rar politik!
Carl-Henrik 1995
JVC SUXX!!!!"

"Carl-Henrik" is programmer Carl-Henrik Skarstedt. The message implies that he was not happy with the ports publisher, JVC.
The King of Fighters XIII
1
The game's files contain an animation sequence leftover from its testing phase. It is a short segment from the cutscene that plays before fighting Awakened Saiki, with text that reads:

"And that is the end of this edition. The development team is currently hard at work with the next entry, please look forward to it."
The King of Fighters '99: Millennium Battle
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The game contains unused music that was likely meant for the standard and MVS title screen sequence.
The King of Fighters '97
1
The Japanese version of the game contains three special promotional endings, all for Japanese magazines, for clearing the game with certain teams:
• Terry, Mary, and Joe (Gamest)
• Yamazaki, Chang, and Choi (Famitsu)
• Billy, Kyo, and Mai (Neo-Geo Freak)
Fatal Fury Special
1
Because the European version of the SNES port was on a smaller cartridge, Big Bear, Cheng Sinzan, Axel Hawk, and Laurence Blood had to be removed along with their respective stages to fit the smaller cart size, whereas Ryo Sakazaki is playable from the start.
Fatal Fury Special
1
The game contains an unused alternate background for Terry's stage where the faces on Mt. Rushmore are replaced with Billy Kane, Laurence Blood, Wolfgang Krauser, and Axel Hawk. Additionally, Mr. Big from Art of Fighting will also appear in the background flying across the screen using his Cross Diving move.
Garou: Mark of the Wolves
1
The game is the first time in the series that the original Japanese title "Garou", instead of its western title "Fatal Fury." However, the game's graphic data contains tiles for an unused, early version of the title screen, showing the name "Fatal Fury: Mark of the Wolves", which was likely the name intended for the international releases during development.
Viewtiful Joe: Double Trouble!
1
Attachment Horror World appears to be based on the Resident Evil series. It features music from Resident Evil 2, locations from Resident Evil, Bianky enemies dressed as zombies, and pictures of Bianky dressed as Jill Valentine, Carlos Oliveira, Claire Redfield, and Steve Burnside in the background.
Super Smash Bros. Ultimate
1
A Famitsu column with game director Masahiro Sakurai revealed that Sora from the Kingdom Hearts series was able to get into the game because of a chance meeting that he had with a Disney executive at an unspecified awards ceremony where they expressed how cool it would be for him to be a part of the Super Smash Bros. roster. This soon led to negotiations between Nintendo, Square Enix, and Disney that eventually got the extremely highly requested character in Super Smash Bros. Ultimate. Before then, Sakurai admitted he and Nintendo thought getting the Disney-owned character was a total impossibility.
Ninja Gaiden
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The German rating board deemed the game's gore and violence excessive and refused to rate the game at all. Since this had the potential to place the game on Germany's "List of Media Harmful to Young People", banning shops from either advertising or selling the game to customers of 18 years or older, Tecmo censored the PAL version to obtain a rating. A year later, Tecmo managed to obtain an 18+ rating for the uncensored release of Ninja Gaiden Black.
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