▲
1
▼
The game's swipe-based swordplay was based on creative director Donald Mustard's desire for an uncommon gameplay based on nuanced sword fighting and parrying.
▲
1
▼
The game's combat was influenced by Karaketa and Prince of Persia, while the atmosphere was inspired by Shadow of the Colossus.
Related Games
Infinity Blade II
Unreal Tournament 2004
Gears of War 3
Alan Wake II
Unreal Tournament III
Shadow Complex
Bulletstorm
Jazz Jackrabbit
Gears of War
Unreal
Gears of War 2
Fortnite
Duke Nukem: Manhattan Project
Phoenix Wright: Ace Attorney - Spirit of Justice
Karateka
Professor Layton and the Curious Village
Ecco the Dolphin
Gunstar Heroes
Fortress Fury
Nickelodeon Extreme Tennis
Animal Crossing: Pocket Camp
1979 Revolution: Black Friday
Metal Slug
RWBY: Arrowfell
Flappy Bird
Scribblenauts Unlimited
SoulCalibur
Gone Home
Biker Mice From Mars
Max Payne
World of Goo
Plants vs. Zombies
Old School RuneScape
Blue Ninja: Superhero Game
The Great Ace Attorney 2: Resolve
Secret of Mana
Crazy Taxi
Disney Magic Kingdoms
Putt-Putt Saves the Zoo
Phoenix Wright: Ace Attorney Trilogy
Star Wars: Knights of the Old Republic
Resident Evil 7: Biohazard
Disney Mirrorverse
Demon's Score
Clash of Clans
Grand Theft Auto: Liberty City Stories
Resident Evil 2
Wolfenstein RPG
Duke Nukem II
Resident Evil Village