Platform: PlayStation
Namco Museum Vol. 3
New Trivia!
Pandemonium 2
Vigilante 8: 2nd Offense
The King of Fighters '95
Suikoden
Magical Tetris Challenge
Ace Combat 3: Electrosphere
Silhouette Mirage
Railroad Tycoon II
NBA Showtime: NBA on NBC
Toy Story 2: Buzz Lightyear to the Rescue!
Oddworld: Abe's Exoddus
Pepsiman
Pajama Sam 3: You Are What You Eat From Your Head to Your Feet
South Park Rally
R4: Ridge Racer Type 4
Darkstalkers 3
Okage: Shadow King
Gunbird
Thrill Kill
Um Jammer Lammy
Koudelka
Cheesy
Time Gal
Syphon Filter
Disney's Tarzan
Policenauts
Evil Zone
Sexy Parodius
SimCity 2000
X-Men: Children of the Atom
Silent Hill
Tomba!
Command & Conquer: Red Alert
Animaniacs: Ten Pin Alley
Vagrant Story
Rayman
Grand Theft Auto
Psychic Force
Shadow Tower
South Park
SaGa Frontier
Diablo
Dance Dance Revolution Disney Mix
Actua Soccer 3
Theme Park World
Jumping Flash!
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Star Wars: Masters of Teräs Käsi
Mega Man Legends
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
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