Platform: PlayStation
Space Jam
Real Bout Fatal Fury Special
Mortal Kombat 4
Strikers 1945
Tomb Raider: The Last Revelation
Psychic Force
James Pond 2: Codename - RoboCod
Atelier Marie: The Alchemist of Salburg
Pink Panther: Pinkadelic Pursuit
Dino Crisis 2
The Simpsons Wrestling
Digimon World
Wheel of Fortune
FIFA Soccer 97
VIP
The Punisher
Toy Story 2: Buzz Lightyear to the Rescue!
Twisted Metal
Muppet RaceMania
Wu-Tang: Shaolin Style
The King of Fighters '99: Millennium Battle
Mega Man X5
Worms
The Legend of Dragoon
Super Puzzle Fighter II Turbo
Animorphs: Shattered Reality
Bubsy 3D
SimCity 2000
Hi-Octane
Hogs of War
Mega Man X3
WWF Attitude
Star Gladiator Episode I: Final Crusade
Twisted Metal 4
Mortal Kombat II
Final Fantasy VII
Star Wars: Masters of Teräs Käsi
Resident Evil 3: Nemesis
Twisted Metal 2
Strider 2
Zoop
Mega Man Legends
Sim Theme Park
Dynasty Warriors
Spyro: Year of the Dragon
Ogre Battle: The March of the Black Queen
Gunbird
Tomba! 2: The Evil Swine Return
Spider-Man 2: Enter Electro
Boku no Natsuyasumi
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
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