Platform: Nintendo Entertainment System
Dr. Jekyll and Mr. Hyde
A Boy and His Blob: Trouble on Blobolonia
Shockwave
Hudson's Adventure Island
Crystalis
Tennis
Back to the Future
Batman: The Video Game
The Krion Conquest
Destiny of an Emperor
Teenage Mutant Ninja Turtles II: The Arcade Game
Disney's Darkwing Duck
Déjà Vu: A Nightmare Comes True!!
Punch-Out!!
Bomberman
Captain America and the Avengers
Duck Hunt
Pac-Man Championship Edition
Donkey Kong 3
A Nightmare on Elm Street
Klax
Jeopardy!
Super Mario Bros. 3
Spot: The Video Game
Monster Party
Treasure Master
MTV Remote Control
Golf
Zombie Nation
Final Fantasy
Dr. Chaos
Disney's DuckTales
Godzilla: Monster of Monsters
Wild Gunman
Battletoads
Ninja Gaiden
Devil World
Yoshi
Baby Boomer
Mega Man 6
Titenic
Snoopy's Silly Sports Spectacular!
Super Spike V'Ball
Mario's Time Machine
Ice Climber
Where in Time is Carmen Sandiego?
Clu Clu Land
Zelda II: The Adventure of Link
Sid Meier's Pirates!
Super Mario Bros. 2
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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