Platform: Nintendo Entertainment System
Donkey Kong
Blaster Master
Teenage Mutant Ninja Turtles: Tournament Fighters
Solstice: The Quest for the Staff of Demnos
Hatris
Adventures of Lolo 2
Wacky Races
Zombie Nation
Crystalis
RoboCop 2
RoboWarrior
Rambo
Abadox: The Deadly Inner War
Yeah Yeah Beebiss I
The Goonies II
Dragon Power
Mega Man 5
Castlevania II: Simon's Quest
Hogan's Alley
Mike Tyson's Intergalactic Power Punch
Journey to Silius
The Flintstones: The Rescue of Dino & Hoppy
Son Son
Tetris
Maniac Mansion
Tiny Toon Adventures
Final Lap
Devil World
Spot: The Video Game
The Krion Conquest
Godzilla 2: War of the Monsters
Wheel of Fortune
Nuts & Milk
Mach Rider
Dr. Jekyll and Mr. Hyde
Iron Tank: The Invasion of Normandy
Dr. Chaos
Wario's Woods
Teenage Mutant Ninja Turtles
Joust
Mr. Gimmick
Nintendo World Championships 1990
Batman: The Video Game
Kirby's Adventure
Wally Bear and the NO! Gang
Pac-Man Championship Edition
Ufouria: The Saga
Mighty Bomb Jack
Dragon Warrior III
Kid Icarus
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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