Platform: Nintendo Entertainment System
Snoopy's Silly Sports Spectacular!
The Legend of Zelda
Ironsword: Wizards & Warriors II
Action 52
Nuts & Milk
Déjà Vu: A Nightmare Comes True!!
Mach Rider
Crystalis
Super Spike V'Ball
Final Fantasy
Tetris
Dr. Chaos
Color a Dinosaur
The Simpsons: Bart vs. The Space Mutants
Punch-Out!!
Thunderbirds
Abadox: The Deadly Inner War
Mike Tyson's Intergalactic Power Punch
Wrecking Crew
Joust
Son Son
Mario's Time Machine
Yo! Noid
StarTropics
Armadillo
Godzilla: Monster of Monsters
Snake Rattle 'n' Roll
Solstice: The Quest for the Staff of Demnos
Clu Clu Land
Disney's DuckTales 2
Sunday Funday: The Ride
Street Fighter
Mighty Bomb Jack
The Three Stooges
Joe & Mac
Dirty Harry
Battletoads
Uninvited
Cheetahmen II
Sunman
Teenage Mutant Ninja Turtles: Tournament Fighters
Klax
Zelda II: The Adventure of Link
Hatris
Pictionary: The Game of Video Quick Draw
Tetris
Adventures of Lolo
Ms. Pac-Man
The Adventures of Bayou Billy
Teenage Mutant Ninja Turtles II: The Arcade Game
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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