Platform: Nintendo Entertainment System
Maniac Mansion
Wheel of Fortune
Jeopardy!
Dragon Warrior II
Mike Tyson's Intergalactic Power Punch
Sunman
Snoopy's Silly Sports Spectacular!
Destiny of an Emperor
Mike Tyson's Punch-Out!!
Godzilla 2: War of the Monsters
Déjà Vu: A Nightmare Comes True!!
Dragon Warrior III
Spider-Man: Return of the Sinister Six
Son Son
Godzilla: Monster of Monsters
Chubby Cherub
Teenage Mutant Ninja Turtles III: The Manhattan Project
Ms. Pac-Man
Solstice: The Quest for the Staff of Demnos
The Goonies II
Dragon Spirit: The New Legend
Yo! Noid
Crystalis
Attack of the Killer Tomatoes
Final Fantasy
The Flintstones: The Rescue of Dino & Hoppy
Tetris
Teenage Mutant Ninja Turtles II: The Arcade Game
Dragon Warrior
RoboWarrior
Dr. Mario
Action 52
Super Mario Bros. 2
Ironsword: Wizards & Warriors II
Adventures of Lolo
Bomberman II
Mega Man 2
Super Mario Bros. 3
Power Punch II
The Simpsons: Bart vs. The Space Mutants
Dragon Warrior IV
Batman: The Video Game
Pictionary: The Game of Video Quick Draw
Super Mario Bros. / Duck Hunt / World Class Track Meet
Barbie
Disney's The Lion King
Ninja Gaiden III: The Ancient Ship of Doom
Yeah Yeah Beebiss II
Castlevania
Mario Bros. Classic Serie
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The Famicom comes built in with the 2A03 chip, and has five audio channels: two square waves, one triangle wave, one noise generator, and one digital sample (DPCM) channel. On top of this, six expansions were created by both Nintendo and third parties. They are:
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
• Famicom Disk System sound: adds an extra channel with custom wavetable capabilities. (Example: Zelda, Metroid, etc. Most but not all Disk System games)
• Nintendo MMC5: Adds two square waves identical to the 2A03 square waves and a PCM channel. This is the only expansion that the international NES could use. (Example: US/European Castlevania III)
• Konami VRC6: Adds two square waves but has 8 duty cycles (voices) instead of the standard 4. Also adds a sawtooth wave. (Example: Akumajou Densetsu (Japanese Castlevania III)
• Konami VRC7: Adds six FM channels with 15 built-in patches (instruments) and the ability to create 64 unique patches. (Example: Langrage Point)
• Namco 163: Adds up to eight channels with definable waves. (Example: Digital Devil Story: Megami Tensei II)
• Sunsoft 5B: Adds 3 50% pulse waves (stuck on one voice). Can be manipulated to generate noise, sawtooth, or triangle waves. (Example: Gimmick!)
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