Platform: Nintendo DS
Monster Rancher DS
Time Hollow
Nintendogs: Dalmatian & Friends
Personal Trainer: Cooking
Soma Bringer
Nanashi no Game
Max & the Magic Marker
Mario & Sonic at the Olympic Winter Games
Pokémon Diamond Version
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Sonic Rush Adventure
Ripened Tingle's Balloon Trip of Love
The Suite Life of Zack & Cody: Circle of Spies
Pokémon Mystery Dungeon: Explorers of Darkness
Adventures of Pinocchio
Lock's Quest
Super Mario 64 DS
Drawn to Life
Pokémon Mystery Dungeon: Explorers of Sky
Kirby Mass Attack
Batman: The Brave and the Bold - The Videogame
Resident Evil: Deadly Silence
LEGO Friends
Harvest Moon DS Cute
Trauma Center: Under the Knife 2
Prince of Persia: The Forgotten Sands
Pokémon SoulSilver Version
Pokémon Mystery Dungeon: Blue Rescue Team
Drawn to Life: The Next Chapter
James Pond: Codename Robocod
Kirby: Canvas Curse
Balloon Trip
Dragon Quest Heroes: Rocket Slime
Harvest Moon DS
LovePlus
The Legend of Zelda: Spirit Tracks
The Bee Game
Madden NFL 08
Top Trumps: Doctor Who
Nintendogs: Chihuahua & Friends
Tales of Hearts: Anime Movie Edition
Monsters vs. Aliens
Solatorobo: Red the Hunter
Zubo
Mega Man Star Force 3: Red Joker
Captain Tsubasa: New Kick Off
Mind Quiz
Mario vs. Donkey Kong: Mini-Land Mayhem!
New Super Mario Bros.
Pokémon Black Version 2
Viewing Single Trivia
▲
1
▼
The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
Comments (0)
You must be logged in to post comments.