Platform: Nintendo DS
Hell's Kitchen: The Game
Kirby Mass Attack
Mario & Luigi: Bowser's Inside Story
Professor Layton and the Diabolical Box
Pac 'n Roll
Spanish for Everyone!
Phoenix Wright: Ace Attorney - Justice for All
Heathcliff: Frantic Foto
Cartoon Network Racing
Ripened Tingle's Balloon Trip of Love
Paint by DS
Ghost Trick: Phantom Detective
Batman: The Brave and the Bold - The Videogame
Resident Evil: Deadly Silence
DK: Jungle Climber
James Pond 2: Codename - RoboCod
Pokémon White Version
Sonic Rush Adventure
Captain Tsubasa: New Kick Off
Mass Effect: Corsair
Dragon Ball Z: Supersonic Warriors 2
Yoshi's Island DS
Castlevania: Portrait of Ruin
Nintendogs: Best Friends
Super Princess Peach
Lunar Knights
Viva Piñata: Pocket Paradise
LEGO Batman: The Videogame
Phoenix Wright: Ace Attorney
Pokémon Mystery Dungeon: Blue Rescue Team
Dragon Quest Heroes: Rocket Slime
Green Lantern: Rise of the Manhunters
Prince of Persia: The Forgotten Sands
Sonic Colors
Golden Sun: Dark Dawn
Mega Man Star Force: Dragon
Time Hollow
Wacky Races: Crash & Dash
Harvest Moon DS Cute
Mind Quiz
Rayman DS
Gyakuten Kenji 2
Hotel Transylvania
New Super Mario Bros.
Top Trumps: Doctor Who
Super Pac-Man Pinball
Michael Jackson: The Experience
Drawn to Life: SpongeBob SquarePants Edition
Metal Slug 7
Grey's Anatomy: The Video Game
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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