Platform: Nintendo DS
Nine Hours, Nine Persons, Nine Doors
The Simpsons Game
Electroplankton
Ripened Tingle's Balloon Trip of Love
Solatorobo: Red the Hunter
Mega Man Star Force 2: Zerker x Ninja
Pokémon Mystery Dungeon: Explorers of Darkness
Kirby Mass Attack
Mario & Luigi: Bowser's Inside Story
My Stop Smoking Coach with Allen Carr
Nintendogs: Best Friends
Ōkamiden
Pokémon Pearl Version
James Pond: Codename Robocod
Pokémon Mystery Dungeon: Explorers of Time
Thrillville: Off the Rails
Super Mario 64 DS
Daigasso! Band Brothers
Nintendogs: Dachshund & Friends
Super Pac-Man Pinball
Rockin' Pretty
Suikoden Tierkreis
Ghost Trick: Phantom Detective
Ni no Kuni: Dominion of the Dark Djinn
Bubble Bobble Revolution
Star Wars: The Force Unleashed II
Wreck-It Ralph
Top Trumps: Doctor Who
Kingdom Hearts Re:coded
Dementium: The Ward
Pac 'n Roll
WarioWare: Touched!
Victorious: Taking the Lead
Super Princess Peach
Mega Man Star Force: Pegasus
Paint by DS
Max & the Magic Marker
Dragon Ball: Origins 2
Pokémon HeartGold Version
Sonic DS
Mega Man Star Force: Leo
Monsters vs. Aliens
New Trivia!
Mario Kart DS
Driving Theory Training
Mass Effect: Corsair
Super Scribblenauts
Yoshi Touch & Go
Alvin and the Chipmunks: The Squeakquel
Super Monkey Ball Touch & Roll
Pokémon Mystery Dungeon: Blue Rescue Team
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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