Platform: Nintendo DS
Rune Factory 2: A Fantasy Harvest Moon
Mega Man Star Force 3: Red Joker
Spyro: Shadow Legacy
Mario & Luigi: Bowser's Inside Story
Go! Go! Cosmo Cops!
Elite Beat Agents
Pokémon White Version 2
Heathcliff: Frantic Foto
Fossil Fighters
Contact
Pokémon Mystery Dungeon: Explorers of Darkness
Star Fox Command
Galactic Taz Ball
My Stop Smoking Coach with Allen Carr
Monster Rancher DS
Professor Layton and the Last Specter
Pokémon HeartGold Version
Pokémon Mystery Dungeon: Blue Rescue Team
Solatorobo: Red the Hunter
Phoenix Wright: Ace Attorney - Justice for All
Advance Wars: Days of Ruin
Mind Quiz
Professor Layton and the Curious Village
Professor Layton and the Unwound Future
Flushed Away
James Pond 2: Codename - RoboCod
Pokémon Black Version 2
Nintendogs: Shiba & Friends
Castlevania: Order of Ecclesia
Tales of Hearts: Anime Movie Edition
Mega Man Star Force 2: Zerker x Saurian
Super Scribblenauts
Viewtiful Joe: Double Trouble!
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Mega Man ZX Advent
Suikoden Tierkreis
Drawn to Life: The Next Chapter
Final Fantasy IV
Scribblenauts
Giana Sisters DS
Pac 'n Roll
Chibi-Robo!: Park Patrol
MySims Kingdom
Science Papa
Cartoon Network Racing
Alvin and the Chipmunks: Chipwrecked
Pokémon SoulSilver Version
Silly Bandz
One Piece: Gigant Battle!
Spanish for Everyone!
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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