Platform: Nintendo DS
Dementium: The Ward
Pokémon White Version 2
Kingdom Hearts 358/2 Days
Nintendogs: Dalmatian & Friends
Nintendogs: Chihuahua & Friends
Pokémon HeartGold Version
Galactic Taz Ball
Chrono Trigger
Alvin and the Chipmunks
Sonic Rush Adventure
Super Princess Peach
Mega Man Star Force 2: Zerker x Saurian
Digimon World DS
Super Scribblenauts
Kirby Super Star Ultra
Osu! Tatakae! Ouendan
MySims SkyHeroes
Diddy Kong Racing DS
Giana Sisters DS
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Radiant Historia
Spyro: Shadow Legacy
Suikoden Tierkreis
Lock's Quest
The Legend of Zelda: Phantom Hourglass
Cartoon Network Racing
Nintendogs: Shiba & Friends
Nicktoons MLB
Ace Attorney Investigations: Miles Edgeworth
Professor Layton and the Unwound Future
Victorious: Taking the Lead
Go! Go! Cosmo Cops!
Pokémon Platinum Version
The Legendary Starfy
Pokémon Black Version
Dragon Ball: Origins 2
Yoshi's Island DS
Pokémon Mystery Dungeon: Explorers of Darkness
Pokémon Mystery Dungeon: Explorers of Sky
Castlevania: Portrait of Ruin
City Life DS
JAM sessions
Pokémon Mystery Dungeon: Explorers of Time
Metal Slug 7
Batman: The Brave and the Bold - The Videogame
Jackass: The Game
Kingdom Hearts Re:coded
Professor Layton and the Curious Village
Mega Man Star Force 2: Zerker x Ninja
Bubble Bobble Revolution
Viewing Single Trivia
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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