Platform: Nintendo 3DS
Pokémon Red Version
Animal Crossing: Happy Home Designer
Donkey Kong Land III
Mole Mania
Fire Emblem Fates: Birthright
Kirby: Planet Robobot
SteamWorld Dig
Etrian Odyssey Untold: The Millennium Girl
Pokémon Rumble Blast
Mega Man 7
The Legend of Zelda: Link's Awakening DX
Sonic Boom: Shattered Crystal
Sonic Labyrinth
Blaster Master: Enemy Below
Ice Climber
Shovel Knight
Atlantis no Nazo
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
Mega Man II
Wario's Woods
Binary Land
Citizens of Earth
Dragon Ball Fusions
Professor Layton and the Miracle Mask
Ninja Gaiden
One Piece: Dai Kaizoku Colosseum
Super Mario 3D Land
LEGO Jurassic World
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Luigi's Mansion
Spirit Camera: The Cursed Memoir
Legend of the River King 2
Assassin's Creed: Lost Legacy
Game & Watch Gallery 2
Punch-Out!!
Shantae: Risky's Revenge
Devil World
Mega Man 3
Mario vs. Donkey Kong: Tipping Stars
Mega Man V
Mega Man 6
Shin Megami Tensei: Devil Survivor
Cave Story 3D
Phoenix Wright: Ace Attorney - Dual Destinies
Mario Golf: World Tour
Super C
Kingdom Hearts 3D: Dream Drop Distance
Super Smash Bros. for Nintendo 3DS
Mega Man 4
Avenging Spirit
Viewing Single Trivia
▲
1
▼
In the Japanese and American versions of the 3DS' "StreetPass Mii Plaza", when attempting to purchase a DLC from a rabbit but then declining to buy it will cause the rabbit to depressively say "Oh, I see...". However, the European version removed the rabbit's depressed response and replaced it with a more neutral "Fair enough!", instead.
This was done to bring it in line with European laws put in place to prevent manipulating children into purchases; "Games should not include practices that are aggressive, or which otherwise have the potential to exploit a child's inherent inexperience, vulnerability or credulity or to place undue influence or pressure on a child to make a purchase."
This was done to bring it in line with European laws put in place to prevent manipulating children into purchases; "Games should not include practices that are aggressive, or which otherwise have the potential to exploit a child's inherent inexperience, vulnerability or credulity or to place undue influence or pressure on a child to make a purchase."
Comments (0)
You must be logged in to post comments.