Viewing Single Trivia
▲
2
▼
In a 2004 interview with the magazine Nintendo Dream, designer Yoshio Sakamoto revealed that developing Wrecking Crew permanently increased the storage capacity of Famicom games. The cartridges previously had a maximum storage of 128 kilobytes (kb) of uncompressed data for programming and 64 kb of data for images and sprites in the game itself. Wrecking Crew's gameplay pushed developers towards a 256 kb capacity while still having 64 kb of image data, allowing for more complicated ideas to be explored. This increase would not be seen again until the Famicom Disk System allowed for 1 megabyte (1024 kilobytes) of storage per game.
Nintendo Dream Vol. 118 (September 2004):
https://metroiddatabase.com/old_site/m1/fds-interview-p1.php
https://metroiddatabase.com/old_site/m1/fds-interview-p1.php
Comments (0)
You must be logged in to post comments.
Related Games
Wrecking Crew '98
Mario Artist: Polygon Studio
New Super Mario Bros. 2
Nintendo Puzzle Collection
Pinball
Game & Watch: Super Mario Bros.
Donkey Kong
Mario Is Missing!
Mario Party 8
Super Mario 3D All-Stars
Mario & Sonic at the Olympic Games
Mario Tennis
Mario Bros.
Mario Artist: Talent Studio
Mario Party 4
Super Mario Bros. 35
Mario Kart Arcade GP
Mario Hoops 3-on-3
Game & Watch Gallery 4
Yoshi
Fortune Street
Donkey Kong Circus
Super Mario Land 2: 6 Golden Coins
Super Mario RPG 2
Mario Sports Mix
BS Super Mario Collection
Mario Bros.
Mario vs. Donkey Kong
Super Mario Run
Super Mario Bros. / Duck Hunt / World Class Track Meet
Mario Kart DS
Tetris Attack
New Super Mario Bros. U Deluxe
NES Remix
Super Mario World 2: Yoshi's Island
Mario's Game Gallery
Mario Party 9
New Super Mario Bros. Wii
New Trivia!
Super Mario 64 DS
Dr. Mario 64
Super Mario Strikers
Super Mario Bros. Wonder
Super Mario Galaxy 2
New Super Mario Bros. Mii
Game & Watch Gallery 3
Mario Kart 64
Super Mario Kart
Mario Golf: World Tour
Mario & Sonic at the Rio 2016 Olympic Games
Donkey Kong Junior