Tornado Outbreak
Tornado Outbreak
September 17, 2009
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Attachment A Nintendo DS port of Tornado Outbreak, initially titled Tornado Alley DS, was in development from February to July 29, 2008 in collaboration with WayForward and Warner Bros. Interactive. Although this port was cancelled early on, it would suffer an identity crisis as its assets would be reused for the development of other projects. It first became an unreleased Looney Tunes game called "TAZ: The Disaster Master", before becoming the basis for a Crash Bandicoot prototype called "Crash Landed", until it was finally retooled into another Looney Tunes game that did see a release, Galactic Taz Ball.
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Hidden Palace article:
https://hiddenpalace.org/Tornado_Outbreak_(July_29,_2008_prototype)

The Cutting Room Floor articles with leftover assets from the DS port as the game was getting retooled into Crash Landed:
https://tcrf.net/Crash_Landed_(WayForward)
https://tcrf.net/Proto:Crash_Landed_(WayForward)/July_28,_2009_Build

Discussion about the Crash prototype being retooled into Galactic Taz Ball:
https://crashynews.wordpress.com/2024/03/18/archive-wayforwards-crash-landed-ds-tech-demo-builds-code-and-design-document/
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Attachment Before the Earth was implemented as a level selection screen, levels in Tornado Outbreak were originally displayed on a 2D world map and rendered entirely with Adobe Flash.
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Pressing the C button/right bumper/R2 button will automatically target the camera, but what it targets differs depending on what mode you play. In the single-player campaign, the camera is targeted directly towards the L.O.A.D. STARR objective; it is unlocked upon successfully grabbing all 50 Fire Flyers within the current zone, and will remain unlocked until you advance to the next zone. In multiplayer, this mechanic works differently by instead targeting the other player. Although this mechanic is present in all three versions of the game, the Wii version is different in that it can only be used in multiplayer, unlike the PlayStation 3 and Xbox 360 versions where it can be used in both single-player and multiplayer.
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If the Hex values for Zephyr and the tornado are swapped in the game's data, the in-game camera will automatically resort to a first-person perspective by positioning itself within the near center of the tornado. This is because the camera is tied directly to both Zephyr and the tornado.
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The Stone Stomper uses two interchangeable names in-game. In the intro cutscene for Carnival Chaos and during the boss fight in Showdown with Omegaton, the name Stone Smasher is used. However, in both the game's manual and the tutorial for the move Stone Stomp in Carnival Chaos, the name Stone Stomper is used.
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Carnival Chaos Stone Stomper tutorial:
https://www.youtube.com/watch?v=NN30eITOolo

Carnival Chaos opening mission log cutscene:
https://www.youtube.com/watch?v=z9yAy2u5fI4#t=20s

Showdown with Omegaton boss fight dialogue:
https://www.youtube.com/watch?v=THCYavRSc7I#t=131s

Tornado Outbreak manual (page 5 in the manual):
https://archive.org/details/tornado-outbreak-wii-manual/page/n3/mode/2up
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Although the Wii port of the game was primarily developed with the Wii Remote and Nunchuk combo in mind, the game has limited Classic Controller support via the left and right analog stick.
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