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The second level of the game, "Roar at monkeys, Can't wait to be king", was intentionally made to be long and complicated because at the time Blockbuster had a rental program out, and Disney had a rule across its products that a person couldn't get past a certain percentage of a game within a certain amount of time. At the eleventh hour of development, the developers decided to make the monkey puzzle in the level long and tedious and with less prompts for the obstacles so to work with that rule.
Disney believed at the time that if a person rented a game and got through it too quickly, then people possibly wouldn't buy it.
Disney believed at the time that if a person rented a game and got through it too quickly, then people possibly wouldn't buy it.
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