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According to Eiji Aonuma, the "tilt-shift" effect was inspired by the original Game Boy version's "vast but small" world on the console's 66 mm screen.

"When I played the original Game Boy version, it was a small screen, and it felt like a small world, but very vast. And so, it kind of had this tilt shift perspective; so that's why I thought this diorama-like art style would be perfect for this."

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