Viewing Single Trivia
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
▲
1
▼
According to Masahiro Sakurai, in the November 2014 issue of GameInformer, the reason why Super Smash Bros. was released on two different consoles was because he was a “freelance game designer,” and that having a unique version of the game makes it fun.
"The first reason is that I think both portables and home consoles have their own traits that make them fun. I've gone into that in previous interviews, so I'll omit the details here.
One big reason for this approach is because I'm a freelance game designer ... I'm always going to be the center of any Smash Bros. project, but since I don't have my own personal studio, the staff changes in and out with each project. Changing development studios like this also means that you can't build out from the know-how and in-house assets you've accumulated over time.
As a development environment, it's different from a publisher that can work on fighting games, shooters, and open-world titles all at once. For us, even if things look the same, it's all completely different, completely built from scratch. If we started with a console project then moved on to the portable platform, once one team finished up their work, we'd have to wait and hand everything over to another team."
"The first reason is that I think both portables and home consoles have their own traits that make them fun. I've gone into that in previous interviews, so I'll omit the details here.
One big reason for this approach is because I'm a freelance game designer ... I'm always going to be the center of any Smash Bros. project, but since I don't have my own personal studio, the staff changes in and out with each project. Changing development studios like this also means that you can't build out from the know-how and in-house assets you've accumulated over time.
As a development environment, it's different from a publisher that can work on fighting games, shooters, and open-world titles all at once. For us, even if things look the same, it's all completely different, completely built from scratch. If we started with a console project then moved on to the portable platform, once one team finished up their work, we'd have to wait and hand everything over to another team."
Comments (0)
You must be logged in to post comments.
Related Games
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Super Smash Bros.
Super Smash Bros. Brawl
Super Smash Bros. Melee
Mario & Sonic at the Olympic Games
Yoshi Touch & Go
New Super Mario Bros. Wii
Super Mario 64 2
Game & Watch: Super Mario Bros.
Mega Man X
Sonic & All-Stars Racing Transformed
The Legend of Zelda: A Link to the Past & Four Swords
Super Metroid
Star Fox Command
Metroid Dread
The Legend of Zelda: Twilight Princess
Pokkén Tournament
Mega Man 10
Nintendo Land
Mario & Sonic at the Rio 2016 Olympic Games
Metroid II: Return of Samus
Super Mario 3D World
Dr. Mario
Mario Golf: Toadstool Tour
Project X Zone
EarthBound
Mario's Super Picross
Kirby: Nightmare in Dream Land
Mega Man 7
Fire Emblem: Radiant Dawn
F-Zero X
Mega Man Battle Network 6: Cybeast Falzar
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition
Animal Crossing: Wild World
The Legend of Zelda: Collector's Edition
Star Fox 64 3D
New Super Mario Bros.
Pac & Pal
Pokémon Scarlet
Sega Genesis Classics
Mario Kart: Double Dash!!
New Super Mario Bros. U
The Legend of Zelda: A Link to the Past
Crazy Kong
Kid Kirby
Donkey Kong: Coconut Crackers
Super Mario Party
Famicom Mini Collection
Donkey Kong Circus