Viewing Single Trivia
▲
3
▼
The South Korean version of the game (released two years after the original Japanese edition) contains eleven unused maps not found in any other release, featuring fully 3D environments which do not line up with any locations present in the finished product. All assets related to these maps are dated after the game's Japanese release, with intervals ranging from five days to just over three months. Additionally, the maps' texture names are written in Romanized Japanese rather than Korean, indicating that they were not created by Nintendo of Korea.
Two of these maps, kri_04 and kri_05, additionally feature various cat NPCs, all drawn in substantially different art styles compared to not only each other, but also the final game. Each one is named after a developer from the Super Paper Mario staff: yamada_neko02 (Koichiro Yamada), koba_neko (Sayuri Kobayashi), tuka_neko (Naoko Tsukamoto), and kawa_neko (Chie Kawabe).
Of these four, kawa_neko is the most unique, and was apparently designed as a player character. Firstly, the cat's name is only given to its mesh, with its sprite instead being named bc_all.1. Additionally, kawa_neko features an animated tail and a mesh that is centered on the ground rather than the middle of the room. Furthermore, new_neko_18, a redesigned version of kawa_neko with white fur instead of black, can be found in kri_08, kri_09, and kri_10; new_neko_18's mesh is explicitly labeled "PLAYER" in the data for these maps.
Taken together, all of these elements imply that these early rooms were created as a proof-of-concept for an original project by Intelligent Systems that ended up cancelled for unknown reasons.
Two of these maps, kri_04 and kri_05, additionally feature various cat NPCs, all drawn in substantially different art styles compared to not only each other, but also the final game. Each one is named after a developer from the Super Paper Mario staff: yamada_neko02 (Koichiro Yamada), koba_neko (Sayuri Kobayashi), tuka_neko (Naoko Tsukamoto), and kawa_neko (Chie Kawabe).
Of these four, kawa_neko is the most unique, and was apparently designed as a player character. Firstly, the cat's name is only given to its mesh, with its sprite instead being named bc_all.1. Additionally, kawa_neko features an animated tail and a mesh that is centered on the ground rather than the middle of the room. Furthermore, new_neko_18, a redesigned version of kawa_neko with white fur instead of black, can be found in kri_08, kri_09, and kri_10; new_neko_18's mesh is explicitly labeled "PLAYER" in the data for these maps.
Taken together, all of these elements imply that these early rooms were created as a proof-of-concept for an original project by Intelligent Systems that ended up cancelled for unknown reasons.
Comments (0)
You must be logged in to post comments.
Related Games
Mario & Luigi: Paper Jam
Paper Mario: The Thousand-Year Door
Paper Mario: The Origami King
Paper Mario
Paper Mario: Color Splash
Super Paper Mario
Paper Mario: The Thousand-Year Door
Paper Mario: Sticker Star
Yoshi's New Island
Luigi's Mansion: Dark Moon
Super Mario Bros. Deluxe
Mario Paint
Yoshi's Island DS
Game & Watch Collection
Captain Toad: Treasure Tracker
Mario Party 2
Super Mario 3D World + Bowser's Fury
Mario & Sonic at the Olympic Winter Games
Mario Bros.
Poochy & Yoshi's Woolly World
Skylanders: SuperChargers Racing
Super Mario Advance
Mario Bros.
Mario vs. Donkey Kong 2: March of the Minis
Mario's Early Years! Fun with Letters
Donkey Kong: Original Edition
Mario + Rabbids Sparks of Hope
Nintendo World Championships 1990
Super Mario 64: Shindou Pak Taiou Version
Donkey Kong
Mario Party Advance
Mario's Cement Factory
Mario & Sonic at the Olympic Games
Mario Kart 64
Mario Party 3
Mario Strikers Charged
Mario Kart 8
Game & Watch Gallery 4
Wario's Woods
Super Mario Spikers
New Super Mario Bros. Wii
Super Mario Bros.
Mario Pinball Land
Super Smash Bros.
Super Mario Strikers
Mario Kart Wii
Super Smash Bros. Brawl
Mario Kart: Super Circuit
Mario vs. Donkey Kong: Tipping Stars
Mario Party: Star Rush