Super Mario World
Super Mario World
December 31, 1995
Platforms
Genres
Add Trivia

1
There are fully functional unused Diggin' Chuck, Bullet Bill, Fishbone, and Spiny enemies in the code of Hummer Team's Super Mario World, as well as sprites for crushers, Lakitu, and Clappin' Chuck without associated coding.
1
Attachment Despite Yoshi being considered impossible to implement into an NES game by Nintendo engineers, Hummer Team's bootleg backport of Super Mario World managed to include a fully functional Yoshi, capable of eating with his tongue, coexisting with Mario's power-ups, and running off when hit.
subdirectory_arrow_right Hummer Team (Company)
1
Hummer Team's bootleg version of Super Mario World for the Famicom took over a year to develop, and was supposedly the hardest project that they worked on.
subdirectory_arrow_right Tagin' Dragon (Game)
1
Attachment The credits theme to the Hummer Team bootleg version of Super Mario World on the Famicom is not taken from its SNES source material, but is rather a rearranged version of the title theme of Tagin' Dragon. The latter game is believed to be one of composer and Hummer Team founder Hummer Cheng's first projects, if not his first.

Related Games