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The widely acclaimed video game music composer Tim Follin does not fondly look back on much of his music, citing a lot of it as sounding like "nonsense". He believed that due to the music being composed before game details were finalized, it was often unfit for the games, which cost him future work. He has cited the soundtracks of Solstice, the Commodore 64 port of Ghouls N' Ghosts, and some unspecified SNES titles as some of the few scores he can still enjoy going back. In the case of Ghouls N' Ghosts, he claims to still enjoy the soundtrack because "it was the least C-64 sounding project I did, in a way."
Eurogamer interview (January 2, 2014):
https://www.eurogamer.net/code-britannia-tim-follin
KDVS interview (March 4, 2000):
https://web.archive.org/web/20040625151058/http://www.kdvs.org/6581SID/timfollin.html
Kenz and Wanz interview (1998):
https://web.archive.org/web/20041217185944/http://c64audio.valuehost.co.uk/edge/czone_follin.htm
ZX Spectrum music interview:
https://ia800201.us.archive.org/5/items/Chiptunes_ZX_Spectrum_Music_1/26m48chiptuneszxspectrum.mp3
https://www.eurogamer.net/code-britannia-tim-follin
KDVS interview (March 4, 2000):
https://web.archive.org/web/20040625151058/http://www.kdvs.org/6581SID/timfollin.html
Kenz and Wanz interview (1998):
https://web.archive.org/web/20041217185944/http://c64audio.valuehost.co.uk/edge/czone_follin.htm
ZX Spectrum music interview:
https://ia800201.us.archive.org/5/items/Chiptunes_ZX_Spectrum_Music_1/26m48chiptuneszxspectrum.mp3
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